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Uppercut

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg243547#msg243547
« Reply #108 on: January 08, 2011, 11:51:26 pm »
But I'm not sure that that is really a problem since there isn't some dominant permanent thats wrecking the meta, and not every element should be able to do every trick.

Offline OldTreesTopic starter

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg243551#msg243551
« Reply #109 on: January 08, 2011, 11:56:47 pm »
But I'm not sure that that is really a problem since there isn't some dominant permanent thats wrecking the meta, and not every element should be able to do every trick.
It is a different meaning to the word problem then you are thinking of. I mean problem as in a puzzle to solve not a crisis that needs fixing. I agree that not every element should do every trick. I do think that there should be more variety in the forms of PC and soft PC.
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Uppercut

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg243557#msg243557
« Reply #110 on: January 09, 2011, 12:04:08 am »
 :earth, :gravity, :fire, :darkness, and :entropy all have solutions. Almost half of the elements have PC, do you really want every element to have PC?

Flayne

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg243560#msg243560
« Reply #111 on: January 09, 2011, 12:08:15 am »
Maybe we are thinking about different kinds of problems?

As an example of the kind of problem I was referring to:
PC is fairly limited right now and soft PC was just recently introduced in the form of frozen Voodoo Dolls. Therefore finding new balanced forms of PC would be the solution to a problem that is not going to disappear in the short term and the ideas would still be useful after the problem is resolved. So since the game would be better with more forms of PC and soft PC why not find a way to solve this problem?
i know its a bit of a late reply but
I´d say that might be the problem, to think about different kinds of problems as we solve the current one.

ive come up with a 4 step problem solver which just comes as a suggestion and example of a swift and organized problem solver.

1: Identify/define the most possible problem.

2: Generate possible solutions.

3: What are the Pros and Cons of each solution.

4:Choose the best solution.

again, I´m not implying that it should be changed to that, its just an example of an organized method of finding solutions.

Offline OldTreesTopic starter

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg243564#msg243564
« Reply #112 on: January 09, 2011, 12:12:21 am »
@Uppercut It is not the number of elements that have PC that I think creates this opportunity but rather the small number of PC cards. I am personally against every element having PC. However I do want more soft PC cards then just Voodoo Doll. These opportunities, these puzzles are a good starting point for useful ideas.

@Flayne That is a good job at condensing the process into a smaller process. Thanks.
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Flayne

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg243569#msg243569
« Reply #113 on: January 09, 2011, 12:16:36 am »
:earth, :gravity, :fire, :darkness, and :entropy all have solutions. Almost half of the elements have PC, do you really want every element to have PC?
also remember that some of those listed elements such as  :entropy and  :gravity have the most powerful forms of CC aswell as PC,
im not saying all elements should have powerful PCs but i agree that there needs to be some more "soft PC" as there are some soft CC,
a good example of a soft PC idea that i saw in the card ideas section was this card

http://elementscommunity.org/forum/index.php/topic,18812.0.html

thats an example of soft PC, and i think thats what Oldtrees is talking about.

Offline ZephyrPhantom

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg243577#msg243577
« Reply #114 on: January 09, 2011, 12:26:48 am »
We are currently trying to find a simple/efficient method, right?  Here's a method I thought up of.  Possibly we could have all CCC members submit their own take on the idea and then take the best out of each.

1.Scavenge/Brainstorm
Find a card idea that could be revived, or brainstorm an idea that can become a card idea/series.

2a. Debate/Voting
CCC debates on the select idea for an amount of time.  After said set amount of time, we vote on the best way to carry out the idea as well as who will lead the card designing this time.

2b. Preplanning
CCC debates on how to implement the idea and suggests cards.

3.Review
We list the cards as a series before posting them as actual cards.  Feedback from CCC is provided at this point, but outside views are taken into consderation as well.

4. Go Public
The cards are posted as actual cards. Now all feedback is given equal consideration.

Rinse and Repeat.  Also, it seems our next topic will be soft PC, considering the debate going on.
The poll in this thread needs to be taken down, it's outdated.

Offline EmeraldTiger

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg243726#msg243726
« Reply #115 on: January 09, 2011, 04:48:58 am »
Announcement: Ajit will be presenting the next series. The next series is The Debuff Series.

Before he can do that, we have to get Ambush Series fully submitted to crucible and Phase Series need to be further along.

For those that don't know this team card creation came from my head. I asked OldTrees to join me in this and to lead the thread. Oldtrees and I chose ArtCrusade, Ajit, and Nepycros to be a part of this team, because they have skills that are needed for card design. Then we decided to let the rest of you be apart of this team because you all provide something that is needed.

Now to address the issue of team idea creation format.

The format needs to be:
Efficient
Understandable
Reusable
Good enough to be a standard

I want to establish a format, so that other idea teams can be formed. I think doublecross and Werdbooty could be the start of a second team.
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Offline ZephyrPhantom

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg243737#msg243737
« Reply #116 on: January 09, 2011, 05:09:06 am »
Now to address the issue of team idea creation format.

The format needs to be:
Efficient
Understandable
Reusable
Good enough to be a standard

I want to establish a format, so that other idea teams can be formed. I think doublecross and Werdbooty could be the start of a second team.
Used your table, and reformatted it a bit.

Name Job LeaderCo-Leader/Vice LeaderInsert RoleInsert RoleInsert RoleInsert Role
Example Member
Example Member
Example Member
Example Member
Example Member
Individual Member Row Code:
Code: [Select]
[tr][td][color=yellow]Example Member[/color][/td][td]Insert marker here[/td][td]Insert marker here[/td][td]Insert marker here[/td][td]Insert marker here[/td][td]Insert marker here[/td][td]Insert marker here[/td][td]Insert marker here[/td][/tr]

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg244581#msg244581
« Reply #117 on: January 10, 2011, 04:57:57 pm »
I have a suggestion for another series. Spells: Shield Enhancements
 :aether
 :air chance to shock for 1 damage
 :darkness vampire based affect
 :death infection affect
 :earth chance to add +1 protection
 :entropy
 :fire chance for firewall affect
 :gravity
 :life
 :light
 :time
 :water
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Offline OldTreesTopic starter

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg244585#msg244585
« Reply #118 on: January 10, 2011, 05:07:26 pm »
How about a permanent instead? It would work as long as a shield is in play and has the advantage of sticking around for the next shield.

Also all of these enhancements should work in a balanced manner with all shields.

These recommendations should not stack with themselves
 :aether
 :air
 :darkness
 :death chance (15%) to infect attacker
 :earth +1 Damage Reduction
 :entropy
 :fire chance (20%) to deal 1 damage to attacker
 :gravity
 :life chance (10%) to pacify (no attack) attacker for 1 turn/attack
 :light
 :time
 :water chance (2.5%) to freeze attacker for 3 turns
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Flayne

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg244587#msg244587
« Reply #119 on: January 10, 2011, 05:20:44 pm »
How about a permanent instead? It would work as long as a shield is in play and has the advantage of sticking around for the next shield.

Also all of these enhancements should work in a balanced manner with all shields.

These recommendations should not stack with themselves
 :aether
 :air
 :darkness
 :death chance (15%) to infect attacker
 :earth +1 Damage Reduction
 :entropy
 :fire chance (20%) to deal 1 damage to attacker
 :gravity
 :life chance (10%) to pacify (no attack) attacker for 1 turn/attack
 :light
 :time
 :water chance (2.5%) to freeze attacker for 3 turns
i think this is better since its more balanced and PC´able, I always thought that :death ´s skull shield was a little, u know, lacking...

 

anything
blarg: