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Offline furballdn

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg524428#msg524428
« Reply #792 on: July 23, 2012, 01:55:22 am »
What about instead of doubling, it's attack twice? It'd get affected by shields twice, and if I have the atk start at 3|4 for 3 or 4 quanta, it seems like it'd be relatively balanced. (3 cost for 6 damage is balanced with sacrificing shield. If shield sacrifice is -3, then that's 3dmg for 3 quanta.) (3 quanta for 8 damage sacrifice shield makes it around a 5/3 dmg/cost ratio, about the same as fahren and lobo). I don't know how it'd do with AW and buffs though.
Why would having a shield relate to weapon speed?

1 attack double damage is difficult because:
2X -3 -3 = X -3
6 (6 attack) -3 (weapon slot) -3 (shield slot) =  3 (6 attack) -3 (weapon slot) = 0
Obviously flown weapons do not get a bonus from the shield hand. That hand is busy with the current cestus.

2 attacks would seem like a constant effect independent of a shield. I thought an adrenal weapon had been suggested before.
However 2 attacks is weaker than double damage so it would be +4 damage for +3 cost.
2X -1 -3 -3 = X -3
8 (8 damage per turn) -1 (affected by shields twice) -3 (weapon slot) -3 (shield slot) =  4 (4 attack) -3 (weapon slot) = 1

A weapon that gained adrenaline if held in the weapon slot with an empty shield slot would have
10 (10 damage per turn) -2 (affected by shields thrice) -3 (weapon slot) -3 (shield slot) =  5 (5 attack) -3 (weapon slot) = 2

Perhaps I should reword it. "Gain 1 extra attack if you do not have a shield equipped" The idea is that without using a shield, your shield hand is free, and that lets you pull off one extra attack (If it's flying, you jump and grab it in the air to punch your opponent). If it had 3|4atk, how much cost would that be in elemental quanta? What about in other quanta? Which element would it fit under?
« Last Edit: July 23, 2012, 03:06:19 am by furballdn »

Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg524461#msg524461
« Reply #793 on: July 23, 2012, 03:26:54 am »
What about instead of doubling, it's attack twice? It'd get affected by shields twice, and if I have the atk start at 3|4 for 3 or 4 quanta, it seems like it'd be relatively balanced. (3 cost for 6 damage is balanced with sacrificing shield. If shield sacrifice is -3, then that's 3dmg for 3 quanta.) (3 quanta for 8 damage sacrifice shield makes it around a 5/3 dmg/cost ratio, about the same as fahren and lobo). I don't know how it'd do with AW and buffs though.
Why would having a shield relate to weapon speed?

1 attack double damage is difficult because:
2X -3 -3 = X -3
6 (6 attack) -3 (weapon slot) -3 (shield slot) =  3 (6 attack) -3 (weapon slot) = 0
Obviously flown weapons do not get a bonus from the shield hand. That hand is busy with the current cestus.

2 attacks would seem like a constant effect independent of a shield. I thought an adrenal weapon had been suggested before.
However 2 attacks is weaker than double damage so it would be +4 damage for +3 cost.
2X -1 -3 -3 = X -3
8 (8 damage per turn) -1 (affected by shields twice) -3 (weapon slot) -3 (shield slot) =  4 (4 attack) -3 (weapon slot) = 1

A weapon that gained adrenaline if held in the weapon slot with an empty shield slot would have
10 (10 damage per turn) -2 (affected by shields thrice) -3 (weapon slot) -3 (shield slot) =  5 (5 attack) -3 (weapon slot) = 2

Perhaps I should reword it. "Gain 1 extra attack if you do not have a shield equipped" The idea is that without using a shield, your shield hand is free, and that lets you pull off one extra attack (If it's flying, you jump and grab it in the air to punch your opponent). If it had 3|4atk, how much cost would that be in elemental quanta? What about in other quanta? Which element would it fit under?
If 5 are flying and you have one in your primary hand, your off hand (aka the shield hand) would be unable to assist all 6 weapons.

If they all get an extra attack (weird) then it would be:
Between a -3 and a -0.5 cost reduction for the shield slot. (shield slot value / number of weapons affected)
However if a flying weapon gets an extra attack then it will be buffed with Blessing|Chaos Power. So it is more valuable than a held weapon getting a 2nd attack. Let's estimate a 3 attack weapon would get a +5 cost for an extra attack.

I would try 3 attack 2 :underworld + 1 card +/- 1 quanta.
As for element, if each weapon is getting an extra attack, I would direct you towards Adrenaline.

However: http://elementscommunity.org/forum/index.php/topic,18253.0.html and http://elementscommunity.org/forum/index.php/topic,23405.0.html


Remember: When it comes to weapons, you can check here first: http://elementscommunity.org/forum/index.php/topic,30645
« Last Edit: July 23, 2012, 03:31:40 am by OldTrees »
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Offline Zaealix

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg524466#msg524466
« Reply #794 on: July 23, 2012, 03:47:30 am »
@Zaealix
Rather than  :aether :gravity :light, what about:
 :aether Split creatures in half. (2 creatures half atk, half hp, 1.5x activation costs)
 :gravity [aura] The last creature played is gravity pulled.
 :light Creatures ignore the first targeting effect.
What exactly is this idea that you're proposing? a 1-time shield against any ability targeting the creature?
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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg524485#msg524485
« Reply #795 on: July 23, 2012, 04:36:26 am »
@Zaealix
Rather than  :aether :gravity :light, what about:
 :aether Split creatures in half. (2 creatures half atk, half hp, 1.5x activation costs)
 :gravity [aura] The last creature played is gravity pulled.
 :light Creatures ignore the first targeting effect.
What exactly is this idea that you're proposing? a 1-time shield against any ability targeting the creature?
Yes. It would increase the cost of using CC (in cards) against those creatures.
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Offline furballdn

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg524490#msg524490
« Reply #796 on: July 23, 2012, 04:40:57 am »
If 5 are flying and you have one in your primary hand, your off hand (aka the shield hand) would be unable to assist all 6 weapons.

If they all get an extra attack (weird) then it would be:
Between a -3 and a -0.5 cost reduction for the shield slot. (shield slot value / number of weapons affected)
However if a flying weapon gets an extra attack then it will be buffed with Blessing|Chaos Power. So it is more valuable than a held weapon getting a 2nd attack. Let's estimate a 3 attack weapon would get a +5 cost for an extra attack.

I would try 3 attack 2 :underworld + 1 card +/- 1 quanta.
As for element, if each weapon is getting an extra attack, I would direct you towards Adrenaline.

However: http://elementscommunity.org/forum/index.php/topic,18253.0.html and http://elementscommunity.org/forum/index.php/topic,23405.0.html


Remember: When it comes to weapons, you can check here first: http://elementscommunity.org/forum/index.php/topic,30645
Well thematically, what's to say that 5 crusaders can endow one weapon? There's no clear indication, so just like how the crusaders pass the weapon around or something, the user could also attack with each flying cestus with their free hand each time a flying cestus attacks (like disgaea's team attacks). Attacking twice is also different from adrenaline. Attacking twice makes it feel more like vampire dagger, doubling the effectiveness of buffs and other things. In fact, an epi'd flying 4atk creature does 9 damage. A flying (upped) cestus with your support only does 8.






Anyways, I've had another idea based on the "mine" idea we discussed earlier. It'd be a water parasite that when played, goes to the opponent's side of the field. Whoever owns the card takes X damage each time they play a card.

How much should X be? How much should the parasite cost? I assume X=5 would be the same as neurotoxin, and dunescorp+momentum=4 quanta + duo + 2 cards. This means if I have X=5, the parasite would have to cost 6 :water. Any advice? And how it should function upped?
« Last Edit: July 23, 2012, 04:42:50 am by furballdn »

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg524499#msg524499
« Reply #797 on: July 23, 2012, 05:11:13 am »
If 5 are flying and you have one in your primary hand, your off hand (aka the shield hand) would be unable to assist all 6 weapons.

If they all get an extra attack (weird) then it would be:
Between a -3 and a -0.5 cost reduction for the shield slot. (shield slot value / number of weapons affected)
However if a flying weapon gets an extra attack then it will be buffed with Blessing|Chaos Power. So it is more valuable than a held weapon getting a 2nd attack. Let's estimate a 3 attack weapon would get a +5 cost for an extra attack.

I would try 3 attack 2 :underworld + 1 card +/- 1 quanta.
As for element, if each weapon is getting an extra attack, I would direct you towards Adrenaline.

However: http://elementscommunity.org/forum/index.php/topic,18253.0.html and http://elementscommunity.org/forum/index.php/topic,23405.0.html


Remember: When it comes to weapons, you can check here first: http://elementscommunity.org/forum/index.php/topic,30645
Well thematically, what's to say that 5 crusaders can endow one weapon? There's no clear indication, so just like how the crusaders pass the weapon around or something, the user could also attack with each flying cestus with their free hand each time a flying cestus attacks (like disgaea's team attacks). Attacking twice is also different from adrenaline. Attacking twice makes it feel more like vampire dagger, doubling the effectiveness of buffs and other things. In fact, an epi'd flying 4atk creature does 9 damage. A flying (upped) cestus with your support only does 8.






Anyways, I've had another idea based on the "mine" idea we discussed earlier. It'd be a water parasite that when played, goes to the opponent's side of the field. Whoever owns the card takes X damage each time they play a card.

How much should X be? How much should the parasite cost? I assume X=5 would be the same as neurotoxin, and dunescorp+momentum=4 quanta + duo + 2 cards. This means if I have X=5, the parasite would have to cost 6 :water. Any advice? And how it should function upped?
Endow is the process of copying the enchantment of a magical weapon onto the mundane blade the crusader starts with. It is endowing the blade with the potency of the elemental's weapon.


The cost analysis looks right. Upgraded would have a -2 cost. 6 :water|4 :water
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Offline furballdn

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg524501#msg524501
« Reply #798 on: July 23, 2012, 05:14:49 am »
Maybe the flying cestii are inspired your bravery and lack of shield so they hit twice. I dunno.

If I want to make it more playable (3-5) range, how much should X be lowered to?

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg524502#msg524502
« Reply #799 on: July 23, 2012, 05:15:57 am »
Maybe the flying cestii are inspired your bravery and lack of shield so they hit twice. I dunno.

If I want to make it more playable (3-5) range, how much should X be lowered to?
Try 3 for 4 :water|2 :water.
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Offline furballdn

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg524503#msg524503
« Reply #800 on: July 23, 2012, 05:18:14 am »
Maybe the flying cestii are inspired your bravery and lack of shield so they hit twice. I dunno.

If I want to make it more playable (3-5) range, how much should X be lowered to?
Try 3 for 4 :water|2 :water.
What about 4 :water | 4 :water
but X is 3|5?

Or would that make a way bigger difference than the regular upped of (+2 bonus)?

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg524558#msg524558
« Reply #801 on: July 23, 2012, 12:47:58 pm »
Maybe the flying cestii are inspired your bravery and lack of shield so they hit twice. I dunno.

If I want to make it more playable (3-5) range, how much should X be lowered to?
Try 3 for 4 :water|2 :water.
What about 4 :water | 4 :water
but X is 3|5?

Or would that make a way bigger difference than the regular upped of (+2 bonus)?
That would also work.
PS: The regular upgrade is 1-2 (more cards see a +1 than a +2 but it is close enough to call it a +1.5)
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Offline Drake_XIV

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg524639#msg524639
« Reply #802 on: July 23, 2012, 06:26:02 pm »
Can I get your thoughts on the following ideas, preferably in their respective threads?

Whirlpool | Whirlpool
Quark Burst | Quark Burst
Labyrinth | Labyrinth

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg524690#msg524690
« Reply #803 on: July 23, 2012, 08:48:49 pm »
Can I get your thoughts on the following ideas, preferably in their respective threads?

Whirlpool | Whirlpool
Quark Burst | Quark Burst
Labyrinth | Labyrinth

Whirlpool | Whirlpool
4 :water + 1 card for
Up to once per turn (twice with flooding) you lose 2 :water and your opponent loses up to 2 :rainbow.
2 :water > 2 :rainbow > up to 2 :rainbow

2 :darkness + 1 card for
once per turn (twice when adrenal) you gain up to 1 :darkness and your opponent loses up to 1 :rainbow

Quark Burst | Quark Burst
So a spell that should be reflected causes all targeted spells to not be reflected for that turn? That sounds like targeting an untargetable object.
It is balanced despite its paradoxical effect.

Labyrinth | Labyrinth
I would use a non linear scale to match the non linear hp progression.
Ideally something like 1-3, 4-9, 10+
Might deserve a cost reduction to 5|4.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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blarg: