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Offline storytellerTopic starter

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Nullify https://elementscommunity.org/forum/index.php?topic=43775.msg1003858#msg1003858
« on: September 30, 2012, 03:04:13 am »
your opponents mark is blank for two turns. this mean it produces no quanta, pendulums that are swung to the mark produce no quanta and cards that rely on a mark for effect do not have that effect (holy light, shard of bravery, divinity, gratitude, etc)

Offline furballdn

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Re: Nullify https://elementscommunity.org/forum/index.php?topic=43775.msg1003865#msg1003865
« Reply #1 on: September 30, 2012, 03:35:46 am »

Offline storytellerTopic starter

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Re: Nullify https://elementscommunity.org/forum/index.php?topic=43775.msg1003903#msg1003903
« Reply #2 on: September 30, 2012, 05:44:36 am »
interesting enough, I was on the mark (haha) with a short duration. Id say a cost of around 3 or so. 6 if an Other card.

Offline furballdn

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Re: Nullify https://elementscommunity.org/forum/index.php?topic=43775.msg1003904#msg1003904
« Reply #3 on: September 30, 2012, 05:47:04 am »
Other cards are hard to balance, and even more so in a case like this. The reason that other cards are hard to balance is their favoritism to rainbows, especially at higher costs. A 6 :underworld card needs 6 pillars and 1 turn, but a 6 :rainbow card only needs 2 QPs and 1 turn, or even just half a nova can fuel it.

Offline storytellerTopic starter

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Re: Nullify https://elementscommunity.org/forum/index.php?topic=43775.msg1003908#msg1003908
« Reply #4 on: September 30, 2012, 06:00:40 am »
yeah, I know. I still think its dead on. 6 Other is about right and i think keeping it other is the way to go. Darkness or Entropy are good choices, but really, this feels like an Other kind of action and would benefit Rainbows,, or just any deck fairly easily. 2 QT is about right, or after a few turns of a single element. It fits Other and I think should be balanced accordingly. In theory, its on par with Shard of Focus, in terms of action blocking. Its also similar to Silence. In practice, I think it will be less powerful than SoFo. 6 Other 'feels right'

Looking at 6 in a deck, is twelve turns of Mark Nullification. Thats not really that bad, as compared to say 18 turns of Dim Shield. Different I know. 6 Turns of silence is pretty bad, and 18 perms destroyed from 6 SoFo...

Its a tough call overall on power, but I think it will not be too hard to defeat, people will just carry a pillar or two of their off element instead of relying completely on pendulums, it can diminish Shard of Divinity, Gratitude etc. Its useful, but I dont think its a game breaker.

Really, think about where you would actually use it. Its pretty situational, so even 5, or 4 Other isnt out of possibility.

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Re: Nullify https://elementscommunity.org/forum/index.php?topic=43775.msg1003913#msg1003913
« Reply #5 on: September 30, 2012, 06:10:58 am »
Looking at 6 in a deck, is twelve turns of Mark Nullification. Thats not really that bad, as compared to say 18 turns of Dim Shield. Different I know. 6 Turns of silence is pretty bad, and 18 perms destroyed from 6 SoFo...
You're probably going to scream at me for calling you out, but those comparisons aren't very accurate. Dim shield is not denial at all, being defensive. Silence is hand control, but not quanta control. SoFo is main permanent control, and also OP, so comparisons to it should not be made
Its a tough call overall on power, but I think it will not be too hard to defeat, people will just carry a pillar or two of their off element instead of relying completely on pendulums, it can diminish Shard of Divinity, Gratitude etc. Its useful, but I dont think its a game breaker.
If a certain card in a game can drastically change the metagame, it is likely it is OP. A card that disables mark and half the effects of permanents will lead to players abandoning pendulums completely[/spoiler]
Really, think about where you would actually use it. Its pretty situational, so even 5, or 4 Other isnt out of possibility.
You might want to consider looking at this. Making such a costly other card relegates it into rainbows only. I would not stick a situational card like this into a mono or duo deck since the risk (sacrificing card space and quanta) is greater than the reward (shutting down pend decks). However, in a rainbow, this can easily fill deck space and 6 :rainbow is nothing to a rainbow. Even if it cost 10 :rainbow, rainbow decks can easily pack these, and one or two card spaces is more than worth the potential to almost insta-win against duos

Offline storytellerTopic starter

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Re: Nullify https://elementscommunity.org/forum/index.php?topic=43775.msg1003916#msg1003916
« Reply #6 on: September 30, 2012, 06:26:20 am »
so do you think it should be cheaper? since its so cheap already to rainbow, then making it cheaper brings it into all decks more easily. I really dont think its as powerful as you are making it out to be.

I chose the cards I did because in effect, they are the most similar. The only real quanta denial cards are devourer, and black hole. Devourer is a unique case, but black hole is terribly overpowered.

I chose cards that in the long run, have a similar effect on the game overall, maybe not in specifics, but in general. Think about how they are similar.

As a solid card with a worthwhile mechanic, it stands. All that is left is to balance its cost and possibly its duration. 1 round is too short, but 2 is pretty good. 3 is probably too long. 2 fits, so Im looking for cost in terms of that. It does, in effect, punish non rainbow decks. I think 5-6 other is ok, but I could see 2-4

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Re: Nullify https://elementscommunity.org/forum/index.php?topic=43775.msg1003917#msg1003917
« Reply #7 on: September 30, 2012, 06:29:04 am »
"Cheaper"? Cheaper is hard to define since it is expensive to a non rainbow, but very cheap to rainbows. That is why most other cards cost low enough that they will be around the same cost for all types of decks.

Devourer is a denial card, yes. Black hole is not overpowered, merely situational and a bit too specialized. You are forgetting one of the biggest denial cards of all, Earthquake. Compare Earthquake to your card.

I seem to have botched up my code in my last post, so I will post it here. Take a look at this: http://elementscommunity.org/forum/index.php/topic,37383.0.html

Offline storytellerTopic starter

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Re: Nullify https://elementscommunity.org/forum/index.php?topic=43775.msg1004086#msg1004086
« Reply #8 on: September 30, 2012, 06:39:49 pm »
well, gust is elemental and lasts longer. I dont think it fits thematically and I dont think this should be elemental, it should be other. Id say 3 Other is fine, and to last for 2 turns. Three turns is too long.

Ill say

Nullify
3 Other
Target Mark becomes Nullified for Two Turns.

With the upped version costing 2.

That makes it very cheap, for everyone. Do you like that better? Or do you think it should cost more, say 4/3?

I just dont see Gust fitting.

Earthquake is permanent Denial. It removes pillars completely. This is closer to Dimshield, as it is temporary. also, Black Hole is totally overpowered.

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Re: Nullify https://elementscommunity.org/forum/index.php?topic=43775.msg1004091#msg1004091
« Reply #9 on: September 30, 2012, 06:51:13 pm »
Black Hole is about as effective in general as a stick to kill a wasp's nest without getting hurt. A short stick.
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Re: Nullify https://elementscommunity.org/forum/index.php?topic=43775.msg1004127#msg1004127
« Reply #10 on: September 30, 2012, 10:02:38 pm »
its rainbow punishment, this is mark punishment.

 

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