Can you check the balance of the cards currently in the Mind series?
(http://elementscommunity.org/forum/index.php/topic,37400.0.html )
8 is too many to judge at once.
Insight: A skill only mutation that makes the activation cost Light
Can have the ability Hatch, Freeze, Burrow, Destroy, Steal, Dive, Heal, Momentum, Paradox, Lycanthropy, Scavenger, Infection, Gravity Pull, Devour, Mutation, Growth, Ablaze, Poison, Deja Vu, Immaterial, Endow, Guard, or Mitosis.
Why Light rather than Entropy?
I guessed at dividing these skills into categories based on relative value.
2cu Hatch, Burrow, Dive, Heal, Momentum, Paradox, Scavenger, Infection, Gravity Pull
3cu Freeze, Lycanthropy, Devour, Mutation, Growth, Ablaze, Poison
4cu Destroy, Steal, Deja Vu, Immaterial, Endow, Guard, or Mitosis.
68/23 ~= 3cu ~= 2
+1card ~= 2
+1card.
Amnesia: Target card becomes invisible to opponent for a turn
Fits Darkness
Amnesia seems to be about right but it is hard to judge.
Infestation: Poison opponent and they may draw malignant cells
Infestation needs playtesting to see how powerful the effect (Adding 1|3 cells to the deck.) is or is not.
As it currently stands, the upgraded is paying +3
compared to deadly poison. That should be used to determine what the average number of dead draws per turn should be set at.
2 -> 3 poison had a cost increase. 1-> 3 would have a cost increase of ~3.5
Enthusiasm: The target creature uses its skill as many times as it can at increased cost.
The increased cost can be adjusted to balance the card. It is in a category of cards (Fractal, Skyblitz, Recursion above) that need to be tested to judge precisely.
Discipline: All creatures gain -1|+1. Removes invisibility.
Why Water?
Value of all enemy creatures getting -1 is roughly equal to regeneration of equal magnitude. Purify gives a target regeneration 2 and cures poison for 2
+ 1 card. Shard of Gratitude has a similar cost (5 for 5
+ Life mark + 1card ~= 2
+ Life mark + 1card). It seems that Regeneration is priced close to the Regeneration gained. If there are 5 creatures affected on average, that would act like Regeneration 5 which would cost about 3
+ 1 card.