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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg282855#msg282855
« Reply #312 on: March 04, 2011, 04:06:56 am »
Like the original idea, a creature named "Chronomacer" with "Eternal" as his ability, Infinity plays with the idea of the future. Unlike Immortal, which protects the creature from time and space, Infinity only allows the creature to progress further into the future rather than living forever.

Offline OldTreesTopic starter

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg282864#msg282864
« Reply #313 on: March 04, 2011, 04:21:59 am »
Like the original idea, a creature named "Chronomacer" with "Eternal" as his ability, Infinity plays with the idea of the future. Unlike Immortal, which protects the creature from time and space, Infinity only allows the creature to progress further into the future rather than living forever.
Ah so it is intended to elongate the life of a creature at the expense of its attack.
Good explanation thanks.
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Offline Pineapple

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg282999#msg282999
« Reply #314 on: March 04, 2011, 11:20:44 am »
Thx, OldTrees. +1 for being a long-time awesome person.
Btw, I think you missed Possibilities.
Possibilities (Permanent)
Any card played adds a counter to Possibilities based on its type.
:time Progress: Deal 2 damage for each counter in the category you have the least of

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg283117#msg283117
« Reply #315 on: March 04, 2011, 03:39:35 pm »


New competition:
What is a new mechanic for Time?

 Voting for New Time Mechanic Begins
 Voting for New Time Mechanic Ends
Requirements:
Entries must not use a mechanic that is in the game as of now. These are to be unique ideas.
Authors need to agree to the voting rules below.
All card ideas need to have an individual thread in the Smithy.
All card threads must have the crucible ready table.
Card Ideas do not need art.

Ideas judged to be not unique enough will be turned down with an explanation of what part is derivative from a previous mechanic. A card can be disqualified if the ability becomes derivative. This includes new cards appearing in the In Development section or Card Changes section.

The top third or less of entries will win the competition.
The bottom third or less of entries will agree to forgo the crucible in there form as presented in the voting option summary.
The middle third or more will have the option to compete again in the crucible but probably should be improved significantly before attempting.

Each member can enter 1-3 entries.
Total Ideas Accepted So far:
Repress | Repress (http://elementscommunity.org/forum/index.php/topic,20572)
Interest (permanent).
Possibilities (Permanent)
Mechanic Used: Deck Searching
Infinity Necklace | Infinity Necklace (http://elementscommunity.org/forum/index.php/topic,22061.new.html#new)
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"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Offline Pineapple

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg283473#msg283473
« Reply #316 on: March 05, 2011, 12:44:41 am »
Mmm, "Possibilities (http://elementscommunity.org/forum/index.php/topic,22035)" already has a thread to link to, although neppy probably doesn't think it's "tweaked enough" since he hasn't submitted the thread yet. But just a head sup.

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg283861#msg283861
« Reply #317 on: March 05, 2011, 04:43:38 pm »
hello, I'm back from being away so will be more active again :)
Will see if I can come up with something to join in again once I've caught up with everything!

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg285739#msg285739
« Reply #318 on: March 07, 2011, 10:53:42 pm »

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg285829#msg285829
« Reply #319 on: March 08, 2011, 12:32:49 am »
I was thinking of a spell that made creatures leave the field for a time. The name would be Exile or Ordeal.
Thematically people who were exiled or went on an ordeal/journey went away for a long time, and then returned. So a creature could leave for 2 turns or so and come back in. Often those that return are changed in several ways.
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Offline OldTreesTopic starter

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg285846#msg285846
« Reply #320 on: March 08, 2011, 12:55:06 am »
Time Adept | Time Sage (http://elementscommunity.org/forum/index.php/topic,22545.0.html)
accepted.
neat idea.

I was thinking of a spell that made creatures leave the field for a time. The name would be Exile or Ordeal.
Thematically people who were exiled or went on an ordeal/journey went away for a long time, and then returned. So a creature could leave for 2 turns or so and come back in. Often those that return are changed in several ways.
This would be considered unique.
I still have doubts about the value of the "exile" zone (especially since the grave was vetoed). I feel it has a lot of redundancy with delay.
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Offline az4rel

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg285917#msg285917
« Reply #321 on: March 08, 2011, 03:00:13 am »
I was thinking about a time card that "resets" the game by setting both players life to 100.
cost 10  :time and drains the rest of  :time
but im not sure it seems to be to similar to miracle, except that it gives you the life you had on turn one so it is more a counter than a combo with shard of divinity and stone skin.

please tell me what do you think.

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg285924#msg285924
« Reply #322 on: March 08, 2011, 03:06:59 am »
I was thinking about a time card that "resets" the game by setting both players life to 100.
cost 10  :time and drains the rest of  :time
but im not sure it seems to be to similar to miracle, except that it gives you the life you had on turn one so it is more a counter than a combo with shard of divinity and stone skin.

please tell me what do you think.
How would it interact with FGs?
It seems sufficiently unique although it is on the edge.
No one would use it twice in a turn so the drain all :time is useless.
Also my gut is screaming no at this card so I am not sure what to think an suggest caution and to err on the side of scraping the idea over forcing the idea.
PS: My gut is not a credible source.
PPS: To say it clearer. I think I say a similar idea before and the fuzzy memory has a tinge of bad feeling to it. Since I know I am missing something I will be cautious.
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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg286034#msg286034
« Reply #323 on: March 08, 2011, 08:13:07 am »
After putting some thought into this, I've come up with an idea. Not sure how practical/useful it would actually be in the game, but might be interesting (hope the mechanic is unique enough :s)

Pyramids
permanent with counters/limited uses/chance not to work/other.
ability is to summon a specific/random creature which you'd find there, i.e. either of the following:
skeleton, Mummy, Pharaoh, Anubis, Scarab, Ghost of the Past, Schroedingers Cat(?), Scorpions/only specific ones(?), Immortal(?), perhaps even Iridium Warden(?), others?

As it stands, too many possible creatures I think, just listing them all for options. Another thing is what element the ability cost should be...?
Think it could be quite fun having a permanent which summons creatures thematically :)

 

blarg: