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Offline OldTreesTopic starter

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg281374#msg281374
« Reply #288 on: March 02, 2011, 01:56:20 am »
So, maybe a absorb 2  :water  and a cost of 4 :water might be appropriate?
If you expect an average of 5 creatures per turn then yes.
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Offline doublecross

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg281381#msg281381
« Reply #289 on: March 02, 2011, 02:02:04 am »
Well, we need to consider the how the production of different elements works.

If this is in a mono-water deck, it is producing water, but costs to start, and is dependent on creatures.
If this is in a water-something duo, it produces both elements (probably) but to a small degree, and requires water upkeep, which, in a duo, is harder.
That is worsened for a trio.

In a rainbow, you have some creatures from each deck, and after those creatures are played, that element becomes much less important to generate.

Thus, I think even if we can expect more than 5 monsters, this would be a fair cost/upkeep.
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Offline EmeraldTiger

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg281385#msg281385
« Reply #290 on: March 02, 2011, 02:14:18 am »
What would M_cell generate  :death or random?
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Offline doublecross

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg281387#msg281387
« Reply #291 on: March 02, 2011, 02:18:30 am »
In the style of malignant cells (which is that they should bother the player who has them) they would not produce anything.
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Offline EmeraldTiger

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg281389#msg281389
« Reply #292 on: March 02, 2011, 02:21:56 am »
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Offline doublecross

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg281394#msg281394
« Reply #293 on: March 02, 2011, 02:24:29 am »
That could work. Emerald, you are the best.

You want to do the honours of making the card? (You could get the glory if it makes it to the top, and rightly so)
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Offline OldTreesTopic starter

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg281541#msg281541
« Reply #294 on: March 02, 2011, 06:46:46 am »
Winners of the Semivanilla/vanilla competition:
Poisonous 0 cost Garden Spider
Small invisible airborne Invisible Stalker
Small Other vanilla Lizardmen
HP is always 1 Paper Crane

Entry7: :life Garden Spider | Garden Recluse (http://elementscommunity.org/forum/index.php/topic,21189.msg289253#msg289253) :life
Cost1 :life|0
Attack1|2
HP1|1
AbilityPoisonous
Entry11: :air Invisible Stalker | Invisible Stalker (http://elementscommunity.org/forum/index.php/topic,21399.msg292362.html) :air
Cost3 :air|3 :air
Attack3|6
HP1|1
AbilityInvisible
Entry12: :rainbow Lizardman | Lizardman (http://elementscommunity.org/forum/index.php/topic,21211.0.html) :rainbow
Cost6|6
Attack3|4
HP3|3
Abilityn/a
Entry14: :entropy Paper Crane | Noshi Crane (http://elementscommunity.org/forum/index.php/topic,21280.msg290501#msg290501) :entropy
Cost1 :entropy|1 :entropy
Attack1|1
HP1|1
AbilityPaper Crane's HP is always 1.
n/a|Generate :entropy
I will draft the CCC's seal this weekend or sooner.

The next competition will begin on Monday, Voting will open on Friday and close on Sunday.
You have the rest of this week as a head start

New Competition:
Time has Rewind and Hasten
Expand upon the Time and or memory aspects of Time by creating 1-3 cards that each have a NEW mechanic. Since this is the third competition I will be a little harsher with the qualification. I do not want to see an old ability modified. Try to shock me with a thematically logical but innovative idea.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Offline OldTreesTopic starter

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg282632#msg282632
« Reply #295 on: March 03, 2011, 11:33:51 pm »
New competition:
What is a new mechanic for Time?

 Voting for New Time Mechanic Begins
 Voting for New Time Mechanic Ends
Requirements:
Entries must not use a mechanic that is in the game as of now. These are to be unique ideas.
Authors need to agree to the voting rules below.
All card ideas need to have an individual thread in the Smithy.
All card threads must have the crucible ready table.
Card Ideas do not need art.

Ideas judged to be not unique enough will be turned down with an explanation of what part is derivative from a previous mechanic. A card can be disqualified if the ability becomes derivative. This includes new cards appearing in the In Development section or Card Changes section.

The top third or less of entries will win the competition.
The bottom third or less of entries will agree to forgo the crucible in there form as presented in the voting option summary.
The middle third or more will have the option to compete again in the crucible but probably should be improved significantly before attempting.

Each member can enter 1-3 entries.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Offline ZephyrPhantom

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg282639#msg282639
« Reply #296 on: March 03, 2011, 11:46:39 pm »
I would like card ideas/critism, and votes for the Card Designer Challenge : Your Own Rare? (http://elementscommunity.org/forum/index.php/topic,21688.0.html). If the CCC could participate/critique the cards, that would be greatly appreciated.

Offline doublecross

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg282645#msg282645
« Reply #297 on: March 03, 2011, 11:56:46 pm »
So, my idea for a new time mechanic would be a creature than has much higher attack than what it's cost justifies, but every turn it has a 30% chance to case reverse-time on itself.


Also, would you guys mind looking at my new card? http://elementscommunity.org/forum/index.php/topic,22033.0.html
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Offline Pineapple

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg282663#msg282663
« Reply #298 on: March 04, 2011, 12:16:30 am »
Repress | Repress (http://elementscommunity.org/forum/index.php/topic,20572)
Permanent control, moar Time-Nightmare synergy, and a memory theme that actually makes sense this time.
What's not to like? (Besides my bad puns...)

Offline doublecross

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg282665#msg282665
« Reply #299 on: March 04, 2011, 12:18:56 am »
I like this. (Repress)
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blarg: