IdeaWeapon cards are considered rare but are rarely used widely. Below are some ideas that may assist players hoping to make a wepaon-based deck without the hassle of waiting and wasting card slots for "Flying Weapon" as well as an efficient contender among an unlimited variety of decks existing at the moment and to create new varieties of strategy for weapon-based cards. Maybe create a new set of quantum pillar called Metals or the like but that is a bit far-fetched. Random Quanntum = RQ
==================================
Themea. World of Weapons: Way of giving wings to weapon cards to fly on the field
b. Metamorphism: Pave a way to handle the Scrap Metal
c. Remake: Way for providing alternate damages 1/1 stat
d. Resource: Another way to provide damages by spawning Scrap Metal
e. Repair: Way of protecting weapon-based cards on the field
f. Sharpen Edge: Way of increasing stats for weapon-based cards
g. Critical Penetration: Enable a percent chance to do triple weapon-based damage
h. Shuriken: A unique way to place a control on the opponent RQ
i. Metal Clog: Another control on the opponent RQ
Rolea. A permanent card that allows replaced weapon cards to go to the field
b. A spell card that has a chance to morph a Scrap Metal into a random weapon card
c. A spell card that can disassemble weapon card to smaller parts
d. A card similar to "Boneyard" but spawns Scrap Metal instead
e. A shield card that prevents spell from targeting weapon-based cards on the field
f. A spell card that increases damages only on weapon-based cards
g. A spell card that gives a weapon-based card 50% chance to make a critical damage
h. A spell card that enables player to destroy 1 card from the opponent's hand RQ
i. A spell crad that prevents player from drawing on the next turn RQ
Mechanica. Opens the entrance to the Wolrd of Weapon.
b. Turn a Scrap Metal into a random weapon or completely melt it.
c. Convert a weapon with even attack points to N Scrap Metal. (N is AP/2 + 2)
d. Spawn 3 Scrap Metal when a weapon is destroy.
e. Effective only if Morning Star is in play. 75% to repair against spells.
f. Forge a weapon or Scrap Metal with +3/3
g. Grant a weapon or Scrap Metal 50% chance to do triple damage. 5HP penalty if misses.
h. Sacrifice one Scrap Metal to destroy 1 card from the opponent's hand RQ
i. Sacrifice two Scrap Metal to prevent player drawing on the next turn RQ
==================================
I try to make this as concise as possible. Forgive me if I went over the limited space allowed. Just in case if anyone is wondering: AP stands for Attack Points and Scrap Metal is not a real card ( Just something I made up to go along with this idea providing an additional help to weapon-based decks if there is such a thing). There are lots of room for improvement if anyone like this idea.