In one form or another, all elements have solid offense as when they interact with another element. (Graboid rush, Frogtal, etc...)
Mono-wise:
: Phase Spider Rush / MonoAether Stall (Phase Dragons)
: Sky Blitz and Dive for increased damage.
: Nightfall for mass buff, various methods of healing and denial. Has one of the bolts (Drain Life)
: Poison and Death Triggers.
: Golem Rush / SS Stall
: Random effects, Discord to slow opponents down.
: Immolation jumpstarting Phoenixes/Crimson Dragons, Fire Spirit damage ramp, Fahenheit and Fire Bolt.
: Mono-acceleration/armagio, Charger Rush, Catapult decks, Momentum
: Cheaper creatures, pro at rushing (Frogs, Cockatrices) and swarming (Mitosis).
:Sanctuary to prevent damage, various methods of generating quantum quickly to play hard hitters.
: GoTP, Reverse Time, Eternity for deckout victory.
: Ice Bolt, can rush with Puffer Fish or Toadfish backed by dragons.
I might be missing a few. Does stalling for deckout count as an offensive method?
IMO Mono-
and Mono -
(
including the mark as mono) seem to have the hardest time making a variety of mono-offenses. Gravity has cards that contradict each other (e.g. Momentum beats Gravity Shield), and also has balance issues with some of it's cards. Earth's stongest card comes in the form of the Graboid, but there are few alternatives to it in terms of deckbuilding. (Golem rush works fine if done right, but SS Stall is better off with regeneration from other elements/SoGs added in).
Mono-
can make decent monos, but does it have enough room for unique monos? (GoTP rush is one option, Eternity stallout is another in a mono. The rest of it's offense seems duo-oriented, at least with a duo-mark. Mono-
might also have the same issue as most of it's mid-range creatures rely on other elements to be effective, forcing a mono-Light to use SancStall or Dragon rush.)