*Author

Offline HyroenTopic starter

  • Legendary Member
  • ******
  • Posts: 3556
  • Country: ca
  • Reputation Power: 52
  • Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.
  • like. follow. tweet.
  • Awards: Slice of Elements 8th Birthday CakeWar #10 Winner - Team AirSlice of Elements 7th Birthday CakeSilver DonorSlice of Elements 4th Birthday CakeSkill of the Elemental : Mark of ProtectionWeekly Tournament WinnerSlice of Elements 3rd Birthday Cake
Mechanic: Turn Trigger https://elementscommunity.org/forum/index.php?topic=30396.msg386121#msg386121
« on: August 29, 2011, 05:06:13 am »
The Lord knows what people think while in the shower and this time I can frankly admit that it was about Elements the Game, as it normally is.

While brainstorming and inserting random thoughts I came up with the idea of Turn Triggers.

In the metagame, while stall decks are not always, well are hardly the way to provide the best electrum/minute rate, stall games do provide something, turns. And an effective stall provides many.

What Turn Trigger Cards present is a new mechanic which could eventually develop into a theme of :time Time elementals.

Ever since Elements the Game v1.26 we've been able to see how many turns our match has lasted and this leads me to believe that there is an in-match turn counter. This in-match turn counter can, I would assume, be used as a variable to allow cards to be played.

The following card is an example of a Turn Trigger Card:

Disclaimer: The above card may or may not be balanced. Its sole purpose is to display the Turn Trigger Concept.
Seeing as turns are essentially a way of counting the flow of :time Time, with the integration of Turn Trigger Cards, :time Time cards may allow Turn Trigger cards to be played earlier or later depending on which way you design the Turn Trigger.

Turn Triggers could allow cards to be played --past-- a certain amount of turns or --before-- a certain amount of turns. Yes, this may could turn into yet another wrinkle in card balancing, but the idea must be brought forth.

Tell me, what do you think?
Discuss. ^_^


Oh, and should this thread inspire you, I would simply ask that credit be payed where it is due. Thank you.
« Last Edit: March 28, 2013, 07:06:11 pm by Hyroen »
WAR X - TEAM :air AIR

   [EtG Council]   |   [Card Ideas & Art]   |   [Guilds]

Offline OldTrees

  • Legendary Member
  • ******
  • Posts: 10297
  • Reputation Power: 114
  • OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • I was available for questions.
  • Awards: Brawl #2 Winner - Team FireTeam Card Design Winner
Re: [Concept] Turn Trigger https://elementscommunity.org/forum/index.php?topic=30396.msg386123#msg386123
« Reply #1 on: August 29, 2011, 05:29:25 am »
Good point about the Turn Count being a possibly usable variable.

Personally, I think using the variable during casting would be better than before casting. (After casting is created by initiating a counter during casting that will increment/decrement normally)

During casting would allow many scaling cards
Gain quanta per turn count
X|Y creature who's stats depend on the turn
...

Preventing casting based on the turn will be a tempting shortcut. However it will have its place.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

phaedrus

  • Guest
Re: [Concept] Turn Trigger https://elementscommunity.org/forum/index.php?topic=30396.msg386127#msg386127
« Reply #2 on: August 29, 2011, 05:35:55 am »
I really like the idea.
Slightly overpowered cards (in normal time) which can only be played at certain stages of the game (thereby nerfing them).
Lots of interesting possibilities with the idea on the whole.

Adds various elements (no pun intended) of risk to deckbuilding.
For the card above for example I could pack a lot of them but then I'm making the bet that I can survive for ten turns vs my opponent, and am dependent on the rest of my deck and the quality of my matchup prediction to make it happen. Its power would depend on the quality of player remarkably, and thus the concept has my vote. Maybe hard to balance, but maybe also easy. Instead of nerfing or buffing card stats/cost, you could just change the timeframe.

Your card is too much like noble gas for my liking, but the concept is a winner!

Phaedrus.

Offline TheManuz

  • Hero Member
  • *****
  • Posts: 1326
  • Country: it
  • Reputation Power: 18
  • TheManuz is a Blue Crawler starting to think about his first run.TheManuz is a Blue Crawler starting to think about his first run.TheManuz is a Blue Crawler starting to think about his first run.
  • Awards: Slice of Elements 5th Birthday CakeBrawl #2 Winner - Team FireSlice of Elements 3rd Birthday CakeVictor of the 2nd Card Design WarMS Master Painter #5The First Prophet
Re: [Concept] Turn Trigger https://elementscommunity.org/forum/index.php?topic=30396.msg386229#msg386229
« Reply #3 on: August 29, 2011, 01:40:59 pm »
Love the concept.
This would enable big bad cards without breaking the game!

And i find really interesting (but also really complicated to balance) the concept of playing a card BEFORE n turns.
Something like:
False Start                             1 :time
May be played within turn 2.
Both players reshuffle every card into
their decks and draw 7 new cards.

Offline Ryli

  • Legendary Member
  • ******
  • *
  • Posts: 2139
  • Reputation Power: 31
  • Ryli is a Ghost, obsessed with their Elemental pursuits.Ryli is a Ghost, obsessed with their Elemental pursuits.Ryli is a Ghost, obsessed with their Elemental pursuits.Ryli is a Ghost, obsessed with their Elemental pursuits.Ryli is a Ghost, obsessed with their Elemental pursuits.Ryli is a Ghost, obsessed with their Elemental pursuits.
  • Awards: Slice of Elements 10th Birthday CakeWeekly Tournament WinnerElements League 3/2017 2nd PlaceWeekly Tournament WinnerBattle League 1/2017 3rd PlaceSlice of Elements 8th Birthday CakeIndium DonorArt Competition: Elemements
Re: [Concept] Turn Trigger https://elementscommunity.org/forum/index.php?topic=30396.msg386244#msg386244
« Reply #4 on: August 29, 2011, 02:30:40 pm »
It's a good concept. I'll probably play around with it to see what cards I can come up with.

avantasia666

  • Guest
Re: [Concept] Turn Trigger https://elementscommunity.org/forum/index.php?topic=30396.msg386253#msg386253
« Reply #5 on: August 29, 2011, 02:59:12 pm »
Wow. Great. Mister, you inspired me.  :D There are some ideas in my mind that I will think through.

Good Job

Offline Rastafla

  • Hero Member
  • *****
  • Posts: 1144
  • Reputation Power: 16
  • Rastafla is a Blue Crawler starting to think about his first run.Rastafla is a Blue Crawler starting to think about his first run.Rastafla is a Blue Crawler starting to think about his first run.
  • Tournament Guru "I'm too old for this sh-"
  • Awards: Weekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 2nd Birthday CakeWeekly Tournament Winner24 Club (cost 24+ cards during War auction)Weekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament Winner
Re: [Concept] Turn Trigger https://elementscommunity.org/forum/index.php?topic=30396.msg386275#msg386275
« Reply #6 on: August 29, 2011, 03:49:01 pm »
I absolutely positively love this.
In game name & Chat nick; Rastafla | Retired Tournament Organizer
Current status: Sways forwards and creeping people out.
"Rasta's greatest weakness as a player is moot because this War will not take place in April." - kevkev60614

Offline OldTrees

  • Legendary Member
  • ******
  • Posts: 10297
  • Reputation Power: 114
  • OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • I was available for questions.
  • Awards: Brawl #2 Winner - Team FireTeam Card Design Winner
Re: [Concept] Turn Trigger https://elementscommunity.org/forum/index.php?topic=30396.msg386346#msg386346
« Reply #7 on: August 29, 2011, 06:38:43 pm »
Slightly overpowered cards (in normal time) which can only be played at certain stages of the game (thereby nerfing them).
Very slightly overpowered. This mechanic should not be abused as a fix all nerf. It has appropriate uses.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Offline HyroenTopic starter

  • Legendary Member
  • ******
  • Posts: 3556
  • Country: ca
  • Reputation Power: 52
  • Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.
  • like. follow. tweet.
  • Awards: Slice of Elements 8th Birthday CakeWar #10 Winner - Team AirSlice of Elements 7th Birthday CakeSilver DonorSlice of Elements 4th Birthday CakeSkill of the Elemental : Mark of ProtectionWeekly Tournament WinnerSlice of Elements 3rd Birthday Cake
Re: [Concept] Turn Trigger https://elementscommunity.org/forum/index.php?topic=30396.msg386357#msg386357
« Reply #8 on: August 29, 2011, 07:08:13 pm »
If this concept is utilized I think a systematic wording should be prescribed. Keep in mind that a shorter and more succinct phrasing means more space for mechanics.

AFTER TURN TRIGGER: May be played on or after Turn X. Etc.. etc.. etc..
OR
BEFORE TURN TRIGGER: May be played before Turn X. Etc.. etc.. etc..
OR
RANGE TURN TRIGGER: May be played between Turn X and Turn Y. Etc.. etc.. etc..

Any suggestions for improvement?
Any other Turn Trigger methods?
WAR X - TEAM :air AIR

   [EtG Council]   |   [Card Ideas & Art]   |   [Guilds]

Offline Rutarete

  • Legendary Member
  • ******
  • Posts: 6505
  • Country: us
  • Reputation Power: 72
  • Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.
  • Creativity should be nurtured.
  • Awards: Slice of Elements 6th Birthday CakeSlice of Elements 5th Birthday CakeSlice of Elements 4th Birthday CakeRuby Shard of DeckbuildingSlice of Elements 3rd Birthday Cake
Re: [Concept] Turn Trigger https://elementscommunity.org/forum/index.php?topic=30396.msg386362#msg386362
« Reply #9 on: August 29, 2011, 07:14:25 pm »
I like this mechanic. My suggestion is that the cost be equal to the turn its trigger begins.
Ex. Desperation would cost 10 because the trigger is 10.

Note: this is my suggestion for being thematic. It will probably make things harder to balance.
It is the greatest mystery of all...
Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
My Decks

Offline OldTrees

  • Legendary Member
  • ******
  • Posts: 10297
  • Reputation Power: 114
  • OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • I was available for questions.
  • Awards: Brawl #2 Winner - Team FireTeam Card Design Winner
Re: [Concept] Turn Trigger https://elementscommunity.org/forum/index.php?topic=30396.msg386369#msg386369
« Reply #10 on: August 29, 2011, 07:24:18 pm »
Also softer Turn Triggers would be useful

Deal 4 damage to target creature. If played on or after turn 10   Deal an additional 4 damage.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Offline TheManuz

  • Hero Member
  • *****
  • Posts: 1326
  • Country: it
  • Reputation Power: 18
  • TheManuz is a Blue Crawler starting to think about his first run.TheManuz is a Blue Crawler starting to think about his first run.TheManuz is a Blue Crawler starting to think about his first run.
  • Awards: Slice of Elements 5th Birthday CakeBrawl #2 Winner - Team FireSlice of Elements 3rd Birthday CakeVictor of the 2nd Card Design WarMS Master Painter #5The First Prophet
Re: [Concept] Turn Trigger https://elementscommunity.org/forum/index.php?topic=30396.msg386406#msg386406
« Reply #11 on: August 29, 2011, 08:30:56 pm »
I was thinking of a simple wording:
BEFORE TURN X and AFTER TURN X.
Cards that cannot be played before or after X turns could be worded:
BEFORE TURN X: Destroy this creature/permanent (for creatures/permanents)
BEFORE TURN X: Has no effects (for spells)

But maybe we can think of a more flavored text, with shortness and clearness in mind, something like:
expire X: effect (effect take place before X turns)
and
incubation Y: effect (effect take place after y turns)

(but honestly, these two are not very clear)  :-[

 

blarg: