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atomiton

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Ward system https://elementscommunity.org/forum/index.php?topic=30661.msg389688#msg389688
« on: September 06, 2011, 06:57:01 am »
I was thinking some sort of talisman or ward series might help to even out the decks. Each element would have its own ward that protected a different or altered game play.

Examples
Opponent may only draw 1 card per turn. Overrides other cards.
Opponent may only play one pillar per turn.
Your creatures can't be stolen.
and so on....

Offline Djhopper :)

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Re: Ward system https://elementscommunity.org/forum/index.php?topic=30661.msg389714#msg389714
« Reply #1 on: September 06, 2011, 08:49:07 am »
Your creatures can't be stolen.
Permanents?

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Re: Ward system https://elementscommunity.org/forum/index.php?topic=30661.msg389725#msg389725
« Reply #2 on: September 06, 2011, 10:24:58 am »
I was thinking some sort of talisman or ward series might help to even out the decks. Each element would have its own ward that protected a different or altered game play.

Examples
Opponent may only draw 1 card per turn. Overrides other cards.
Opponent may only play one pillar per turn.
Your creatures can't be stolen.
and so on....
Nice idea. So, like Shards are coming for every elements, these are like Sanctuaries for each elements?

atomiton

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Re: Ward system https://elementscommunity.org/forum/index.php?topic=30661.msg389727#msg389727
« Reply #3 on: September 06, 2011, 10:28:46 am »
They would be permanents in the bottom row. Every element would have its own and each would do something different to protect the player/creatures/permanents/etc... The ward itself would still be targetable.

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Re: Ward system https://elementscommunity.org/forum/index.php?topic=30661.msg389912#msg389912
« Reply #4 on: September 06, 2011, 06:43:06 pm »
It is unlikely for wards to thematically fit every element.
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Offline Pineapple

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Re: Ward system https://elementscommunity.org/forum/index.php?topic=30661.msg389915#msg389915
« Reply #5 on: September 06, 2011, 06:59:11 pm »
It is unlikely for wards to thematically fit every element.
Since they're counters, you could just do anti-opposite. Examples:

Aether: Both decks cannot be changed from when your opponent draws to when your opponent ends his turn. Theme: Unchanging.
Air: Your pillars cannot be destroyed. Removes delay on all creatures when played. Theme: Freedom.
Darkness: If the opponent is protected by Sanctuary, Devourers generate :darkness each turn and Nightmare drains 2 HP per empty space in enemy hand. Theme: Subterfuge/Self-deception
Death: Each turn, any creature summoned after the first dies when summoned. Theme: Death.
Earth: All airborne creatures are treated as non-airborne creatures. Theme: Grounding.
Entropy: Whenever you gain 12 quanta, protect yourself from quanta disruption and creature damage for 1 turn. Theme: ...

atomiton

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Re: Ward system https://elementscommunity.org/forum/index.php?topic=30661.msg390154#msg390154
« Reply #6 on: September 07, 2011, 05:00:45 am »
patchx94 - Exactly! All they need to do is even the playing field. They could even last only a few turns like cloak. Just enough to change the momentum of a game back into your favor.

 

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