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Offline EmeraldTigerTopic starter

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Card Idea Planning Round Table https://elementscommunity.org/forum/index.php?topic=37169.msg466462#msg466462
« on: March 02, 2012, 03:16:21 pm »
Here, we truly design card ideas as a group.

The first step is member sign up.

Second, we create a list of 5-10 suggestions.

Third, we will choose a suggestion and develop it.

When everyone is satisfied with the idea, someone will post it. Each person in the group will have an opportunity to post.


Members
EmeraldTigerOldTrees
ZbladerAnarook
Naesalawaterzx
TheManuzsrm359
DaguerreoRutarete
eaglgenes101The Mormegil
majofaMalebolgia
darkrobepatchx94

Suggestions
Making the game slightly more complex with carefully chosen webs of triggers like Ghorapines' "X when opponent is damaged". (OldTrees)

"Complete" the Elements by filling in their missing niches or promoting cards that would help fill these empty niches.. A short list of potential needs can be found here: http://elementscommunity.org/forum/index.php/topic,32272.msg453402#msg453402 (Zblader)

Explore and expand the thematic and mechanical depths of Other and design game-quality cards for it. (Zblader)

I suggest we focus on elements that need a bit of support.(Say, PC for life? As an example) (Anarook)

I suggest that we work out ideas of "new types" of methods and cards. e.g a more in-depth targeting system (srm359)

High level suggestions
OldTrees: Increase the range of gameplay complexity that players can choose to play with.
Anarook: Expanding Elemental themes.Aether-Undefined Shape/Abstract, Energy, Mind, Space, Immaterial, Duplication, Incapable of /Prevention of Change, Silence|||Field effects, expand space theme, card movement, cosmos, radiation(Entropy?), multiplicity of dimensions, parallel existence(dualities)

Air-Flow, motion, freedom(untouchable), speed/slow diffusion, sky, omnipresence?, wind, sound, weather/climate, flexibility (which it ironically tends to lack by itself), high height (dive, sky blitz), accuracy (OE), Physical Disruption (Fog Shield, Shockwave), gases and gaseous forms that are triggered by other Elements (UG)||| Peace (Light?), Force (Gravity?), Board effect(Thunderstorm RoF? Pandemonium?), Scent, Breath (These two look good), Flow,*Sylphs,

Darkness: Shadow, Stealth, Manipulation, The Unseen, Fear,Theft, Secrecy (Cloak), black, Absence/Hollow, night, Void (SoV), Illusion (Nightmare), |||Depression, Cold(water?), Solemness (Slightly Water?), Contrast, opportunistic? (I guess so. No other element implies this.),

Death: Poison, necrosis, decay, Toxicity, Corruption (Skull Shield), tainting, undeath, death, plague, Amassing an large force (bonewall, boneyard) ||| zombies, famine, four horsemen

Earth Fortitude, Defense, protection, rocks, metals, stability, underground,wieght(Gravity?common theme for both?), solidity, gnomes |||Teraforming, tectonics, terrestrial disaster, (drought= Earth + fire+ time), stubborness, Strength, (Gaia = + life) constuction

Entropy: Thermodynamics, random,Manipulation of Randomness,  RNG-explotation (in the reverse of Gravity, Entropy has tons of RNG  stuff. Most of it is rigged in their favor) chaos,||| Insanity,

Gravity Mass, Certainty, Force, Pressure, Gravity (Durrr), Acceleration, Physics,Technology (Steam Machine?), anti-RNG (no Gravity card relies on luck in any way.)||| Control

Fire aggression, destruction, power, force(Gravity?), Rage, anger, aggressiveness, building flames/temperature|||Purification, Purging, War

Life Growth, reproduction, Poisonous composition, genetics (mitosis), healing||| dynamics between creatures ?, ecosystem, food chain, harmony

Light
Physical properties spectrum (refraction), reflection, mirage, luminosity, focal lens, brightness, Sight ||| intensity, illusion, blinding
Spiritual properties passiveness, quality, aid/working with others, divinity, Hope ||| Protection?, truth, Inner light, knowledge (seems more all Elements)

Time drawing mechanics, delays, altering the flow of time(slow,stop, accelerate, skip?), deja vu, creatures from the past(pharoah), Evolution(graboid's effect)||| Time skipping, Decay with time,   card manipulation, time displacement, repetition of events, time paradox

Water Fluidity,Ice,Synergy, patience, purification (alchemy?), flooding, change of physical forms||| Natural disasters, capable of creation and destruction, unpredictable

Other Metal? Technology?, "the off category", All elements or none
Other ingame takes 3 forms:
All - The card in question relates to ALL elements. (QTs)
Mutable - The card in question is Other, but responds better to certain Elementals (Mark Weapons and Shards.)
None - Anything devoid of an elements. (Relic, Shortsword, Shield)
What else could Other represented as?
Pseudo - Something that resembles an Element but isn't an actual element. (Void/Mirror Pseudoquanta)
Hybrid one element made from 2 via common theme(s)EmeraldTiger: Increasing the significance of a cards's element.
Zblader: "Complete" the Elements by filling in their missing niches or promoting cards that would help fill these empty niches.
ZBlader: Increase the balance and range of the various quanta distributions (Mono, Duo, Trio, Rainbow) Including making these categories feel different than each other.
Waterzx: Increase the opposition of opposing elements at the mechanical theme tier. (EX: Hand manipulation vs Hand protection, damage-wise vs damage reduction) This is not a suggestion for Color Hate. (E.g. We do not want any Holy Light -style cards)
Anarook: Counters/mitigating effects targeted at uncounterable actions/situations/effects.

Development


Posting Order


All discussion is to be held here: http://sync.in/CardIdeaPlanningRoundTable
I will keep the rest of forum up to date via this thread.
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Offline OldTrees

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Re: Card Idea Planning Round Table (Sign Up) https://elementscommunity.org/forum/index.php?topic=37169.msg466498#msg466498
« Reply #1 on: March 02, 2012, 07:32:32 pm »
The Communal Card Creation rises again.
I sign up.

1 suggestion: Making the game slightly more complex with carefully chosen webs of triggers like Ghorapines' "X when opponent is damaged".
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Offline Anarook

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Re: Card Idea Planning Round Table (Sign Up) https://elementscommunity.org/forum/index.php?topic=37169.msg466556#msg466556
« Reply #2 on: March 03, 2012, 12:11:47 am »
Count me in.
I suggest we focus on elements that need a bit of support.(Say, PC for life? As an example)
Join us as we work to rebuild the CIA section of the forums and work together to improve ETG.
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Offline ZephyrPhantom

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Re: Card Idea Planning Round Table (Sign Up) https://elementscommunity.org/forum/index.php?topic=37169.msg466564#msg466564
« Reply #3 on: March 03, 2012, 12:51:58 am »
I signed up and updated the chat pad with my suggestions:

Quote
    "Complete" the Elements by filling in their missing niches or promoting cards that would help fill these empty niches.. A short list of potential needs can be found here: http://elementscommunity.org/forum/index.php/topic,32272.msg453402#msg453402

    Explore and expand the thematic and mechanical depths of Other and design game-quality cards for it.

Offline Naesala

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Re: Card Idea Planning Round Table (Sign Up) https://elementscommunity.org/forum/index.php?topic=37169.msg466637#msg466637
« Reply #4 on: March 03, 2012, 05:23:37 am »
I'm more than willing to sign up. I look forward to trying to help, especially the weaker elements.
Your favorite Hotyugh

Offline waterzx

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Re: Card Idea Planning Round Table (Sign Up) https://elementscommunity.org/forum/index.php?topic=37169.msg466640#msg466640
« Reply #5 on: March 03, 2012, 05:33:49 am »
If possible, I would like to join this.

But I may be a bit busy later so I can't guarantee how much effort I can put into this.

Count me in if you think you need a busy newbie.

Offline TheManuz

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Re: Card Idea Planning Round Table (Sign Up) https://elementscommunity.org/forum/index.php?topic=37169.msg466738#msg466738
« Reply #6 on: March 03, 2012, 12:47:54 pm »
I sign up!
I cannot be very constant, but i'd like to contribute whenever i can!

Offline Shrink

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Re: Card Idea Planning Round Table (Sign Up) https://elementscommunity.org/forum/index.php?topic=37169.msg466752#msg466752
« Reply #7 on: March 03, 2012, 02:13:56 pm »
Signing up!

I suggest that we work out ideas of "new types" of methods and cards.

e.g a more in-depth targeting system.
Doctor Death

Offline Daguerreo

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Re: Card Idea Planning Round Table (Sign Up 8 spots remaining) https://elementscommunity.org/forum/index.php?topic=37169.msg466862#msg466862
« Reply #8 on: March 03, 2012, 08:12:26 pm »
I sign up

Offline EmeraldTigerTopic starter

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Re: Card Idea Planning Round Table (Sign Up 7 spots remaining) https://elementscommunity.org/forum/index.php?topic=37169.msg466971#msg466971
« Reply #9 on: March 04, 2012, 01:51:42 am »
if any on is able to come to the discussion please join us at this time, thank you.
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Offline Rutarete

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Re: Card Idea Planning Round Table (Sign Up 7 spots remaining) https://elementscommunity.org/forum/index.php?topic=37169.msg467085#msg467085
« Reply #10 on: March 04, 2012, 04:44:14 am »
Signing up
It is the greatest mystery of all...
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Offline eaglgenes101

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Re: Card Idea Planning Round Table (Sign Up 6 spots remaining) https://elementscommunity.org/forum/index.php?topic=37169.msg467131#msg467131
« Reply #11 on: March 04, 2012, 06:23:37 am »
I'm singing up.
I want to add more possibilities to the game.
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

 

anything
blarg: