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Offline nensuruTopic starter

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Nensuru [3/5] [Accepting Challenges] [1 Challenge Posted] https://elementscommunity.org/forum/index.php?topic=42042.msg522251#msg522251
« on: July 15, 2012, 05:21:26 pm »
Forum/Chat: nensuru
IGN: nensuru
Timezone: GMT-3
Ugrades: TBD pre-game






Current Challenge: Random colosseum

->Each player gets 1 random style, weakness and strengh
->Best of 5
->Random arena

Styles
Spoiler for Hidden:
Every fighter has a specialty.  Choose one of the following styles.  Style Cards may be used during deckbuilding throughout the event.
+ Assassin - Dune Scorpion, Poison, Basilisk Blood, Aflatoxin
+ Beast Tamer - Fractal, Firefly Queen, Empathic Bond, Mitosis
+ Berserker - Rage Potion, Momentum, Adrenaline, Pulverizer
+ Energy Adept - Nova, Black Hole, Antimatter, Photon
+ Golden Templar - Eternity, Crusader, Reflective Shield, Silence
+ Harbinger - Deflagration, Pandemonium, Thunderstorm, Chaos Seed
+ Healer - Sanctuary, Purify, Heal, Holy Light
+ Iron Bodyguard - Earthquake, Stone Skin, Titanium Shield, Titan
+ Knife Specialist - Discord, Vampire Stiletto, Enchant Artifact, Dagger
+ Magus - Lightning, Fire Bolt, Drain Life, Ice Bolt
+ Midnight Denizen - Steal, Skull Shield, Minor Vampire, Cloak
+ Planar Being - Dimensional Shield, Immortal, Seraph, Morning Star
+ Warrior Eternal - Parallel Universe, Reverse Time, Miracle, Anubis
+ Wind Adept - Fog Shield, Flying Weapon, Butterfly Effect, Dragonfly
+ Winged Fighter - Wings, Blessing, Pegasus, Sky Blitz

Strengths
Spoiler for Hidden:
+ Adaptable: You may ignore one of each Arena's Environmental Effects.
+ Arena Improviser: Choose an arena (excepting final arena).  If you play in it, you may use 8 additional cards from any element.
+ Arena Veteran: Choose an element.  Whenever you play in an arena that uses that element, you may use 6 upgraded cards.  (This works for final arena as well)
+ Attuned: When you use only cards from one element in your deck, you may use 6 more upgraded cards.
+ Brave: If your opponent has access to more upgrades than you, you win after one less victory.
+ Brutish: You may use an additional six upgraded cards in every deck.  Choose one extra Weakness.
+ Chemist: Any alchemy cards or nymphs you use may be upgraded.
+ Comeback Kid: For every duel you lose, you may use 2 shards in your deck (refreshes upon a new opponent).
+ Copycat: Choose one style card from your last round's opponent.  All decks used this round must use at least one copy of that card.  This may only be taken as a starting Strength.
+ First Blood: In the first two matches you may use 5 additional upgraded cards (refreshes against new opponents).
+ Flawless: Choose one of your Weaknesses.  You may ignore it for the remainder of the Event.
+ Honey Charger: Choose one of your opponent's strengths.  It is disabled for this match.  May only be taken as a starting strength.  Send at the end of the previous round.  (Send round 3 ban at end of round 2).
+ Intimidating: Your opponent must use six less upgraded cards.  Choose an extra weakness.
+ Merciless: Elemental Mastery wins count as two wins.
+ Mighty: You may use up to three extra upgraded cards in your decks.
+ Patient: From the fourth match in a single round onwards you may use 8 additional upgraded cards (refreshes against new opponents).
+ Resourceful: You gain the last card from a chosen Style as an additional Style Card.  (Chosen at the beginning of the event, or whenever you acquire the strength).
+ Revenge: After a defeat, you may use 4 extra upgraded cards.  Resets after a win.  Does stack.
+ Self-Confident: If eight or less gladiators remain in the brackets, replace Self-Confident with two strengths. May only be taken as starting strength.
+ Shardually Inclined: For every duel you win, you may use 1 shard in your deck (refreshes upon a new opponent).
+ Specialized: When you acquire this strength, choose one of your style cards.  You may use this card upped in every deck.
+ Talent Thief: At the start of the round, choose one of your opponent's Style Cards. You gain access to that card for the remainder of the round.
+ Tough: You are defeated when you lose one additional duel.

Weaknesses
Spoiler for Hidden:
- Berserk: You may use up to six copies of Rage Potion but must not use shields or any card that causes your HP to increase (except where required by arena rules).
- Coward: When facing an opponent, if he/she can use more upgrades than you (in the 1st game) you lose access to all non-starting strengths (for the duration of the round).  Ex.  Player A can use 3 upgrades in the first game.  Player B can use 6 upgrades in the first round.  Player A has coward.  Player A loses all strengths except for starting strength while playing Player B. 
- Crybaby: You may use 6 copies of Nymph's Tears in every deck, but must not use Fire cards.
- Focused: You must have at least 10 copies of any combination of your Style Cards in every deck.
- Lazy: Strengths gained from victories are postponed until only two gladiators remain.
- Mindless: You must not change your deck until you lose with it.
- Pious: You may use up to six copies of Guardian Angel or archangel in any deck but must never use Darkness cards.
- Skinny: All decks must be exactly 30 cards. You also must use two less upgrades than normal.
- Sloppy: You must not use more than four copies of any card in any deck.
- Slow: your deck must have at least 36 cards in it.
- Stubborn: You can only switch between two different decks each round.
- Stupid: Every other opponent bested doesn't earn you a strength.
- Unfocused: You may only use 3 copies of any style card used in your deck.
- Unimaginative: You must always use the same mark as you chose for your first battle.
- Vain: All decks must include 3 relics (yes, this stacks with the Jungle Temple environmental disadvantage).
- Weak: You must use 6 less upgraded cards in every deck.

Arenas

Jungle temple :life :earth
Spoiler for Hidden:
Overview: a jungle temple, filled with poison traps and animated statues. At the center of the temple, an evil Idol emanates a terrible curse.Environmental Advantage: you may use Forest Scorpion, Deathstalker, Dune Scorpion and Hematite Golem, both unupped and upped.Environmental Disadvantage: every deck must have one Relic for each 10 cards it contains, unless it has at least 50% cards from either Darkness or Light (i.e. 4 cards in a 31-40 card deck must be Relics).

Arctic arena :water :aether
Spoiler for Hidden:
Overview: frozen stairs and ice over collapsing buildings.  Portals connect the different places and extradimensionals beings have established themselves here.Environmental Advantage: Every deck with at least three Floodings may use up to six copies of one card from another element, even if it is not a Style card.Environmental Disadvantage: You must not use more than 4 shields and / or weapons TOTAL in any deck of a game (not a match) (i.e. 1 weapon and 3 shields is okay, 4 weapons and 4 shields is not).

Fire Stronghold :fire :darkness
Spoiler for Hidden:
Overview: a stronghold built inside a volcano, home to demons, devils and dragons; gladiators will need to overcome terrible shadow menaces and incantations while the dragons may prove a valuable ally.Environmental Advantage: Dragons may be used upped.  Environmental Disadvantage: You may not use any quanta source from non-Arena Elements (non  :fire/ :darkness).
Spoiler for Banned Cards:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vj 50u 52g 52v 542 55k 576 58o 58u 5aa 5bs 5bv 5de 5i4 5jm 5l8 5ld 5lj 5ls 5mq 5mq 5oc 5od 5oj 5ok 5pu 5rg 5t2 61o 63a 7jp 8po

Includes upped counterparts as well.  Photon (unupgraded ray of light) is allowed.  Non  :fire/ :darkness standalone mark cards are not allowed.
You may still use any Mark you choose.  You may also not use more than 15 fire cards (this includes quanta.  6 phoenix and 10 fire pends is illegal.)

Chronos' Palace :light :time
Spoiler for Hidden:
Overview: the Palace of the God of Time Chronos, who punishes those who don't pay the due respect.Environmental Advantage: Ghost of the Past, Archangel and Electrum Hourglass may be used upped.Environmental Disadvantage: If you don't have at least one third of your deck composed by Light cards, you may not use any upgraded card except for those granted by the Environmental Advantage.

Lunar Mausoleum :death :gravity
Spoiler for Hidden:
Overview: The Mausoleum is illuminated only occasionally by the lunar light; spirits of dead people rest here and grant their counsel to those who can listen. Gravity is enhanced here, and faster creatures are slowed considerably.Environmental Advantage: If your deck contains at least 4 Soul Catchers, you may use up to six copies of a single upped spell of your choice in your decks, even if it is normally not allowed.Environmental Disadvantage: You may not use any creature whose cost is 3 or less.

Floating Heart :air :entropy
Spoiler for Hidden:
Overview: A core of highly energetic plasma is confined on a floating island. It is said that the core is the heart of a dying god.Environmental Advantage: If your deck contains 6 Novas or Supernovas, you may use 4 cards from any element, even if they are not Style cards. The cards must be different from each other, and from different elements.Environmental Disadvantage: You may not use more than four copies of the same Style Card in any of your decks, except for Entropy and Air Style Cards.

Stormy Ship :air :water
Spoiler for Hidden:
Overview: A sea battle is about to commence as all looks calm, but the waves suddenly start to pick up power.  A storm is coming.  Environmental Advantage: If all of your creatures are airborne, ignore the disadvantage.  Environmental Disadvantage: Seasickness: You may not use any creature with an ability, unless it is a water creature.

Baren Expanse :fire :time
Spoiler for Hidden:
Overview: The great city has closed it's gates, and is forcing you to battle to the death to gain entry.  If you don't, the desert will claim you.  Environmental Advantage: Pharoahs, Scarabs, Devonion Dragon, and Anubis may be upgraded  You may use shriekers (not graboids).  Environmental Disadvantage: Dehydration: If you lose two duels in a row, you lose the match (if not, it is still a best of 5).

Forsaken Cathedral :light :death
Spoiler for Hidden:
Overview: This once holy place has been overrun by the very things it tried to hold at bay.  This is no longer the bastion to the gods it once was.  Environmental Advantage: If your creatures are used in a False God's deck, you may upgrade them. 
Spoiler for List of FG creatures:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vd 4ve 4vf 4vh 4vm 500 52h 52i 52j 52k 52u 55l 55m 55o 55r 55u 568 58p 58q 58r 58u 590 591 5bt 5bu 5bv 5c0 5c1 5c8 5cg 5f1 5f2 5f3 5fa 5fc 5i5 5i6 5ib 5id 5ie 5if 5l9 5la 5lb 5le 5ll 5oj 5rh 5ri 5rm 5rn 5rs 5um 5un 5ut 5v0 61s 61v 620 8pu
  Environmental Disadvantage: Worship: You must have a relic in your deck for every 3 upgraded cards gained from the environmental advantage.  (For example, if you use 6 upgraded shriekers, then you must use 2 relics.  However, you may use ability upgrades on these cards without incurring the penalty).

Lightless Pit :darkness :earth
Spoiler for Hidden:
Overview: A perfectly rectangular hole in the ground.  Not too deep, but no light seems to reach to the bottom.  Fighting will be close quarters, and the spectators often throw down anything they can find.  Environmental Advantage:  Scavenger: You may use 6 weapons of any type (even if not style cards, or arena elements) in addition to weapons you would have been able to use normally.  Environmental Disadvantage: Cramped: You may not use any creature with more than 5 base hp. You may use creatures with 5 base HP.

Strange Shrine :gravity :entropy
Spoiler for Hidden:
Overview: A strange formation that seems to defy the laws of gravity.  There is a floating waterfall that randomly stops flowing, then reverses, flowing upwards.  You get a strange feeling as you approach it.  Environmental Advantage:  You may use shards.  You may choose one card that your opponent may not use in their deck.  Environmental Disadvantage: For every shard in your deck, you must use a relic

Narnia :life :aether
Spoiler for Hidden:
Overview: A strange land full of furry talking animals on the far side of a lamp-post.  For some reason time slows down when in this alternate universe.  Environmental Advantage:  You may use any shield (unless an ability is stopping you).  Environmental Disadvantage: You may not any card that utilizes a timer: Dimensional Shield (even if you have it as a style card), Silence, Cloak, Wings, Sundial, Shard of Sacrifice, Shard of Patience, Freeze, Basilisk Blood.

Deckbuildig
You can only use:

->Cards from your  style, strength and weaknesses
->Cards from the arena elements



Spoiler for Current Line-up:


« Last Edit: June 26, 2013, 02:25:27 pm by nensuru »

Offline Vangelios

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Re: Nensuru [1/2] [Accepting Challenges] [Challenge Posted] https://elementscommunity.org/forum/index.php?topic=42042.msg522938#msg522938
« Reply #1 on: July 18, 2012, 03:12:08 am »
voce quer dizer, 4 dragões de luz, 4 de fogo e 4 de ar é isso, ficou confuso ?
Brawl - 4 :fire Red Stars
The luck is much Greater, when there effort and patience.

Offline nensuruTopic starter

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Re: Nensuru [2/5] [Accepting Challenges] [1 Challenge Posted] https://elementscommunity.org/forum/index.php?topic=42042.msg1039616#msg1039616
« Reply #2 on: February 07, 2013, 12:00:44 pm »
Duel me, I bet you cant solve the enigma!

Offline treebeard xiii

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Re: Nensuru [2/5] [Accepting Challenges] [1 Challenge Posted] https://elementscommunity.org/forum/index.php?topic=42042.msg1039622#msg1039622
« Reply #3 on: February 07, 2013, 12:54:28 pm »
was? i'm confused by just reading the challenge what exactly is the challenge and don't say to solve the enigma because that doesn't mean anything at least to me
love makin my decks unusual if able. Chaos and luck are widely regarded as different i beg to differ just refer to :entropy but for those in the know also refer to :time and :death.

The nymphs of tree

Offline nensuruTopic starter

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Re: Nensuru [2/5] [Accepting Challenges] [1 Challenge Posted] https://elementscommunity.org/forum/index.php?topic=42042.msg1039626#msg1039626
« Reply #4 on: February 07, 2013, 01:06:35 pm »
The answer to your enigma are the 3 elements you didnt choose

example:

player A chooses: :aether :air :darkness :death :earth :entropy :fire :gravity :life, the answer for his enigma is :light :time :water
Player B chooses; :time :light :life :gravity :fire :entropy :earth :death :darkness, the answer for his enigma is :water :aether :air

 A player can only use his choosed elements as long as those elements are not stunned or banished

Players will battle each other to collect information about the enemy element pool, as well as disrupting his choices (Solving the enigma section), until the point where one of them declare an answer for the enigma (elements not choosed by the opponent), if fails he gets a penality, if he succed then he win

Offline treebeard xiii

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Re: Nensuru [2/5] [Accepting Challenges] [1 Challenge Posted] https://elementscommunity.org/forum/index.php?topic=42042.msg1040411#msg1040411
« Reply #5 on: February 09, 2013, 04:01:44 pm »
thanks that makes more sense in that case i'll take the challenge
love makin my decks unusual if able. Chaos and luck are widely regarded as different i beg to differ just refer to :entropy but for those in the know also refer to :time and :death.

The nymphs of tree

Offline nensuruTopic starter

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Re: Nensuru [2/5] [Accepting Challenges] [1 Challenge Posted] https://elementscommunity.org/forum/index.php?topic=42042.msg1041448#msg1041448
« Reply #6 on: February 12, 2013, 03:08:28 pm »
Fun games, we did alot of newbie mistakes like playing a lot of diferent elements early. After third game I had 2 missing elements and treebeard had only 1, this forced him to either play those elements or play his last element and win so he could make the guess first, in that case had he answered it wrong, it would won.

First game - :life :fire immorush vs :fire :earth immorush - i won
Second game - :death :light aflatox rush vs :air :life EB - i lost
Thrid game - :air :entropy mutation vs :entropy :time - i won
Fourth game - :death :air vs :fire :earth - i won and guessed his enigma

He needed to go and i ended guessing his enigma.

Spoiler for second game:

Offline nensuruTopic starter

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Re: Nensuru [3/5] [Accepting Challenges] [1 Challenge Posted] https://elementscommunity.org/forum/index.php?topic=42042.msg1083076#msg1083076
« Reply #7 on: June 26, 2013, 02:26:06 pm »
Uptaded with a new challenge

 

blarg: