Trying to make series called Vortex for at least 6 elements, wanna get some comments before start making the cards
Main idea for Vortexes :
Spatial Vortex / Dimensional Vortex, creature (0|3)
Move on opponent field randomly. Kill any creature on its path
Temporal Vortex / Eternal Vortex, permanent
Reshuffle cards in hand and deck.
reverse time
Last one turn only
Energy Vortex / Power Vortex, permanent
Alternately absorb 5 random quanta from opponent and return 5 random quanta to you
Gravity Vortex / Cosmic Vortex, permanent
Creature loses 2 hp each turn until it dies, one by one. Start with the lightest one
Soul Vortex / Death Vortex, creature ( 0|1)
Death of any creature adds 4 counter. Deals damage(=counter) when it dies
Spirit Vortex / Life Vortex, creature ( 0|1)
Casting any creature adds 4 counter. Heals you(amount =counter) when it dies
There are a few types of series. There are Set series that act as a suggestion to add that set of cards. (Set series have problems fitting into the polls) There are Mechanical series where each card is a different take on a new mechanic. Finally there are Theme series where each card fits within a theme. You are obviously going for a Theme series.
Your theme is Vortex.
A vortex (plural: vortices) is a spinning, often turbulent, flow of
So each card should have a connection between name, art and mechanic that centers around what is flowing.
Spatial Vortex (space) and a moving creature does not connect. Either space is flowing or the creature is flowing.
Would the mechanic work better as a creature or as a terrain effect like Flooding?
Temporal Vortex (time) and shuffling cards. These do connect as it is reordering the order you drew your cards giving you some future cards instead of some past cards.
By 'reverse time' did you mean 'reverse time target creature' or 'reverse time this permanent'? The first seems implied but the design looks like you meant the second. Obviously the second has an antideckout ability that should be considered when balancing.
?
Energy Vortex and flowing quanta. The flow of energy (
) is not spinning. It is more like a river than a vortex.
Gravity Vortex (gravity?) and ??
Gravity is the last element I would expect to see a vortex. Vortices tend to be turbulent, chaotic, and disordering things.
The gravitational force does not seem like something that could flow.
The mechanic does not seem to have anything to do with a vortex.
Soul Vortex (souls) and death triggers. This connection makes sense. The vortex of souls is contained inside the fragile (1 infection) creature
Poison and fewer counters might fit better. Then again, it might not. Consider both equally.
Spirit Vortex (lifeforce) and creature generation. This connection does not makes sense. How can the lifeforce of the new creature be in the creature and in the vortex creature?
Life has Feral bond, Heal, Druidic Staff and Shard of Gratitude. It might be set for healing.