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Offline waterzxTopic starter

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Unknown Constant | Uncertainty Principle https://elementscommunity.org/forum/index.php?topic=42342.msg527072#msg527072
« on: July 29, 2012, 12:30:39 pm »
NAME:
Unknown Constant
ELEMENT:
Entropy
COST:
6 :entropy
TYPE:
Spell
ATK|HP:

TEXT:
Dispel all status effects on a creature, and inflict damage on opponent according the the dispelled status.
NAME:
Uncertainty Principle
ELEMENT:
Entropy
COST:
4 :entropy
TYPE:
Spell
ATK|HP:

TEXT:
Dispel all status effects on a creature, and inflict damage on opponent according the the dispelled status.

ART:
Modified from : http://commons.wikimedia.org/wiki/File:Type_1c_Gamma_Ray_Burst_01.jpg
IDEA:
Waterzx
NOTES:
A. Stats change is not considered as status effect


B. Status effects are listed in this link :
http://elementscommunity.org/forum/index.php/topic,11691.0.html


C. Damage for each status is estimated according to nature, sources and quanta cost of the status effect :

1. Adrenaline : 10 damage

2. Alfatoxin : 8 damage

3. Burrowed : Immune to this card.

4. Delay : 2 damage for every turn of delay dispelled

5. Poison : 3 damage for every poison counter removed

6. Immortal : Immune to this card.

7. Frozen : 3 damage for every turn of frozen dispelled

8. Gravity Pull : 8 damage

9. Momentum : 10 damage


D. Cost of this card as well as the damage for each status effect dispelled are subject to changes as according to community's opinions.


SERIES:

« Last Edit: July 29, 2012, 12:34:33 pm by waterzx »

Offline Joseph7

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Re: Unknown Constant | Uncertainty Principle https://elementscommunity.org/forum/index.php?topic=42342.msg527089#msg527089
« Reply #1 on: July 29, 2012, 03:46:54 pm »
I like the ideas behind this card. I just wonder if it is too 'certain' for  :entropy. I like the idea of punishing the opponent for a creature's status, but this card seems a bit strong to me.

Offline Chapuz

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Re: Unknown Constant | Uncertainty Principle https://elementscommunity.org/forum/index.php?topic=42342.msg527090#msg527090
« Reply #2 on: July 29, 2012, 03:56:06 pm »
Y U NO make remove skills too?
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Offline ItzSean

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Re: Unknown Constant | Uncertainty Principle https://elementscommunity.org/forum/index.php?topic=42342.msg527091#msg527091
« Reply #3 on: July 29, 2012, 04:04:26 pm »
Y U NO make remove skills too?

because that's what liquid shadow and lobo/electrocuters are for.

OT: I like it but needs to be toned down a lot. A rainbow deck with some buffs, auburn nymph/BBs, voodoo dolls, blood suckers(to poison the dolls), and a congeal or two to finish, and you've got yourself a fast OTK. Maybe a Electrum hourglasses or two.
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Offline waterzxTopic starter

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Re: Unknown Constant | Uncertainty Principle https://elementscommunity.org/forum/index.php?topic=42342.msg527188#msg527188
« Reply #4 on: July 30, 2012, 12:47:35 am »
Y U NO make remove skills too?

because that's what liquid shadow and lobo/electrocuters are for.

OT: I like it but needs to be toned down a lot. A rainbow deck with some buffs, auburn nymph/BBs, voodoo dolls, blood suckers(to poison the dolls), and a congeal or two to finish, and you've got yourself a fast OTK. Maybe a Electrum hourglasses or two.
In order to one turn kill, you need quite a lot of buff / debuff on one single creature.

BB + Freeze (3 turns) + Adrenaline + Momentum + Aflatoxin = 12 + 9 + 10 + 10 + 8 = 49

Assume you have two for everything = 49 x 2 = 98

Using 12 cards to bring 98 damage, this is weaker than a lot of OTK decks which require much fewer cards to pull the trigger.

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Re: Unknown Constant | Uncertainty Principle https://elementscommunity.org/forum/index.php?topic=42342.msg527191#msg527191
« Reply #5 on: July 30, 2012, 01:18:58 am »
Wow. I really like this card. What about purify?
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Offline Helston

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Re: Unknown Constant | Uncertainty Principle https://elementscommunity.org/forum/index.php?topic=42342.msg527196#msg527196
« Reply #6 on: July 30, 2012, 01:40:57 am »
I love good entropy ideas which are more than simply making something a random number or effect. This definitely hits that mark with the conversion of a status effect into damage (akin to converting forms of energy) and an appropriate physics related name. Finally it's more than just another CC, which entropy already has plenty of. It's a new type of CC, has some synergy with Pandemonium/Chaos Seed, creates a form of Creature Protection (which is new for entropy) as well as an alternative form of damage (also new for entropy).

This is a great idea.
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Offline waterzxTopic starter

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Re: Unknown Constant | Uncertainty Principle https://elementscommunity.org/forum/index.php?topic=42342.msg527206#msg527206
« Reply #7 on: July 30, 2012, 02:34:09 am »
Thanks for the support !

I'm still thinking about the damage for each status effect as well as the cost of this card. Anyone thinks that this card is too powerful or too weak ?

Is there any status effect that has too much or too little damage ?

Wow. I really like this card. What about purify?
Purify counts like Poison because it behaves like "negative poison"
« Last Edit: July 30, 2012, 02:35:40 am by waterzx »

 

anything
blarg: