I don't know the state of MtG or Yu-gi-oh today. I know MtG around 4th ed. was very solid (although a few people were confused by some of the antiquated card terminologies.) However, I got out around after Ice Age. (I'm an old man
) Yu-gi-oh was after my time, but if the game was anything like what the show predicted, I could see how that game would suck. I remember later versions of Doom Trooper and Rage as well as early versions of Jyhad (Vampire) were fairly well balanced games too of this type; although not as commercially successful.
However, the 'balance' of this game that everyone talks... I think most are in self denial.
Only a couple of deck types rule PVP1 (Mono Life Rush/Mono Aether/Mono Fire Stall/Mono Death Rush/Graboid Rush) and it's been that way for a long time.
As for PVP2, it's all about the initial draw that effects the initial TTK rate, decks that product 4 to 5 TTW run all over PVP2 except against other decks that have 4 to 5 TTW.
To make this point even clearer, everyone in these forums complains about the RNG, if this was a well balanced game and decent complexity the RNG should have almost no effect on the outcome of a game, except for
because it relies on the RNG.
However,
Instead it's a simple game of limited to 3 primary game mechanics Rush/Denial/Stall. In which most people admittedly do not play with PVP much, because they are too busy grinding against a stupid AI that has a bunch of bonuses going for it with the best WR/Efficiency someone came up with.
But seriously, we've all had this conversation hundreds of times among ourselves in the forums with different people taking different sides at different times. However, if the community just thought for a minute... you would realize this is like the 'new bar scenerio.'
You see, when people first hear about someone wanting to build a new bar. The people go in the town say 'We don't need a new bar.' The bar owner and his best bar buddies fight against it at the city council. We already have enough bars in the town, Sam's is just fine!, What message do you want to send to the kids?, We should make sure any bar is 1000 feet from any public playground or school., etc. Eventually, the new bar gets opened one way or another. Some of the people from the old bar go over and check it out. The bar tenders are real nice, they have a great selection of beers, a dance floor, Karoke on Wed., live music Thursday through Saturday., free wing Tuesdays, and Monday happy hours, the bar food is great, and they are cheaper to boot. The only problem is it's missing something, everyone else. You have a good time but you head back to Sam's. Sure Sam is a bit of a jerk, they only got bud light on tap, their food is only edible after 10 beers, but they got your buds and an atmosphere you know. That other place with their shiny signs, who's going to make a joke seizures anymore? Other people try it, but find it's missing that something too. Meanwhile, a bunch of other people move into town, become 21, etc... and they like the new bar. The new bar becomes the next big thing. Sam's on the other hand, keeps it's steady clients for a while; however, Carle, had to move to a new job. Pete, he died in a car accident. Fred ended up having twins and never getting out often. Suddenly, you find yourself not going to Sam's as much anymore either. It's starting to miss that something. Eventually, Sam's goes down in flames, a kitchen fire and a big collection of insurance money or something like that. But Sam doesn't rebuild Sam's. He's onto something new, tired of the babysitting job. The new place, it's become the old place, but your still not familiar with it, instead, you might as well stay in, perhaps look at some pictures of cats.
The real shame, is the owner of that new bar, he talked to Sam first, thought Sam might want to expand his bar and fix it up, was willing to work with Sam. But, Sam brushed it off, listening to his existing clients saying 'tell that guy to get lost, your place is great.'