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Offline EmeraldTiger

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg499938#msg499938
« Reply #480 on: May 17, 2012, 12:23:30 pm »
is this possible in ETG?

Name: ?
Element: Time
Cost: ? :time
Type: Spell
Atk|HP:
Ability: Look at the top 3 cards of target player deck and arrange them in any order.
Notes:
Owner of Idea: EmeraldTiger
Art:
Thread: http://elementscommunity.org/forum/index.php/topic,40330.0.html
« Last Edit: May 17, 2012, 03:14:47 pm by EmeraldTiger »
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Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg500017#msg500017
« Reply #481 on: May 17, 2012, 04:11:44 pm »
is this possible in ETG?

Name: ?
Element: Time
Cost: ? :time
Type: Spell
Atk|HP:
Ability: Look at the top 3 cards of target player deck and arrange them in any order.
Notes:
Owner of Idea: EmeraldTiger
Art:
Thread: http://elementscommunity.org/forum/index.php/topic,40330.0.html
It is possible.
The decks are contained in arrays of strings.
Aka the game knows the deck order of the entire deck.
All that would be needed is: Reading the top 3 entries, a GUI, code to rewrite the top 3 entries if the order is changed.

This could delay a draw between 0 and 2 turns. Reverse Time can delay a draw 1 turn. Reverse Time might be too cheap.
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Offline eaglgenes101

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg500735#msg500735
« Reply #482 on: May 19, 2012, 02:57:00 am »
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg500767#msg500767
« Reply #483 on: May 19, 2012, 04:27:48 am »
http://elementscommunity.org/forum/index.php/topic,40392.new.html#new

Do I have a valid point here?

When I went silver grinding several minutes ago, I found a mono-aether deck with SoW. The problem with this deck is that it is difficult to counter. Reflective shields do not do much to this deck, since the player playing the mono-aether can hold back SoW and pierce through said shield. By their nature, immortal creatures are difficult to control. This is especially true when immortals with SoW bypass shields that could kill them. Unlike other decks based on spell damage such as UG decks and firestalls, there are few ways to avoid the wave of spell damage.
 
 I think this does not reflect any overpoweredness of SoW itself, but the lack of effective counters to both spell damage and hard hits of physical damage. I propose that a shield such as Divine Shield | Divine Protection or Dodging | Wild Dodging be added to the game. (These are my card ideas, since I noticed this deficiency before anyone else I know did.) Thank you for reading.
Immaterial the hard to counter defense. Or is it? Let me count the ways (obvious to subtle):
1) CC Shields
2) Blocking Shields [Bone Wall, Hope, Dusk Shield, ...]
3) Healing
4) Denial [Quanta denial, ...]
5) Strong Offense [Lava Golem, ...]
Now Immaterial offenses (normally slow) can get accelerated by gaining Wisdom
6) Reflection post Wisdom
7) Reflection pre Wisdom (lower attack to deal with)
8 8) The one two shield punch. [counter 1or2 then counter 6]

So I do not think there is the problem you think there is. However improved versions of your solution could benefit EtG.
Dusk could make it as likely for a Psion to miss as it is for a Dragon to miss. A spell could protect a target from the next X spells / attacks with no recharge mechanic.
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Offline mildlyfrightenedboy

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg500786#msg500786
« Reply #484 on: May 19, 2012, 05:54:54 am »
Can I get some help with this?
http://elementscommunity.org/forum/index.php/topic,40351.msg500148.html#msg500148

Regarding both the card as shown, and the ideas presented throughout the thread.  Thanks!
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg500974#msg500974
« Reply #485 on: May 19, 2012, 07:42:09 pm »
Can I get some help with this?
http://elementscommunity.org/forum/index.php/topic,40351.msg500148.html#msg500148

Regarding both the card as shown, and the ideas presented throughout the thread.  Thanks!
Gulp. 5|5 Indestructible Momentum creature that fits any type specific combo?
Counters: (This list is short. Very short.)
1) Reverse Time
2) Denial
3) Healing
4) Faster Rush
The skill's value is rather high. I would estimate it as equal to or greater than the attack of the creature. Aka a minimum cost of 9 :earth + 1 card.

Obviously this creature is too powerful and too expensive (power and cost are related) for EtG. The simple modification would be to reduce the reactions and to reduce the magnitude of the reactions. However you know this and have already started.

First thing to drop is Momentum, Immunity to damage and Immunity to Freeze/Delay.
Second thing to drop is the adaptation to your strategy. Mercury and Quicksilver have the unique ability to adapt to the opponent's strategy.
Why not:
Gains +1 attack from each turn it fails to deal damage. (DR, Miss Chance, Sundial, Freeze, Delay)
The first time it would die it is reduced to 0hp instead

Combined this might be worth 5-7 :earth +1card for a 5|5.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Offline mildlyfrightenedboy

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg500990#msg500990
« Reply #486 on: May 19, 2012, 08:15:22 pm »

Why not:
Gains +1 attack from each turn it fails to deal damage. (DR, Miss Chance, Sundial, Freeze, Delay)
The first time it would die it is reduced to 0hp instead

Combined this might be worth 5-7 :earth +1card for a 5|5.

I like that idea.  What if I made the card gain 1 ATK per missed attack, plus it can adapt one time for the first trigger on the list to occur?
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg501030#msg501030
« Reply #487 on: May 19, 2012, 09:46:08 pm »

Why not:
Gains +1 attack from each turn it fails to deal damage. (DR, Miss Chance, Sundial, Freeze, Delay)
The first time it would die it is reduced to 0hp instead

Combined this might be worth 5-7 :earth +1card for a 5|5.

I like that idea.  What if I made the card gain 1 ATK per missed attack, plus it can adapt one time for the first trigger on the list to occur?
That list has some rather, ridiculous, reactions. I would first make all the reactions of equal value and then estimate from there.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Offline mildlyfrightenedboy

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg501056#msg501056
« Reply #488 on: May 19, 2012, 10:50:49 pm »

Why not:
Gains +1 attack from each turn it fails to deal damage. (DR, Miss Chance, Sundial, Freeze, Delay)
The first time it would die it is reduced to 0hp instead

Combined this might be worth 5-7 :earth +1card for a 5|5.

I like that idea.  What if I made the card gain 1 ATK per missed attack, plus it can adapt one time for the first trigger on the list to occur?
That list has some rather, ridiculous, reactions. I would first make all the reactions of equal value and then estimate from there.

Sounds good.
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

Offline EmeraldTiger

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg501392#msg501392
« Reply #489 on: May 20, 2012, 04:15:00 pm »
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Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg501425#msg501425
« Reply #490 on: May 20, 2012, 05:24:09 pm »
Thoughts http://elementscommunity.org/forum/index.php/topic,40424.0.html
A creature with
"Use 1 :earth  to absorb 3 damage."

It provides a lot of protection from damaging CC for a fair price.

Rage would give +5|0 for 3 :fire +2 :earth +1card (fair price)

Gravity Pull would create an Earthen Dissipation Shield
X :earth + 2 :gravity + 2 cards > 3 :entropy + Shield + 1 card
X+3 :underworld + 2 cards > 6 :underworld + 1 card
X :underworld + 1 card > 3 :underworld
3 :earth + 1card should be fine for the 3/2 | 3/4 stats.

The name should probably be replaced.
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Offline OTL

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg502095#msg502095
« Reply #491 on: May 22, 2012, 12:46:43 am »

 

blarg: