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Offline ddevans96

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Re: Devil's Gate - Rules https://elementscommunity.org/forum/index.php?topic=61194.msg1227565#msg1227565
« Reply #24 on: March 15, 2016, 04:55:21 am »
This should already be obvious to 90% of the players, but I would like to note that collaborating with other players is not allowed.

This rule especially applies to players outside the event. If you wanted to make decks for my event, you had ample time to join.

I was directed to a conversation in chat history that I believe led to this post:

Spoiler for unedited, too lazy:
[2016-03-14 11:45:35] RootRanger: ffs how difficult is it to make your own decks in pvp events...
[2016-03-14 11:45:36] treebeard_xiii: ‹@worldwideweb3› ecks maybe but playstyle doesn't at least from my experience
[2016-03-14 11:46:01] AveragePotato: The latest forum post is Re: Championship League 1/2016 from Puff. Can you find Waldo?
[2016-03-14 11:46:15] MeowMeowCat: ‹@RootRanger› If we can make janky SoV stalls that beat Plat, they can make their own decks >_>
[2016-03-14 11:46:22] treebeard_xiii: ‹@RootRanger› for someone who has won as many events as you prolly quite easy but for others who have only been playing at this time might be considerably harder
[2016-03-14 11:46:26] worldwideweb3: ready
[2016-03-14 11:46:31] MeowMeowCat: rank 11, bring it discojoe
[2016-03-14 11:46:41] treebeard_xiii: ‹@worldwideweb3› alright we'll try this again
[2016-03-14 11:46:44] ji412jo: I'd rather work with someone to build a deck than take the same old decks that are posted everywhere on the forums.
[2016-03-14 11:46:47] treebeard_xiii: ‹@worldwideweb3› searching
[2016-03-14 11:46:52] RootRanger: Right, which is fine, but players shouldn't be using help from other players for events, agreed?
[2016-03-14 11:46:58] MeowMeowCat: his name doesn't lie, turn 1 Discord
[2016-03-14 11:47:15] treebeard_xiii: ‹@RootRanger› agreed but not everyone is as good at deckbuilding as me or you
[2016-03-14 11:47:17] worldwideweb3: ign worldwideweb
[2016-03-14 11:47:20] RootRanger: Joey I designed these rules so that players couldn't simply copy decks from the forums and expect to do as well as if they made high-quality decks on their own
[2016-03-14 11:47:28] Puff: my thought process is "oh a deck with this card would probably be nice" -> take someone's deck -> butcher it to add the cards I want
[2016-03-14 11:47:33] RootRanger: ‹@treebeard_xiii› Sure, but that's no excuse to use help from other players, which is what I'm getting at here
[2016-03-14 11:47:39] treebeard_xiii: ‹@worldwideweb3› treebeard xii here
[2016-03-14 11:48:00] treebeard_xiii: ‹@treebeard_xiii› i see your point but you have to understand some people don''t function like that
[2016-03-14 11:48:16] Puff: wait what's happening
[2016-03-14 11:48:39] Discord: ‹@MeowMeowCat› ?
[2016-03-14 11:48:49] MeowMeowCat: ‹@Discord› Con. Text.
[2016-03-14 11:49:03] Discord: ‹@MeowMeowCat› make me :P
[2016-03-14 11:49:04] RootRanger: I just want to establish that we're in agreement that having deckbuilding help from another player, for purposes of an event, is unfair
[2016-03-14 11:49:11] ji412jo: ‹@Puff› i was talking to root about how I've been working with someone else during my preparation
[2016-03-14 11:49:49] MeowMeowCat: ‹@Discord› You didn't even need context in that one, really, you just had to read the sentence
[2016-03-14 11:49:57] Discord: ‹@ji412jo› did you receive my message?
[2016-03-14 11:50:07] Puff: idk, I'm neutral to it. I dig around a lot for decks
[2016-03-14 11:50:09] ji412jo: i did disco but im in a discussion right now.
[2016-03-14 11:50:17] Discord: ‹@MeowMeowCat› oh i read context
[2016-03-14 11:50:24] rob77dp: I will sometimes ask a select individual or two for input during my deckbuilding process -- is it wrong to source some advice from others that I view as better than me at something so that I can add their prowess, in some capacity, to my knowledge going fo
[2016-03-14 11:50:25] rob77dp: rward?
[2016-03-14 11:50:28] Puff: also I'm still up for BL/CL
[2016-03-14 11:50:30] Discord: i'm just too lazy to comprehend
[2016-03-14 11:50:50] worldwideweb3: gg
[2016-03-14 11:50:50] Discord: ‹@ji412jo› bro, you've got all month to answer them
[2016-03-14 11:50:53] MeowMeowCat: ‹@Discord› Then if you're too lazy to comprehend a simple sentence in chat, who says you're not too lazy for Council + NLW?
[2016-03-14 11:50:55] Discord: I'm checking
[2016-03-14 11:51:01] RootRanger: ‹@rob77dp› yes that's very obviously wrong
[2016-03-14 11:51:16] Guest-Toadfish-3b8eb: What's the highest level AI you would suggest this deck for? Deck Image
[2016-03-14 11:51:17] Discord: ‹@MeowMeowCat› Don't start
[2016-03-14 11:51:24] Discord: you're not taking my NLW job
[2016-03-14 11:51:32] treebeard_xiii: ‹@RootRanger› yep if it is solely for the event i agree wholeheartedly
[2016-03-14 11:51:46] treebeard_xiii: wait this is rob seeking advice
[2016-03-14 11:51:53] MeowMeowCat: ‹@Guest-Toadfish-3b8eb› Dragon OTKs are pretty fun. Might be a bit starved from Dims though
[2016-03-14 11:51:55] RootRanger: ‹@Guest-Toadfish-3b8eb› AI3. Look at the deck. It wins by doing 100 damage in one turn. Doesn't work against opponents with >100 health.
[2016-03-14 11:52:01] treebeard_xiii: or someone less experienced
[2016-03-14 11:52:04] Guest-Toadfish-3b8eb: Also what exactly does "OTK" stand for?
[2016-03-14 11:52:07] Puff: AI3, simply because it's a 100 damage OTK
[2016-03-14 11:52:11] MeowMeowCat: One Turn Kill
[2016-03-14 11:52:12] Espithel: One turn kill
[2016-03-14 11:52:16] RootRanger: Apparently we have multiple players seeking advice, although I shouldn't have been surprised by either
[2016-03-14 11:52:19] Espithel: A deck that deals all of its damage in a single turn
[2016-03-14 11:52:47] treebeard_xiii: ‹@RootRanger› i haven't looked at the ruleset you got i wasn't too active at sign ups so i might not be best at commenting
[2016-03-14 11:52:52] Guest-Toadfish-3b8eb: It does 124 damage, with all dragons.
[2016-03-14 11:52:52] worldwideweb3: i dont take advice on specific matchups....at least iirc
[2016-03-14 11:52:55] MeowMeowCat: ‹@RootRanger› I got some comments about some of my decks, but I wasn't seeking advice
[2016-03-14 11:53:14] RootRanger: ‹@treebeard_xiii› Regrettably I left that out of the rules, as I figured it would be pretty obvious
[2016-03-14 11:53:21] worldwideweb3: i did take your advice in war though :P
[2016-03-14 11:53:26] Guest-Toadfish-3b8eb: Change of pace
[2016-03-14 11:53:39] RootRanger: I guess I should include "no posting fake results when the game was never actually played" and "no blackmailing your opponent to drop out of the event"
[2016-03-14 11:53:55] RootRanger: since I probably have a couple players who think these are fine as well
[2016-03-14 11:53:56] treebeard_xiii: ‹@RootRanger› after leagues i'll have a look at the thread and will be able to give a more accurate two cents
[2016-03-14 11:54:00] ji412jo: ‹@worldwideweb3› i wasn't looking for specific matchup as i didnt yet know who of odii or afda i would be against, but i did try with specific elements, with a specific idea in mind, and we tested different mods of the same deck before i used it.
[2016-03-14 11:54:03] MeowMeowCat: ‹@RootRanger› Nice thoughts, I'll put those in Tournament rules too
[2016-03-14 11:54:06] MeowMeowCat: :sillyspin:
[2016-03-14 11:54:09] Basman-1453: ‹@Guest-Toadfish-3b8eb› Dragon OTKs usually uses only five dragons.
[2016-03-14 11:54:14] RootRanger: ‹@MeowMeowCat› honestly you probably should
[2016-03-14 11:54:42] MeowMeowCat: Can I just put "Don't be a dick"?
[2016-03-14 11:54:49] RootRanger: yes
[2016-03-14 11:54:51] treebeard_xiii: ‹@worldwideweb3› I'll be ready in a sec considering whether i want to go back to basics or continue with my current approach
[2016-03-14 11:54:57] Puff: there are better combos for upped play though ragepots would be a good start
[2016-03-14 11:55:00] worldwideweb3: if you ask someone if they can play a specific deck against you for you to test a match, that's fine
[2016-03-14 11:55:01] Espithel: But then you'd have to define what being a dick is
[2016-03-14 11:55:02] rob77dp: not on this event, mind you
[2016-03-14 11:55:13] MeowMeowCat: ‹@Puff› he's dead, chief
[2016-03-14 11:55:13] Puff: missing a comma in there, but yeah
[2016-03-14 11:55:15] worldwideweb3: cool, tree
[2016-03-14 11:55:16] Espithel: Dicks don't know they're dicks
[2016-03-14 11:55:22] RootRanger: ‹@rob77dp› I'd damn well hope not!

I have thoughts on the matter but I'd like Root to respond to Tim's post so I can build off that.
« Last Edit: March 15, 2016, 05:11:33 am by ddevans96 »
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Offline RootRangerTopic starter

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Re: Devil's Gate - Rules https://elementscommunity.org/forum/index.php?topic=61194.msg1227571#msg1227571
« Reply #25 on: March 15, 2016, 06:10:09 am »
I'm already out of the event, so this is an unbiased perspective.
Why?
Collaboration in deckbuilding is obviously unfair to the players who are selecting/building decks on their own, which is what the event intended. There is a time and place for team events, and this is not it. The better question is why players aren't sensible enough to make this rule unnecessary.

I can understand if players are going to other players and asking for decks to use, that isn't ok.
But building a deck and going to someone else asking to playtest it with them...What is the problem here?

I suppose I'm asking what your definition of "collaborating" is.  Does that include having sparring matches to test out different decks?  Is it building decks with other people?  Is it building a deck and getting feedback?
Playtesting is fine, as long as the playtester knows that they are not allowed to give deckbuilding advice. Building decks with other people and getting feedback from other people is clearly wrong here, because it gives players an unfair advantage.

(Also the "ample time to join" means nothing because all slots filled up)
You're being nonsensical. Players had six days to sign up before the slots were all filled up. Even then, elk and Odii were able to get in, the latter of whom signed up an additional three days after the slots filled. Is nine days not sufficient? What do you recommend, Tim, that I start the sign-ups thread for my next even tonight, months in advance? There's no pleasing you people.
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Offline rob77dp

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Re: Devil's Gate - Rules https://elementscommunity.org/forum/index.php?topic=61194.msg1227573#msg1227573
« Reply #26 on: March 15, 2016, 06:19:17 am »
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Re: Devil's Gate - Rules https://elementscommunity.org/forum/index.php?topic=61194.msg1227639#msg1227639
« Reply #27 on: March 15, 2016, 06:41:32 pm »
There's been a little misunderstanding about the implications of what I'm trying to say here, so I figured another post was warranted.

Copying decks from the forum is perfectly permissible, for a multitude of reasons. It's a rule that's impossible to enforce, the resource is available to everyone, and the rules of the event were designed so that original deckbuilding was a better strategy for strong players.

What I'm referring to, when I mention collaborating, is using help from others for this specific event. In other words, players who ask stronger players for advice regarding which decks to use against a specific opponent. The reason this is relevant is because Devil's Gate was designed so that it's not enough to simply have an overall decent deck, your decks need to be built with each round's opponent in mind, in order for them to be strong enough to win the event. Players who copy decks from the forum are of no concern to me; the problem is when players use help from others for the purposes of building decks for this event in particular.

I'm sorry for having to use so many posts to clarify the rules, but I didn't expect this problem to even arise in this event, much less for me to have such difficulty articulating it.

In other news, rob77dp is the first sign-up of my next event. Only 31 spots are left, so be sure to grab them quick!
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Re: Devil's Gate - Rules https://elementscommunity.org/forum/index.php?topic=61194.msg1227640#msg1227640
« Reply #28 on: March 15, 2016, 06:42:43 pm »
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Re: Devil's Gate - Rules https://elementscommunity.org/forum/index.php?topic=61194.msg1227641#msg1227641
« Reply #29 on: March 15, 2016, 06:45:58 pm »
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Re: Devil's Gate - Rules https://elementscommunity.org/forum/index.php?topic=61194.msg1227642#msg1227642
« Reply #30 on: March 15, 2016, 06:49:50 pm »
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Re: Devil's Gate - Rules https://elementscommunity.org/forum/index.php?topic=61194.msg1227643#msg1227643
« Reply #31 on: March 15, 2016, 06:50:14 pm »
* Basman-1453 wonders what style of RootEvent ppl is signing at.

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Re: Devil's Gate - Rules https://elementscommunity.org/forum/index.php?topic=61194.msg1227644#msg1227644
« Reply #32 on: March 15, 2016, 06:51:04 pm »
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Re: Devil's Gate - Rules https://elementscommunity.org/forum/index.php?topic=61194.msg1229015#msg1229015
« Reply #33 on: March 30, 2016, 03:50:12 am »
KRACH Ratings! Note that these have no bearing on how the actual winner is decided. The ghost factor was assumed to be 6.

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Re: Devil's Gate - Rules https://elementscommunity.org/forum/index.php?topic=61194.msg1229127#msg1229127
« Reply #34 on: March 31, 2016, 08:50:28 am »
Can haz info on that new, fabled, mysterious RootEvent?

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Re: Devil's Gate - Rules https://elementscommunity.org/forum/index.php?topic=61194.msg1229165#msg1229165
« Reply #35 on: March 31, 2016, 05:17:41 pm »
Can haz info on that new, fabled, mysterious RootEvent?

*May or may not sign up*


Insider scoop from a player on the inside: It is a Root organized event. It will be good.  There will be fun -- and ice cream!

/scoop

(You should join[there probably is no ice cream]the event.)
Death War #12/TBD TTG Brawl #6/1st Death War #10/9th GP Brawl #5/6th Death War #9/9th MoL Brawl #4/3rd Water War #8/7th DDD Brawl #3/3rd*Death War #7/5th*Death War #6/11th

 

anything
blarg: rob77dp