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Offline EmeraldTigerTopic starter

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Card Concepts That Do Not Need Repeated. https://elementscommunity.org/forum/index.php?topic=36204.msg455308#msg455308
« on: January 31, 2012, 02:37:34 pm »
Help me generate this list.
Overly Used ThemesUndesired Mechanics
Hydra
Taking control of opponent's creature(s)
 Swapping HP and Attack power.
Removing Immaterial
Change creatures position.
Color Key: Grading System
Overly Used Themes :death :water :aether :lightUndesired Mechanics :fire :gravity :time :life
Use Another Theme :deathUse Another Mechanic :fire1
Try Another Theme :waterTry Another Mechanic :gravity2
Please Improve Theme :aetherPlease Improve Mechanic :time3
Good Theme :lightGood Mechanic :life4
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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Offline Shrink

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Re: Card Concepts That Do Not Need Repeated. https://elementscommunity.org/forum/index.php?topic=36204.msg455310#msg455310
« Reply #1 on: January 31, 2012, 02:40:06 pm »
Hydra.
Doctor Death

Offline PlayerOa

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Re: Card Concepts That Do Not Need Repeated. https://elementscommunity.org/forum/index.php?topic=36204.msg455315#msg455315
« Reply #2 on: January 31, 2012, 02:49:29 pm »
Swapping HP and Attack power.
War #3 - Life || War #4 - Death || War #5, #6, #7, #9, #13, #14 - Time || War #8, #12 - Air

Offline Rutarete

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Re: Card Concepts That Do Not Need Repeated. https://elementscommunity.org/forum/index.php?topic=36204.msg455318#msg455318
« Reply #3 on: January 31, 2012, 03:11:59 pm »
Removing immaterial
It is the greatest mystery of all...
Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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Offline waterzx

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Re: Card Concepts That Do Not Need Repeated. https://elementscommunity.org/forum/index.php?topic=36204.msg455321#msg455321
« Reply #4 on: January 31, 2012, 03:16:08 pm »
What do you mean "Not need Repeated"

You mean ideas already stated by someone before, or ideas that will never gain the love of developer and the community ?

Offline PlayerOa

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Re: Card Concepts That Do Not Need Repeated. https://elementscommunity.org/forum/index.php?topic=36204.msg455323#msg455323
« Reply #5 on: January 31, 2012, 03:19:34 pm »
What do you mean "Not need Repeated"

You mean ideas already stated by someone before, or ideas that will never gain the love of developer and the community ?
Ideas which has been submitted several times.
War #3 - Life || War #4 - Death || War #5, #6, #7, #9, #13, #14 - Time || War #8, #12 - Air

Offline EmeraldTigerTopic starter

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Re: Card Concepts That Do Not Need Repeated. https://elementscommunity.org/forum/index.php?topic=36204.msg455326#msg455326
« Reply #6 on: January 31, 2012, 03:23:17 pm »
What do you mean "Not need Repeated"

You mean ideas already stated by someone before, or ideas that will never gain the love of developer and the community ?
A bit of both actually. There are some concepts that seem to get done over and over. Then there are concepts that developer and the community feel would completely ruin the game.
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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Offline TheManuz

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Re: Card Concepts That Do Not Need Repeated. https://elementscommunity.org/forum/index.php?topic=36204.msg455344#msg455344
« Reply #7 on: January 31, 2012, 04:58:14 pm »
Well, it won't put a limit on these concepts. Usually the community don't vote bad or boring ideas, and anyway the final word is up to Zanzarino.
I won't put a limit because i think that someone could think of a new and interesting take of boring concepts, making them worthy and balanced.

Maybe the list could be: risky concepts that needs a really nice idea to be accepted.
Really nice idea is bold for a reason.

Offline Pineapple

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Re: Card Concepts That Do Not Need Repeated. https://elementscommunity.org/forum/index.php?topic=36204.msg455355#msg455355
« Reply #8 on: January 31, 2012, 05:48:38 pm »
Hydra? How exactly is the theme of Hydra comprehensively covered through the amount of Card Ideas in The Armory?

Instant-kill. What? Lithification? I have no clue what you're talking about... ::)
Taking control of enemy creatures.
Rewinding permanents or reseting timers on temporary permanents.
Removing cards from the hand, deck, etc.
Single card with a large or game-breaking effect. (Win the game, wipe the field, switch HPs, etc.)
A card whose mechanic only works in combination with another card, aka Yu-Gi-Oh! archetype cards.
Cards that do not fit the Element they are in.
Themes that do not fit in the game. (Humans, etc.)

In hindsight, as many--if not all--of these mechanics have been showcased (with proper limitations, of course) in perfectly balanced Card Ideas, so I would argue that there is no list. The ones I listed may be good for telling new members what mechanics to avoid without getting a thorough sense of what has been done and the status of the meta-game, though.

Offline EmeraldTigerTopic starter

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Re: Card Concepts That Do Not Need Repeated. https://elementscommunity.org/forum/index.php?topic=36204.msg455362#msg455362
« Reply #9 on: January 31, 2012, 06:09:38 pm »
My thought for this is for this to be a tool that will reduce Idea Duplication, as well as express to new members The Undesirable Mechanics.
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Offline OldTrees

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Re: Card Concepts That Do Not Need Repeated. https://elementscommunity.org/forum/index.php?topic=36204.msg455364#msg455364
« Reply #10 on: January 31, 2012, 06:17:31 pm »
Start with each mechanic that appears twice in the Armory.
Then each mechanic that appears twice in the Armory + Forge.
Then each mechanic that appears in the Armory.
That should be the starting list.
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Offline Calindu

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Re: Card Concepts That Do Not Need Repeated. https://elementscommunity.org/forum/index.php?topic=36204.msg455380#msg455380
« Reply #11 on: January 31, 2012, 07:25:38 pm »
Change creatures position.
You know, a long time ago being crazy meant something. Nowadays everybody's crazy.
War

 

blarg: