OldTrees! OldTrees! You didn't comment on my idea here (in fact nobody did). Could I ask what you think of it?
Unupped
3 + 1 card for 3|4 (Cockatrice -1 attack)
3 + 1 card + 1 + duo for 5|4 Immaterial (Immortal -1 cost, +1|+1)
Upped
3 + 1 card for 4|5 (Cockatrice -1 attack)
3 + 1 card + 1 + duo for 6|5 Immaterial (Immortal -1 cost, +1|+1)
Submerge probably should cost .
This is a rare case where duo was the correct mechanical choice. Niether Water nor Life have Attack buffs and Attack buffs have abnormally potent synergy with submerge.
A return question:
"My thoughts: Didn't really like the ambush ability"
Would you elaborate so I may improve?
Hmm. I priced submerge at 1
because 3
+ 1
+ 1 turn for a psuedo immortal 5|4 creature. A 5|4 creature in
should cost between 4-5
, and I would probably gauge psuedo immortality at around one quanta. If looked at this way, it should probably cost around 5-6 quanta, but I thought the fact that a one turn delay and the fact that it required a duo would lower the cost a bit, so I ended up with a final cost of around 4.
As for the ambush idea, I was never really a fan of series, but as for the idea itself, I think the biggest reason I wasn't so attracted towards it was because I really didn't feel any genius innovation like "Ah! I've never thought of it that way before! What a brilliant new idea!" In fact, the ambush ability seems like it'd only be used with fractal, adren, or mitosis. It seems like it was almost created for that purpose, and sort of "tied down" to existing ideas and mechanics as opposed to creating new ideas and combos.