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Messages - StudioSeraphim (15)

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1
Card Ideas and Art / Re: Bright Side | Silver Lining
« on: January 13, 2011, 05:17:38 pm »
Wow, that's a lot of helpful feedback ^^ I don't have time to update the suggestion at the moment, but I'll make the changes necessary later on tonight. I'm thinking of scrapping the mechanic for Silver Lining, and making the effect 'When the status of a creature under your control changes, this card generates  :light and restores 3 (5?) HP.' That means that the upped version will follow the (mostly praised) setup of Bright Side, and add an effect to make it worth the extra 1500 :electrum.

Any thoughts on that, before I get back later, would be much appreciated.

2
Card Ideas and Art / Re: Interruption | Distraction
« on: January 13, 2011, 05:04:14 pm »
Thanks very much!

I'll be honest, I didn't do any of those calculations when I priced the cards - I just tried to balance the effectiveness of the possible epic combos with the relative ineffectiveness of a poor choice of target. Nice to know my gut feeling comes up on par with the carefully considered approach!

Yeah, I didn't edit the table, I was in a bit of a rush last time I updated the card. I'll sort it now.

EDIT: Updated!

3
Crucible Archive / Re: Devil's Advocate | Devil's Advocate
« on: January 08, 2011, 12:32:00 am »
Really like the idea of this card. This + Quint would totally destroy decks like the duo Fire/Water AI3, that rely on Fire Spirit and Steam Machine buffs. In the interests of balance, though, I'd up the cost of both cards to 3 :darkness , and change the stats to 2|2 and 4|2 respectively.

4
Crucible Archive / Re: Lovers | The Lovers
« on: January 07, 2011, 05:52:30 pm »
If I were designing this card, I'd probably remove the 'limited numbers allowed in deck' policy and change the unupped version's abilities to something like this:

Active:
 :entropy :entropy Seduce: Turn target creature into a Lover.
Passive:
Commitment: For every Lover in play, this card gains +1/-1.

Just a suggestion, just the first thing to come to mind, reading through the thread. The present system is obscenely complex, as noted above. Players will not want to have to do algebra before deciding whether to play a card.

5
Forge Archive / Re: Chaz | Chaz
« on: January 06, 2011, 09:49:20 pm »
Love the idea of this card. Only thing I'm not crazy about is the name - 'Chaz' sounds like that socially awkward friend that no-one invited to the party, but he somehow wound up there anyway. I'm sure, based on the other cards in the series, there's some sort of link to Entropy in the name, but if I could change anything about this card, it would be the name. Other than that, it'd be a great addition to the game.

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Card Ideas and Art / Re: Bright Side | Silver Lining
« on: January 06, 2011, 05:33:29 pm »
Nitpicking is good, it homes in on the weak points and shows where more work is needed!

I don't actually know which would be classed as 'more useful' - I guess it depends on what sort of deck you're facing. I can't speak for the False Gods, because I haven't fought any yet. But in most matches I've fought vs. AI3 and T50, I've been attacked a lot more overall than I've been statusbombed. I haven't done any proper research into that, but I'd probably say that attacks = quanta would generate the most. But the upside to Bright Side is that you can trigger it yourself by playing cards like Momentum, Adrenaline, Basilisk Blood etc.

So you reckon this is ready to be nominated for the Crucible, or is there anything you'd change?

7
Card Ideas and Art / Re: Bright Side | Silver Lining
« on: January 06, 2011, 04:59:59 pm »
Thanks for the feedback!

I'm not sure if removing the quantum generation based on your mark would be a smart move, though. I hadn't really pictured the cards as useful solely to Light users, as they would be if their only purpose was to generate Light quanta, and I think only generating quanta of your own alignment might be a slightly underpowered ability. Not meaning to dump all over your suggestion lol, but I think the dual quanta generation is a solid premise already.

If that were the case and the ability were to remain unchanged, would you still consider dropping the costs? I think 4 :light is a fairly reasonable cost, considering the usefulness to decks of all builds, who may not have access to a lot of  :light. If you think it needs changing though, I'll be happy to alter it to someting more balanced.

8
Card Ideas and Art / Bright Side | Silver Lining
« on: January 06, 2011, 04:03:04 pm »
NAME:
Bright Side
ELEMENT:
Light
COST:
4 :light
TYPE:
Permanent
TEXT:
When the status of a creature under your control changes, this card generates  :light and 1 quantum matching your mark
NAME:
Silver Lining
ELEMENT:
Light
COST:
4 :light
TYPE:
Permanent
TEXT:
When a creature or weapon damages your HP, this card generates  :light and 1 quantum matching your mark
ART:
Jennifer Renee/Graur Codrin (www.freedigitalphotos.net)
IDEA:
StudioSeraphim
NOTES:
These cards provide a source of quanta that can be played alongside or as an alternative to regular pillars/pendulums, and also, as the name implies, provide an upside to taking damage/status effects.

Bright Side will generate one  :light quantum and one quantum matching your mark every time (this can occur multiple times per turn) one of your creatures is affected by any of the following status changes: Freeze, Infection, Momentum, Burrow, Adrenaline, Delay, Gravity Pull, Devour or Quintessence. Effects or spells not listed will not trigger this permanent’s ability.

Its upgraded form, Silver Lining, has the same ability with a different trigger condition. Instead of status changes to your creatures, SL is activated every time an enemy creature/weapon launches a successful attack i.e. causes damage to your HP. Again, the effects the cumulative, but are based upon the number of times damage is taken, rather than the strength of those attacks.

The cards could form an effective combo with Miracle, or in an FFQ deck with Rustlers and a Life mark, or could be used to give you an edge when facing decks like Mono Entropy, which tend to use a lot of Pandemoniums etc. I’m not set on the costs, and I’m unsure if those I have suggested are sufficiently balanced for the game at the moment, so suggestions on that would be much appreciated. Thoughts?

9
Card Ideas and Art / Re: Interruption | Distraction
« on: January 06, 2011, 03:33:24 pm »
Glad you liked the idea! Thanks for the feedack, I've made the requested revisions. I originally wanted Distraction to remain a Time-elemental card, but wasn't aware that it could do so and still retain a generic quanta cost.

Any word on balancing the card? Is it overpowered, underpowered, or baby bear's porridge?

10
Card Ideas and Art / Re: champions series, help very welcome!
« on: January 04, 2011, 08:37:42 pm »
Perhaps unupped could be opal champion/behemoth, and upgrade opal avatar? That's if going with gemstone idea.
Yeah, I think that would work well. The initial stage would come across as more of an organic beast, and the upgrade, while still a creature, would sound more like a [more powerful] physical manifestation of the element itself.

11
Card Ideas and Art / Re: champions series, help very welcome!
« on: January 04, 2011, 05:01:59 pm »
Hmm. In terms of names, what about calling the creatures 'Avatars'? Seeing as there's one for each type, and the key point is that their effects are representative of their own element, it would make sense. And (personal preference, this - feel free to disagree) I wouldn't just name them '_____ of Fire/Life/Water' etc. I still get an irrational little pang of rage whenever I see an upped card with the same name as its predecessor, or just with the word 'Elite' tacked on.

Perhaps naming the Avatars/Champions/Behemoths after gemstones representative of the elements' colours might be considered - I know several of the dragons have already used this idea, but I still think it could be kept separate by using different gem names. For example:

 :light Opal Avatar/ Opalescent Avatar
 :death Amethyst Avatar
 :time Topaz Avatar

And so on. I dunno, I'm just spitballing here. What d'you reckon?

12
Card Ideas and Art / Re: Interruption | Distraction
« on: January 04, 2011, 12:07:37 am »
Alright, all sorted! Let the feedback commence lol.

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