Here, we truly design card ideas as a group.
The first step is member sign up.
Second, we create a list of 5-10 suggestions.
Third, we will choose a suggestion and develop it.
When everyone is satisfied with the idea, someone will post it. Each person in the group will have an opportunity to post.
MembersEmeraldTiger | OldTrees |
Zblader | Anarook |
Naesala | waterzx |
TheManuz | srm359 |
Daguerreo | Rutarete |
eaglgenes101 | The Mormegil |
majofa | Malebolgia |
darkrobe | patchx94 |
SuggestionsMaking the game slightly more complex with carefully chosen webs of triggers like Ghorapines' "X when opponent is damaged". (OldTrees)
"Complete" the Elements by filling in their missing niches or promoting cards that would help fill these empty niches.. A short list of potential needs can be found here:
http://elementscommunity.org/forum/index.php/topic,32272.msg453402#msg453402 (Zblader)
Explore and expand the thematic and mechanical depths of Other and design game-quality cards for it. (Zblader)
I suggest we focus on elements that need a bit of support.(Say, PC for life? As an example) (Anarook)
I suggest that we work out ideas of "new types" of methods and cards. e.g a more in-depth targeting system (srm359)
High level suggestionsOldTrees: Increase the range of gameplay complexity that players can choose to play with.
Anarook: Expanding Elemental themes.Aether-Undefined Shape/Abstract, Energy, Mind, Space, Immaterial, Duplication, Incapable of /Prevention of Change, Silence|||Field effects, expand space theme, card movement, cosmos, radiation(Entropy?), multiplicity of dimensions, parallel existence(dualities)
Air-Flow, motion, freedom(untouchable), speed/slow diffusion, sky, omnipresence?, wind, sound, weather/climate, flexibility (which it ironically tends to lack by itself), high height (dive, sky blitz), accuracy (OE), Physical Disruption (Fog Shield, Shockwave), gases and gaseous forms that are triggered by other Elements (UG)||| Peace (Light?), Force (Gravity?), Board effect(Thunderstorm RoF? Pandemonium?), Scent, Breath (These two look good), Flow,*Sylphs,
Darkness: Shadow, Stealth, Manipulation, The Unseen, Fear,Theft, Secrecy (Cloak), black, Absence/Hollow, night, Void (SoV), Illusion (Nightmare), |||Depression, Cold(water?), Solemness (Slightly Water?), Contrast, opportunistic? (I guess so. No other element implies this.),
Death: Poison, necrosis, decay, Toxicity, Corruption (Skull Shield), tainting, undeath, death, plague, Amassing an large force (bonewall, boneyard) ||| zombies, famine, four horsemen
Earth Fortitude, Defense, protection, rocks, metals, stability, underground,wieght(Gravity?common theme for both?), solidity, gnomes |||Teraforming, tectonics, terrestrial disaster, (drought= Earth + fire+ time), stubborness, Strength, (Gaia = + life) constuction
Entropy: Thermodynamics, random,Manipulation of Randomness, RNG-explotation (in the reverse of Gravity, Entropy has tons of RNG stuff. Most of it is rigged in their favor) chaos,||| Insanity,
Gravity Mass, Certainty, Force, Pressure, Gravity (Durrr), Acceleration, Physics,Technology (Steam Machine?), anti-RNG (no Gravity card relies on luck in any way.)||| Control
Fire aggression, destruction, power, force(Gravity?), Rage, anger, aggressiveness, building flames/temperature|||Purification, Purging, War
Life Growth, reproduction, Poisonous composition, genetics (mitosis), healing||| dynamics between creatures ?, ecosystem, food chain, harmony
Light
Physical properties spectrum (refraction), reflection, mirage, luminosity, focal lens, brightness, Sight ||| intensity, illusion, blinding
Spiritual properties passiveness, quality, aid/working with others, divinity, Hope ||| Protection?, truth, Inner light, knowledge (seems more all Elements)
Time drawing mechanics, delays, altering the flow of time(slow,stop, accelerate, skip?), deja vu, creatures from the past(pharoah), Evolution(graboid's effect)||| Time skipping, Decay with time, card manipulation, time displacement, repetition of events, time paradox
Water Fluidity,Ice,Synergy, patience, purification (alchemy?), flooding, change of physical forms||| Natural disasters, capable of creation and destruction, unpredictable
Other Metal? Technology?, "the off category", All elements or none
Other ingame takes 3 forms:
All - The card in question relates to ALL elements. (QTs)
Mutable - The card in question is Other, but responds better to certain Elementals (Mark Weapons and Shards.)
None - Anything devoid of an elements. (Relic, Shortsword, Shield)
What else could Other represented as?
Pseudo - Something that resembles an Element but isn't an actual element. (Void/Mirror Pseudoquanta)
Hybrid one element made from 2 via common theme(s)EmeraldTiger: Increasing the significance of a cards's element.
Zblader: "Complete" the Elements by filling in their missing niches or promoting cards that would help fill these empty niches.
ZBlader: Increase the balance and range of the various quanta distributions (Mono, Duo, Trio, Rainbow) Including making these categories feel different than each other.
Waterzx: Increase the opposition of opposing elements at the mechanical theme tier. (EX: Hand manipulation vs Hand protection, damage-wise vs damage reduction) This is not a suggestion for Color Hate. (E.g. We do not want any Holy Light -style cards)
Anarook: Counters/mitigating effects targeted at uncounterable actions/situations/effects.
Development
Posting Order
All discussion is to be held here:
http://sync.in/CardIdeaPlanningRoundTableI will keep the rest of forum up to date via this thread.