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joebob777

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Re: Random Effects https://elementscommunity.org/forum/index.php?topic=20498.msg260348#msg260348
« Reply #48 on: January 30, 2011, 05:48:48 am »
if we cant quantify the different outcomes then we at least need to be able to quantify something to make up for it, and we might need to do both for some ridiculous cases

Offline doublecross

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Re: Random Effects https://elementscommunity.org/forum/index.php?topic=20498.msg260351#msg260351
« Reply #49 on: January 30, 2011, 05:50:14 am »
Well, the numerical version that we were looking for about 3 posts back would be a good substitute.
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joebob777

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Re: Random Effects https://elementscommunity.org/forum/index.php?topic=20498.msg260353#msg260353
« Reply #50 on: January 30, 2011, 05:53:18 am »
agreed, so the randomness/chance part of determining a cards cost has been made, good job guys

Offline doublecross

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Re: Random Effects https://elementscommunity.org/forum/index.php?topic=20498.msg260357#msg260357
« Reply #51 on: January 30, 2011, 05:54:44 am »
I would call this a good success.

+ Karma for both of you for being willing to work with me.
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joebob777

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Re: Random Effects https://elementscommunity.org/forum/index.php?topic=20498.msg260359#msg260359
« Reply #52 on: January 30, 2011, 05:55:58 am »
same for you

Offline doublecross

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Re: Random Effects https://elementscommunity.org/forum/index.php?topic=20498.msg260360#msg260360
« Reply #53 on: January 30, 2011, 05:56:51 am »
Cheers, mate.


Good work everyone.
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Re: Random Effects https://elementscommunity.org/forum/index.php?topic=20498.msg260361#msg260361
« Reply #54 on: January 30, 2011, 06:00:20 am »
This was a helpful exercise.
+1 karma each.

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Re: Random Effects https://elementscommunity.org/forum/index.php?topic=20498.msg260364#msg260364
« Reply #55 on: January 30, 2011, 06:11:27 am »
Yay! New CI&A organization founded! I'll try to be as unbiased as I can.

Well, we need a formula. I've done several calculations based on other formulas and cards, as shown below.

Chance Bonus = Number of Chances +Abilities in question
Note :  :rainbow = Other quanta, While  :underworld = different quantas combined
Wish is the example card.
Unupped
Chances: 5, -1
Abilities in question : Holy Flash Player-Only (0), Weaker Precog (0.5  :time ) ,Heal w/ purify counter ( 1   :underworld ) , crusader (5  :light ) , Miracle ( 15  :light)
Percent Modifiers result in the following values:
0
.1
0.15
.5
0.75
____
1.5  -> Rounds to 2.
Final Value: 1  :light

Upped:
Chances 6, -1
Abilities in question: Holy Flash Player-Only (0), Weaker Precog (0.5  :time ) ,Heal w/ purify counter ( 2   :underworld ) , crusader (5  :light ) , Miracle ( 12  :light) , Nymph (7  :underworld )
Percent Modifiers result in the following values:
0
.1
.4
.5
.35
.6
____
1.95 -> Rounds to 2
Final Value : 1  :light
Card calculation
Spell
Unupped
Effect - Precalculated Chance Effect = +1
Bonuses : +2 as a spell.
Final Cost : 3  :light
Upped
Effect - Precalculated Chance Effect = +1
Bonuses : +2 as a spell, but -1 as an upgrade. Final Bonus = +1
Final Cost : 2  :light
I know the discussion may be over, but we should have something for reference the next time this happens.

joebob777

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Re: Random Effects https://elementscommunity.org/forum/index.php?topic=20498.msg260502#msg260502
« Reply #56 on: January 30, 2011, 02:00:33 pm »
earlier in wish i determined that the average cost was 5|4, then using the formula, we determined that there was a  -1 point because it occasionally decreased in value, then we determined that there were 4 categories, which is borderline -0/-1 so the cost should either be 3|2 or 4|3, your choice

Offline doublecross

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Re: Random Effects https://elementscommunity.org/forum/index.php?topic=20498.msg260581#msg260581
« Reply #57 on: January 30, 2011, 04:17:22 pm »
Of course, we haven't perfected the formula yet.


Number of categories is a good approximation, but the deduction ultimately should be based on how far below maximum utility the card is likely to be at any given time.

For instance, causing poison is an early effect, healing a certain percentage of health is a late effect. Something that could do one or the other will be at diminished utility at all times, because at least one effect with be less useful then when at full utility.


For wish, one such pairing is creature summoning v. miracle.
One is more useful early, one is more useful later.



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Offline karis

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Re: Random Effects https://elementscommunity.org/forum/index.php?topic=20498.msg260707#msg260707
« Reply #58 on: January 30, 2011, 07:39:23 pm »
i'm know it's not look fit 'ramdom effects card cost' topic at all.  but can i'm say something...

entropy have a title of randomness.   but all random thing can't be only entropy.....

joebob777

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Re: Random Effects https://elementscommunity.org/forum/index.php?topic=20498.msg260727#msg260727
« Reply #59 on: January 30, 2011, 08:08:08 pm »
i agree not all random things should be entropy, but we are talking about cards like Wish|Wish that have random things that might occur
Wish|Wish: http://elementscommunity.org/forum/index.php/topic,20492.0.html

 

blarg: