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Offline EmeraldTigerTopic starter

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg233213#msg233213
« Reply #12 on: December 26, 2010, 03:14:52 am »
Does anyone have helpful advice for the ideas that have been presented?
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Offline OldTrees

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg233429#msg233429
« Reply #13 on: December 26, 2010, 01:13:39 pm »
Idea:  Light card (Martyrdom maybe..?)
Sacrifice 2/3 (still deciding) crusaders, All weapons played are played in the permanent spot.

So basically sacrifice the cards, and weapons are played in the normal perm spot, where things like hourglass and stuff should normally go. I am really not sure of costs for this... Any feedback would be appreciated.
1) Multiple user defined targeting is not coded into the game. This means sacrifice 2/3 would require new code. 2) Although Crusaders mimic Animate Weapon, light is not the Element of card movement. Air is a more appropriate place in my mind for the effect. 3) I Assume by permanent slot you mean that the number of weapons would now be limited by the number of permanent slots available. This spell would be valued at 3elemental quanta per the average number of weapons played in its deck type. More than 12elemental quanta worth probably.
I've been thinking for a while about the possibility of a Shield that does "Something" and then gives momentum to attacking creatures.

Problem is, I still haven't decided what that "Something" is.

I was thinking delay for 3 turns, but do you have any better ideas?
A shield is meant to block/slow/destroy the opponent's attack. This shield will give the creatures immunity to its effect after the first application. Hence the first application needs to be worth the same as the multiple applications of an equal cost shield. Delay 3 turns would only work if there were about 6 turns remaining. Aside from the "something" this idea is a decent mechanic.
Incubation Chamber should give a random possitive stat effect to a creature after delaying it for X turns.
The longer creature was delayed (incubated), the bigger the chance of a positive effect.  e.g. staying in 3 turns gives you a 75% chance for positive effect.
We currently do not have player defined variables with the exception of Burrow duration. This necessitates one of three solutions. 1) Incubation chamber as a fixed random chance that activates every turn, multiple turns means multiple attempts hence increased chance and/or magnitude of effect. 2) Incubation chamber includes new coding counting how long the creature is keep inside, upon "unburrowing" the incubation chamber activates its effect with the variable dependent on the counter. 3) Lots of new coding to add user defined variables.
Additionally a turn of delay increases in cost the later in the game it occurs. This has a side effect that the 2nd turn delayed costs more than the 1st turn delayed.
That Sounds good Zblader, if you want you can take control of that idea.

I just thought of something else.

Part 1
Element: ?
Type: Permanent
Name: ?
Concept: Produces quanta; #of quanta or spell affect:  Transform: Part 1 becomes a Mimic.
A pillar that gains a skill after N quanta.
Part 2
Element: ?
Type: Creature
Name: Mimic
Concept: Consumes quanta; #of quanta or spell affect:  Revert: Mimic becomes a Part 1.
A creature with Absorb that can become a pillar after N quanta.

I would remove the N quanta thresholds and leave it as a pillar that can animate but Absorbs 1elemental quanta per turn when it does so. Have the transformation skills cost 0. The creature would be able to be "summoned" for 0quanta but would only stay around for a finite period of time before it is changed back to a pillar. I would estimate a creature value of 5 would be kept around for 3 turns.
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Offline EmeraldTigerTopic starter

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg233488#msg233488
« Reply #14 on: December 26, 2010, 04:19:39 pm »
So Would mine be like a special Quantum Pillar that becomes a Quanta Golem if so the there could be on for each element.
 :aether Turquoise Golem | Aether Golem
 :air Blue Golem | Air Golem
 :darkness Black Golem | Dark Golem
 :death Grey Golem | Death Golem
 :earth Auburn Golem | Earth Golem
 :entropy Purple Golem | Chaos Golem
 :fire Red Golem | Fire Golem
 :gravity Amber Golem | Gravity Golem
 :life Green Golem | Life Golem
 :light White Golem | Light Golem
 :time Golden Golem | Time Golem
 :water Ice Golem | Arctic Golem
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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg238717#msg238717
« Reply #15 on: January 02, 2011, 04:04:03 pm »
Just an idea for a new Entropy card here - I have no idea which of the subsections of Card Design to post it in, so I guess I'll throw it out here for some feedback first. Emerald, I used one of your artworks from a thread I came across, let me know if you want me to change it.



My idea was to create a single-use card that can be used to bypass a pesky shield/weapon, or halt an opponent's inconveniently rapid flow of quanta. The duration is only a single turn in the interests of balancing - if used correctly, Interrupt could be extremely powerful. Let's say you're having issues with a Mono Aether deck - you've got a whole pile of creatures out there, but you're being blocked with phase shield at every turn. Play this card, and for a single turn, you can ignore it and attack anyway.

That's the idea, anyway. It has a lot of applications, so what does everyone think? First of all, has it been done before? Is it OP/UP? Thoughts on cost? Wrong element? I thought of making it Time-elemental, but Time's already heavy on creature control, and doesn't really need this sort of help.] (http://imageplay.net/view/m7Gbd115768/InterruptSuggestion)

Offline ZephyrPhantom

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg238727#msg238727
« Reply #16 on: January 02, 2011, 04:15:52 pm »
Just an idea for a new Entropy card here - I have no idea which of the subsections of Card Design to post it in, so I guess I'll throw it out here for some feedback first. Emerald, I used one of your artworks from a thread I came across, let me know if you want me to change it.



My idea was to create a single-use card that can be used to bypass a pesky shield/weapon, or halt an opponent's inconveniently rapid flow of quanta. The duration is only a single turn in the interests of balancing - if used correctly, Interrupt could be extremely powerful. Let's say you're having issues with a Mono Aether deck - you've got a whole pile of creatures out there, but you're being blocked with phase shield at every turn. Play this card, and for a single turn, you can ignore it and attack anyway.

That's the idea, anyway. It has a lot of applications, so what does everyone think? First of all, has it been done before? Is it OP/UP? Thoughts on cost? Wrong element? I thought of making it Time-elemental, but Time's already heavy on creature control, and doesn't really need this sort of help.] (http://imageplay.net/view/m7Gbd115768/InterruptSuggestion)
First of all, welcome to the forums, and welcome to Card Ideas.

Second of all, I like your card, possibly make the upgraded version cost  :rainbow (any quanta) instead of  :entropy .  You clearly put a bit of thought into the card, even with relation of art.

Third of all, I suggest you post your idea in the general Card Ideas and Art by starting a new topic. You will get more feedback from there.

Offline OldTrees

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg238734#msg238734
« Reply #17 on: January 02, 2011, 04:22:09 pm »
About Interruption

Good idea.
I would change the effect to delaying target permanent/stack for 1 turn.
A cost of 4|3 :time seems appropriate.
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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg238740#msg238740
« Reply #18 on: January 02, 2011, 04:28:14 pm »
Just an idea for a new Entropy card here - I have no idea which of the subsections of Card Design to post it in, so I guess I'll throw it out here for some feedback first. Emerald, I used one of your artworks from a thread I came across, let me know if you want me to change it.



My idea was to create a single-use card that can be used to bypass a pesky shield/weapon, or halt an opponent's inconveniently rapid flow of quanta. The duration is only a single turn in the interests of balancing - if used correctly, Interrupt could be extremely powerful. Let's say you're having issues with a Mono Aether deck - you've got a whole pile of creatures out there, but you're being blocked with phase shield at every turn. Play this card, and for a single turn, you can ignore it and attack anyway.

That's the idea, anyway. It has a lot of applications, so what does everyone think? First of all, has it been done before? Is it OP/UP? Thoughts on cost? Wrong element? I thought of making it Time-elemental, but Time's already heavy on creature control, and doesn't really need this sort of help.] (http://imageplay.net/view/m7Gbd115768/InterruptSuggestion)
First of all, welcome to the forums, and welcome to Card Ideas.

Second of all, I like your card, possibly make the upgraded version cost  :rainbow (any quanta) instead of  :entropy .  You clearly put a bit of thought into the card, even with relation of art.

Third of all, I suggest you post your idea in the general Card Ideas and Art by starting a new topic. You will get more feedback from there.
Great, thanks. Yeah, I was toying with the idea of making the upgraded version cost three generic quanta, or making it last one extra turn. But I think that might be flirting with making it too powerful, so I'll probably go with your suggestion. Annoyingly, after I posted this, I was looking around the Armory, and the first card I looked at was a monster with this ability. D'oh. But I suppose a spell is more versatile than an active ability, particularly when it's upped to  :rainbow.

@OldTrees - Like I said above, I don't think Time really needs the card. I'll probably tweak the cost to 4 :entropy/4 :rainbow, to counteract the addition of your stack suggestion, which will make it worth targetting pillars/towers/pendulums.

Thanks for the feedback - I'll re-jig the card and post a more balanced version in Card Ideas & Art.

Offline OldTrees

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg238746#msg238746
« Reply #19 on: January 02, 2011, 04:34:40 pm »
4 :entropy is ~= 12 :rainbow
If you want the upgraded to be  :rainbow then
4 :time|6 :rainbow is the best you can get.

Once again Time would be best representing delaying the permanent and Time does need PC(permanent control) while Entropy already has PC.
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Offline ZephyrPhantom

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg238807#msg238807
« Reply #20 on: January 02, 2011, 05:37:25 pm »
4 :entropy is ~= 12 :rainbow
If you want the upgraded to be  :rainbow then
4 :time|6 :rainbow is the best you can get.

Once again Time would be best representing delaying the permanent and Time does need PC(permanent control) while Entropy already has PC.
Yes, but that's with a 3 : 1 ratio based on pillars Oldtrees.  I agree with Oldtrees,  :time does need a permanent control of some sort, although that means Emeraldtiger needs to recolor the art. ^^;

I believe it is best to end the discussion here and resume being on-topic.  If you need more feedback, you are welcome to post the card in the card ideas section.

Offline EmeraldTigerTopic starter

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg238849#msg238849
« Reply #21 on: January 02, 2011, 06:36:32 pm »
I recolored the art. i will put it with the others in my image thread.
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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg240078#msg240078
« Reply #22 on: January 04, 2011, 03:36:45 am »
her's an idea i've been brooding about for the past few days
name- Mortal Recollection | Mortal Knell
i want the effect to do something about immortals, as there's not much right now- actually, i don't think anything besides shields. if i have the effect return all imms to the hand they came from, is it OP?
or should it be that imms decide to become mortal? (it's not 'targeting', kind of bending the rules)
please give feedback
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Offline OldTrees

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg240086#msg240086
« Reply #23 on: January 04, 2011, 03:52:23 am »
@Rutarete
You could always suggest a Time shield with a % chance to rewind attacking creatures. (something very similar has been done before though.)

Immortal creatures pay heavily for the protection. I do not think we should pick on them too much.
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anything
blarg: