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Offline OldTrees

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Re: The Scrapyard https://elementscommunity.org/forum/index.php?topic=24796.msg343361#msg343361
« Reply #12 on: May 30, 2011, 06:37:35 pm »
I made a card called Recomposer | Recomposer. As soon as the search function works again, i'll put the link here; don't really have the time to look page by page through all the ideas.
This reminds me of a lesser version of Soul Catcher.
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Offline ZephyrPhantom

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Re: The Scrapyard https://elementscommunity.org/forum/index.php?topic=24796.msg343377#msg343377
« Reply #13 on: May 30, 2011, 06:55:38 pm »
Flame Archer | Flame Sniper (http://elementscommunity.org/forum/index.php/topic,20371.0.html)
I think this card had potential, but I would like to see others' thoughts on it.

Offline OldTrees

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Re: The Scrapyard https://elementscommunity.org/forum/index.php?topic=24796.msg343379#msg343379
« Reply #14 on: May 30, 2011, 06:57:22 pm »
Flame Archer | Flame Sniper (http://elementscommunity.org/forum/index.php/topic,20371.0.html)
I think this card had potential, but I would like to see others' thoughts on it.
Warden kinda took its thunder.
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Offline Rutarete

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Re: The Scrapyard https://elementscommunity.org/forum/index.php?topic=24796.msg343407#msg343407
« Reply #15 on: May 30, 2011, 07:45:31 pm »
I made a card called Recomposer | Recomposer. As soon as the search function works again, i'll put the link here; don't really have the time to look page by page through all the ideas.
You mean this? http://elementscommunity.org/forum/index.php/topic,20922.msg284877#msg284877
Yes. Thank you for finding it.
This reminds me of a lesser version of Soul Catcher.
It reminds you of a lesser version of Soul Catcher or of Soul Catcher itself? If a lesser version, provide link please.

How should it be reworked?
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Offline OldTrees

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Re: The Scrapyard https://elementscommunity.org/forum/index.php?topic=24796.msg343572#msg343572
« Reply #16 on: May 31, 2011, 12:15:20 am »
This reminds me of a lesser version of Soul Catcher.
It reminds you of a lesser version of Soul Catcher or of Soul Catcher itself? If a lesser version, provide link please.

How should it be reworked?
I meant that Soul Catcher appears to be the best reworking of it I could think of.
It was meant as a quanta engine that converted CC into quanta right? Well using death as a engine is Death's game.
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Offline ZephyrPhantom

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The Scrapyard https://elementscommunity.org/forum/index.php?topic=24796.msg381232#msg381232
« Reply #17 on: August 17, 2011, 02:13:55 pm »
Going to bump this, as I'd like feedback on these two Elemental Weapons:
Oppression | Oppression (http://elementscommunity.org/forum/index.php/topic,23902.0.html)
Temporia | Temporia (http://elementscommunity.org/forum/index.php/topic,18323.0.html)

Offline OldTrees

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Re: The Scrapyard https://elementscommunity.org/forum/index.php?topic=24796.msg381260#msg381260
« Reply #18 on: August 17, 2011, 03:45:36 pm »
Going to bump this, as I'd like feedback on these two Elemental Weapons:
Oppression | Oppression (http://elementscommunity.org/forum/index.php/topic,23902.0.html)
Temporia | Temporia (http://elementscommunity.org/forum/index.php/topic,18323.0.html)
Oppression's -1hp effect has abnormally large synergy with itself. Weapons are better vehicles for this type of effect than creatures. However Crusader has made this type of effect no longer work on Weapons either. (without a hefty cost increase and forcing the user to abuse the synergy to reach par) Non weapon Permanents still work as vehicles for this type of an effect but internally insuring the effect can't stack might be better.

Temporia's elemental theme is abnormally weak and stretched for a elemental weapon.
It also suffered from being so OP originally that it was written off.
You also assumed the opponent will use DR shields and did not respond (change or explain better) fast enough to the communities attempts at balance.
Finally it had a major metagame change that weakened some major decks. This is a partially irrational reason but still a cause.
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Offline Hyroen

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Re: The Scrapyard https://elementscommunity.org/forum/index.php?topic=24796.msg494135#msg494135
« Reply #19 on: May 07, 2012, 04:52:00 am »
Forgive the pseudo-necro but I really believe this thread deserves more attention.

I'd like your opinions on why :time Prophecy | Prophecy had a tough time..

I personally thought it was a brilliant card, and I can't say that about all of my cards.

What would you guys have changed? What would have made it better?
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Offline mildlyfrightenedboy

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Re: The Scrapyard https://elementscommunity.org/forum/index.php?topic=24796.msg494137#msg494137
« Reply #20 on: May 07, 2012, 04:59:10 am »
Forgive the pseudo-necro but I really believe this thread deserves more attention.

I'd like your opinions on why :time Prophecy | Prophecy had a tough time..

I personally thought it was a brilliant card, and I can't say that about all of my cards.

What would you guys have changed? What would have made it better?

It's pretty underwhelming to have your 3 :time and one card be completely wasted simply because a creature wasn't drawn.  Even if a creature is drawn, it basically telegraphs to your opponent a card in your hard.

It's a great idea, but that's all that I can see that might turn people off.
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

Offline OldTrees

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Re: The Scrapyard https://elementscommunity.org/forum/index.php?topic=24796.msg494143#msg494143
« Reply #21 on: May 07, 2012, 05:22:05 am »
Forgive the pseudo-necro but I really believe this thread deserves more attention.

I'd like your opinions on why :time Prophecy | Prophecy had a tough time..

I personally thought it was a brilliant card, and I can't say that about all of my cards.

What would you guys have changed? What would have made it better?

It acts like a second weapon with an attack based on the average attack of creatures in your deck * the frequency of creatures relative to non creatures.

It does not scream Time to me. Effects like this tend to be put in more hasty/rash/impatient elements.
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Offline mildlyfrightenedboy

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Re: The Scrapyard https://elementscommunity.org/forum/index.php?topic=24796.msg494424#msg494424
« Reply #22 on: May 07, 2012, 09:05:27 pm »
Forgive the pseudo-necro but I really believe this thread deserves more attention.

I'd like your opinions on why :time Prophecy | Prophecy had a tough time..

I personally thought it was a brilliant card, and I can't say that about all of my cards.

What would you guys have changed? What would have made it better?

It acts like a second weapon

Except... it only lasts one turn.  :/
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

Offline OldTrees

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Re: The Scrapyard https://elementscommunity.org/forum/index.php?topic=24796.msg494443#msg494443
« Reply #23 on: May 07, 2012, 09:32:05 pm »
Forgive the pseudo-necro but I really believe this thread deserves more attention.

I'd like your opinions on why :time Prophecy | Prophecy had a tough time..

I personally thought it was a brilliant card, and I can't say that about all of my cards.

What would you guys have changed? What would have made it better?

It acts like a second weapon

Except... it only lasts one turn.  :/
Precisely the problem. It gets 1 effective turn of duration per draw you can induce during that 1 turn. However that is all it does.
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anything
blarg: