This is amazing.
That said, here's a few things to consider in regards to 'categorization'.
What about dates (in terms of when the card was made)? While it's not as important as the element, cost, or type of the card in question, it would be nice if people could also look for ideas that were submitted in terms of the month. This could also help distinguish when an idea has been taken recently vs. ideas that have been so old (over 6 months) that 'accidentally re-doing them' wouldn't cause a problem for the 'copying' card maker (like the whole Trickster/Blue Mage issue we had a few months ago).
As you said in chat, you're also missing the '0 HP' and '0 ATK' tabs as well.
Would there be a tab/option in regards to
who made the card idea as well? I've had a few inquiries about this, based on johannhowitzer's suggestion here (
http://elementscommunity.org/forum/index.php/topic,18075.0.html). I think it'd be cool if you could also
find card ideas by a certain card maker, just so that you could find what ideas they have an analyze/see a directory of their concepts. (Although this is just extra/optional; possibly something to appease all those narcissistic concept-makers out there
)
Also, in regards to mechanics, I think the categorization could use two very more things on the front page:
1). If the mechanic in question is active (triggered like Damselfly's "Air" ability, or activated like Shrieker's "Burrow" ability) or passive (Swarm, Ranged, Poisonous, etc.)
2).
Whether the skill is currently in game or not (this makes it easier for people to understand and see what ideas are allowed/linked in game and what is on the waiting table (or chopping block) when it comes down to card concepts).
Anyway, I looked at The dictator's list, but I think it needs to be shortened somehow (I don't want there to be a huge list of mechanics that Curators would have to surf through to find the 'correct' on to put it into). Here's what I got for most of them:
NOTE (Anything in 'parenthesis' are examples of the mechanics in-game that represent the category)
Creature Control
- Soft (Basilisk's Blood, Mind Flayer's "Lobotomize", Eternity's "Rewind")
- Hard (Lightning, Otyugh's "Devour", Mutation, Flooding)
Permanent Control
- Soft (Voodoo Doll + Freeze)
- Hard (Steal/Explosion)
Damage & Healing
- Physical Damage (Catapult, Fahrenheit's "Fiery")
- Spell Damage (Ice Lance, Unstable Gas)
- Poison/Damage over Time (Arsenic, Dune Scorpion)
- Healing (Miracle, Feral Bond, Vampire)
- HP Boost/Degradation (Stone Skin, Shard of Divinity)
Trigger-based
- Death of creature/permanent destruction (Condor, Bone Wall)
- Passive immunity (Voodoo vs. any status effect, Mummy vs Rewind)
- Other
Quanta effect
- Generates Quanta (Ray of Light/Rustler - affects YOU only)
- Denies Quanta (Discord/Black Hole/Pest -affects ENEMY only)
- Other
Drawing and Hand Manipulation
- Affects drawing rate/what you draw (Golden Hourglass/Mind Gate)
- Affect a player's hand (Fractal*/Nightmare)
Buffs and Debuffs
- Attack/HP buff (Antimatter, Eclipse, Forest Spirit's "Growth", Sky Blitz, etc.)
- Status change (Gravity Pull, Adrenaline, Infection, Immortality)
Generating
- Creatures (Boneyard, FFQ, Fractal*)
- Permanents (Air Nymph's "Gas" ability)
- Spells
General Gameplay
- Affects attacking (Sundial)
- Affect card play (Silence)