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Offline waterzx

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg453469#msg453469
« Reply #252 on: January 27, 2012, 03:37:49 pm »
Trying to make series called Vortex for at least 6 elements, wanna get some comments before start making the cards

Main idea for Vortexes :

Spatial Vortex / Dimensional Vortex, creature (0|3)
Move on opponent field randomly. Kill any creature on its path

Temporal Vortex / Eternal Vortex, permanent
Reshuffle cards in hand and deck.
 :time reverse time
Last one turn only

Energy Vortex / Power Vortex, permanent
Alternately absorb 5 random quanta from opponent and return 5 random quanta to you

Gravity Vortex / Cosmic Vortex, permanent
Creature loses 2 hp each turn until it dies, one by one. Start with the lightest one

Soul Vortex / Death Vortex, creature ( 0|1)
Death of any creature adds 4 counter. Deals damage(=counter) when it dies

Spirit Vortex / Life Vortex, creature ( 0|1)
Casting any creature adds 4 counter. Heals you(amount =counter) when it dies

Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg453519#msg453519
« Reply #253 on: January 27, 2012, 06:50:04 pm »
Trying to make series called Vortex for at least 6 elements, wanna get some comments before start making the cards

Main idea for Vortexes :

Spatial Vortex / Dimensional Vortex, creature (0|3)
Move on opponent field randomly. Kill any creature on its path

Temporal Vortex / Eternal Vortex, permanent
Reshuffle cards in hand and deck.
 :time reverse time
Last one turn only

Energy Vortex / Power Vortex, permanent
Alternately absorb 5 random quanta from opponent and return 5 random quanta to you

Gravity Vortex / Cosmic Vortex, permanent
Creature loses 2 hp each turn until it dies, one by one. Start with the lightest one

Soul Vortex / Death Vortex, creature ( 0|1)
Death of any creature adds 4 counter. Deals damage(=counter) when it dies

Spirit Vortex / Life Vortex, creature ( 0|1)
Casting any creature adds 4 counter. Heals you(amount =counter) when it dies
There are a few types of series. There are Set series that act as a suggestion to add that set of cards. (Set series have problems fitting into the polls) There are Mechanical series where each card is a different take on a new mechanic. Finally there are Theme series where each card fits within a theme. You are obviously going for a Theme series.

Your theme is Vortex.
Quote from: wiki
A vortex (plural: vortices) is a spinning, often turbulent, flow of
So each card should have a connection between name, art and mechanic that centers around what is flowing.

 :aether
Spatial Vortex (space) and a moving creature does not connect. Either space is flowing or the creature is flowing.
Would the mechanic work better as a creature or as a terrain effect like Flooding?

 :time
Temporal Vortex (time) and shuffling cards. These do connect as it is reordering the order you drew your cards giving you some future cards instead of some past cards.
By 'reverse time' did you mean 'reverse time target creature' or 'reverse time this permanent'? The first seems implied but the design looks like you meant the second. Obviously the second has an antideckout ability that should be considered when balancing.

 :darkness?
Energy Vortex and flowing quanta. The flow of energy ( :rainbow) is not spinning. It is more like a river than a vortex.

 :gravity
Gravity Vortex (gravity?) and ??
Gravity is the last element I would expect to see a vortex. Vortices tend to be turbulent, chaotic, and disordering things.
The gravitational force does not seem like something that could flow.
The mechanic does not seem to have anything to do with a vortex.

 :death
Soul Vortex (souls) and death triggers. This connection makes sense. The vortex of souls is contained inside the fragile (1 infection) creature
Poison and fewer counters might fit better. Then again, it might not. Consider both equally.

 :life
Spirit Vortex (lifeforce) and creature generation. This connection does not makes sense. How can the lifeforce of the new creature be in the creature and in the vortex creature?
Life has Feral bond, Heal, Druidic Staff and Shard of Gratitude. It might be set for healing.
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Offline waterzx

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg453893#msg453893
« Reply #254 on: January 28, 2012, 01:20:15 pm »
Sorry if I bother you. Since I am new to card creation, I do need a lot of information and comments

What do you think about these ?

Dimensional Rift / Dimensional Vortex
http://elementscommunity.org/forum/index.php/topic,36092.0.html

Time River / Eternal Waves
http://elementscommunity.org/forum/index.php/topic,36080.0.html

The Forgotten / The Non-existed
http://elementscommunity.org/forum/index.php/topic,36081.0.html

Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg453954#msg453954
« Reply #255 on: January 28, 2012, 05:05:25 pm »
Sorry if I bother you. Since I am new to card creation, I do need a lot of information and comments

What do you think about these ?

Dimensional Rift / Dimensional Vortex
http://elementscommunity.org/forum/index.php/topic,36092.0.html

Time River / Eternal Waves
http://elementscommunity.org/forum/index.php/topic,36080.0.html

The Forgotten / The Non-existed
http://elementscommunity.org/forum/index.php/topic,36081.0.html
Spatial Rift / Dimensional Rift
This disables a creature slot per turn (killing any creature in it) and is balanced by a cumulative upkeep cost.
I am unsure if it is balanced but the cumulative upkeep cost does its part in making the card able to be balanced. Playtesting would reveal the correct cost.

Time River / Eternal Waves
Has 2 reliable effects:
Your Basilisk Bloods don't delay your creatures and your creatures are immune to Reverse Time.
You can pay 2 :time + 1 card + 1 turn wait + 2 :time = 6 to give both yourself and your opponent a mulligan.

The first effect makes some interesting trios with Rage or Devour. Alternatively it can be a  :earth :time duo that is immune to most CC.
The second effect is not worth the cost. In general the automulligan is sufficient.

The Forgotten / The Non-existed
It is a 4|3-x / 5|3-x for 6 :time + 1 card that requires 2 CC to kill.
(X= :time quanta at time of casting / 10 rounded down)
Alternatively if you do have 30+ :time then it is a Ghost of the Past for 6 :time|6 :time which is only a -1 cost reduction upgraded.

No one will ever use only 1 CC on this creature unless it gets a buff/debuff. It is detrimental for the opponent to do so and to expensive for you to do so.
The reducing hp based on  :time seems unnecessary.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Offline waterzx

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg454617#msg454617
« Reply #256 on: January 30, 2012, 03:01:49 am »
Probably my two last cards. (won't have the time to make cards soon)

What do you think ?

http://elementscommunity.org/forum/index.php/topic,36111.0.html

http://elementscommunity.org/forum/index.php/topic,36134.0.html

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg454635#msg454635
« Reply #257 on: January 30, 2012, 03:53:44 am »
Probably my two last cards. (won't have the time to make cards soon)

What do you think ?

http://elementscommunity.org/forum/index.php/topic,36111.0.html

http://elementscommunity.org/forum/index.php/topic,36134.0.html
Echo of Time / Echoes of Time
"Both players do not draw cards from decks in the next turn. They get their last-drawn cards again."

This can prevent either player from decking out or drawing a different card for 2 :time + 1 card per turn. This probably is balanced but I am not sure about the severity of the effect.

Outside of this usage it can be used to gain an additional copy of a card and waste your opponent's draw for 2 :time+2cards. Again this is probably balanced.



Energy Dice / Killer Dice
" :entropy: Gamble. Opponent draws a card. If spell, deal 15 damage. If creature, discard that card.If permanent,you get 15 damage"

Creatures are more common than spells or permanents. Hence this card would average out to be reducing the opponent's deck size by 1 but have a 50% chance of giving the opponent an extra card in their hand. These probabilities can be altered by using Reverse Time or Mindgate. Alternatively regeneration can be used to make the damage portion in your favor.

It is probably balanced but playtesting would be required.

"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Offline waterzx

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg454647#msg454647
« Reply #258 on: January 30, 2012, 04:45:01 am »

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg454654#msg454654
« Reply #259 on: January 30, 2012, 05:12:46 am »
My last card, truly

http://elementscommunity.org/forum/index.php/topic,36139.0.html
Typically authors only work on a few ideas at a time so they can polish each idea beyond "good" to reach perfection.

Illusionist
"The next card you draw will match your mark if possible"

Does the effect fit Darkness? If so, How? If not, what element would fit better?

Normally 4|3 stats are worth 3 :underworld + 1 card. The ability probably justifies an increase in cost.

Is there a better mechanic for identifying the card drawn? Magnetic Tracer used "Target card as it's means of selecting."


Magician
Cards in hands of both players are exchanged for one turn.

Normally upgraded 4|2 stats are worth 2 :underworld + 1 card. The ability might justifiy an increase in cost.

A rainbow deck would be able to steal all the cards in the opponent's hand and only lose 0-2 cards in exchange.
As you noted Magician + Nightmare = Fractal. You will need the cost of using Magician to equal the difference in the cost between Nightmare and Fractal.
The Magician + Fractal + Ghost of the Past is a combo to watch.


Last thought: Are these the same card? Or are they too different from each other?
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Offline EmeraldTiger

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Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg455009#msg455009
« Reply #261 on: January 30, 2012, 11:02:06 pm »
thoughts? http://elementscommunity.org/forum/index.php/topic,36175.0.html

Reference: http://thesaurus.com/browse/serendipity?__utma=1.441075848.1324007426.1324007426.1327956713.2&__utmb=1.2.9.1327956713&__utmc=1&__utmx=-&__utmz=1.1327956713.2.2.utmcsr=google
:time/ :entropy Duo permanent that generates a random card in your hand.
I fear this is too random for both thematic and mechanical reasons:

Mech: Shard of Serendipity is a cheap Other card (geared towards Rainbows) that generates 3 random cards in your hand. The quantity reduces the randomness and the low cost reduces the resource gamble.
Thematic: I typically divide the elements into 3 categories:  :entropy, :gravity, the rest. Each category lies in a difference place on a continuum of randomness. The magnitude of this card's randomness seems more like the influence of Mono Entropy not of a Entropy/X duo.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg455011#msg455011
« Reply #262 on: January 30, 2012, 11:11:04 pm »
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Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg455019#msg455019
« Reply #263 on: January 30, 2012, 11:29:59 pm »
better or worse http://elementscommunity.org/forum/index.php/topic,36170.msg486094#msg486094
Worse: If you were referring to the blank card or to Poker Alho's suggestion
Obviously blank is worse.
Poker Alho's suggestion is merely a malfunctioning Hourglass.

I have already commented on Mathematistic's suggestion.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

 

blarg: