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Offline EmeraldTigerTopic starter

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Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg231976#msg231976
« on: December 24, 2010, 03:43:28 am »
I had been thinking of way to keep the Design Theory board clean of ideas that are not quite ready for smithy. These are ideas that could use some help from the community. We will be here to point idea creators in the right direction. I am sure we all need help to get a basic form of an idea, I know I need this kind of help. I think all we need to do is get an idea to smithy standards, then the more thorough evaluation can begin. There are different way someone can come up with an idea; a word or phrase, something from a story/history, or an image.

Questions I usually have are:
What element should it be?
What should this do?
Is this balanced?
Is this UP or OP?

Now If anyone needs help to get an idea ready for The Smithy, this thread is now open for business.
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Offline EmeraldTigerTopic starter

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg232006#msg232006
« Reply #1 on: December 24, 2010, 04:37:17 am »
let me be the first to put some ideas in here. they are all fate egg inspired.

Type: Creature
Name: Fate
Concept: This creature protects Fate Eggs.

Type: Permanent
Name: Fate Nest
Concept: Produces Fate Eggs.

Type: Permanent
Name: Incubation Chamber
Concept: help please

Please help with these ideas, if they are even possible.
Thank you.
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Offline OldTrees

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg232056#msg232056
« Reply #2 on: December 24, 2010, 06:15:40 am »
Type: Creature
Name: Fate
Concept: This creature protects Fate Eggs.
Too specialized. Evaluation: Needs to be generalized.

Type: Permanent
Name: Fate Nest
Concept: Produces Fate Eggs.
Already done. Check "Fragile Delivery"
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Offline EmeraldTigerTopic starter

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg232181#msg232181
« Reply #3 on: December 24, 2010, 02:18:39 pm »
Thank you, OldTrees, this has been a example of what can be achieved here. An idea creator can ask, "Has this been done?".
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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg232605#msg232605
« Reply #4 on: December 25, 2010, 05:55:22 am »
Idea:  Light card (Martyrdom maybe..?)
Sacrifice 2/3 (still deciding) crusaders, All weapons played are played in the permanent spot.

So basically sacrifice the cards, and weapons are played in the normal perm spot, where things like hourglass and stuff should normally go. I am really not sure of costs for this... Any feedback would be appreciated.

Offline EmeraldTigerTopic starter

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg232628#msg232628
« Reply #5 on: December 25, 2010, 06:49:22 am »
Let me see is I understand this.

Element: Light
Type: Permanent or Spell?
Name: Martyrdom
Concept: Sacrifice 2 to 3 Crusaders, weapons then can be played in regular permanent slots.
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Offline EvaRia

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg232656#msg232656
« Reply #6 on: December 25, 2010, 09:52:44 am »
I've been thinking for a while about the possibility of a Shield that does "Something" and then gives momentum to attacking creatures.

Problem is, I still haven't decided what that "Something" is.

I was thinking delay for 3 turns, but do you have any better ideas?

$$$man

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg232704#msg232704
« Reply #7 on: December 25, 2010, 02:48:36 pm »
Let me see is I understand this.

Element: Light
Type: Permanent or Spell?
Name: Martyrdom
Concept: Sacrifice 2 to 3 Crusaders, weapons then can be played in regular permanent slots.
Yes. Any ideas on cost or feedback on ability.

joebob777

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg232724#msg232724
« Reply #8 on: December 25, 2010, 03:45:05 pm »
on the crusader sacrifice, i'd call it a permanent so that the extra weapons can be destroyed easier with some PC
on the shield, maybe a really nasty poison (3 or 4) or half the attack

Offline ZephyrPhantom

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg232825#msg232825
« Reply #9 on: December 25, 2010, 06:06:11 pm »
Incubation Chamber should give a random possitive stat effect to a creature after delaying it for X turns.
The longer creature was delayed (incubated), the bigger the chance of a positive effect.  e.g. staying in 3 turns gives you a 75% chance for positive effect.

Offline EmeraldTigerTopic starter

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg232852#msg232852
« Reply #10 on: December 25, 2010, 06:36:55 pm »
That Sounds good Zblader, if you want you can take control of that idea.

I just thought of something else.

Part 1
Element: ?
Type: Permanent
Name: ?
Concept: Produces quanta; #of quanta or spell affect:  Transform: Part 1 becomes a Mimic.

Part 2
Element: ?
Type: Creature
Name: Mimic
Concept: Consumes quanta; #of quanta or spell affect:  Revert: Mimic becomes a Part 1.
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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg232931#msg232931
« Reply #11 on: December 25, 2010, 08:48:44 pm »
If I have some spare time I may start working on a card for that.

 

anything
blarg: