How much would a darkness element spark that cannot be buffed (it dies when targetted with any buff, stays alive with nightfall) be worth? Good idea or bad? Thematically, it could be some kind of super arrogant, injured warrior.
how much is repeatable -0/-1 for all creatures worth? What about only your opponent's? What about reusable -1/-1 for all creatures? Only your opponent's? What if this was eternal (able to be cast multiple times per turn)
Are there any series in the game besides nymphs/alchemy? Should more be added? Are series good or bad?
1)
A 0 hp creature that cannot be buffed? Redundant
An illusion that disappears when targeted? 2|1 | 3|1 for 0. Unless it gets really big it would follow the normal +1 atk -> +1 cost. It could work.
2)
Repeatable -0|-1: Sounds like Fire Shield/Plague. (Closer to Fire Shield)
-1|-1 would have 2 conflicting effects. It would be more than 0|-1 but less than twice the value of 0|-1
3)
Dragons, Pillars, Pendulums, Elemental Weapons, Shards, Shields?
Adding series are good. However designing a series has complications. The best idea will be held back by the worst idea in the series.
Additionally: Series tend to fail if they are not connected mechanically.
What is the theoretical value of each status effect ?
By theoretical, I means the average value of a status effect.
For example, momentum costs 2 quanta per card but Chargers have built-in momentum, which means the cost of momentum is not exactly 2 quanta for all creatures. What is the average value for all creatures then ?
I also want to know how to estimate the theoretical benefit of removing a status effect from creature. For example, how much benefit I would gain and how much cost the opponent would pay if I could remove adrenaline from an opponent's creature ?
And how should I consider "berf" status such as Gravity Pull ?
These questions are related to a new card I made. Just as soon as I clicked the "post" button, I start to feel that my estimate (which actually based on nothing) is completely wrong....
http://elementscommunity.org/forum/index.php/topic,42342.0.html
1)
The value of an effect is the (valued added per creature * frequency of use on creature)
An effect is not used on a creature too far below this value.
An effect that has targets significantly above this value would be OP.
So a balanced effect has a low variance and thus the value is close enough to the cost.
So the cost of Adrenaline, Momentum, Gravity Pull, Purify, Freeze and the lack of a Infect card would be good material for an estimate.
I am still unsure (not enough data) if alfatoxin is balanced.
However removing the delay of Basilisk Blood is more useful than removing Delay 6.
I think your spell can have a cost of 5
unupped.
However poison should deal more damage since removing infection is less valuable and delay should deal 1/turn.