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Offline Dm

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Re: Zombie0's FG farming deck, feedback please :D https://elementscommunity.org/forum/index.php?topic=16224.msg212761#msg212761
« Reply #96 on: November 29, 2010, 08:35:45 pm »
Yeah, but this deck is designed to draw with three hourglasses max, the other ones are for plain PC. I agree that 9 is over kill, but having 13-15 may lead to bad draws. A good number would be between 16-18, and 19 will give moar quanta, so yeah.

Offline xdude

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Re: Zombie0's FG farming deck, feedback please :D https://elementscommunity.org/forum/index.php?topic=16224.msg212764#msg212764
« Reply #97 on: November 29, 2010, 08:38:18 pm »
Yeah, but this deck is designed to draw with three hourglasses max, the other ones are for plain PC. I agree that 9 is over kill, but having 13-15 may lead to bad draws. A good number would be between 16-18, and 19 will give moar quanta, so yeah.
I doubt any of those decks are designed to draw with 4+ HG's every given turn.
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Offline Dm

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Re: Zombie0's FG farming deck, feedback please :D https://elementscommunity.org/forum/index.php?topic=16224.msg212805#msg212805
« Reply #98 on: November 29, 2010, 09:19:11 pm »
Can haz moar draws is. "Moar", "Draws", "Can haz" It's clear it is made to draw out as quick as possible to steam roll the FG. About half of the hourglasses, here, are for protection to permafrost, SoG's, between others.

Offline zombie0Topic starter

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Re: Zombie0's FG farming deck, feedback please :D https://elementscommunity.org/forum/index.php?topic=16224.msg212824#msg212824
« Reply #99 on: November 29, 2010, 09:31:49 pm »
theres nothing wrong with the deck you are referring to.  earlier i gave credit to other decks and the players that create them.

you dont seem to understand the point here.  testing a deck with a certain theme and size will produce different results.  if you have personally tested THIS deck with the changes you suggest, please enlighten us.  mentioning a deck thats 20% smaller, uses 5 unique card ideas, and has gone through multiple mutations of itself...is the basis for influencing tower/quantum choice in this deck?  i fail to see the relationship.

if you pointed out that the other deck avoids ALL cards above 5 cost besides antimatter (which must be considered really important), that is valuable to consider.  just saying "remove towers and deck will be better" doesnt realize why that deck can scrape by with low towers and this one cant

this deck isnt trying to get 4 hourglasses at once.  its trying to push one or two through to create an equality/card advantage that can translate into survival, recovery, and winning (even EM wins).

to clarify, this deck wins quite a bit.  id even tout it as 50%, with win and loss streaks averaged out.  its got issues, but thats why we are here in deck help

crazy deck update -
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Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

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Re: Zombie0's FG farming deck, feedback please :D https://elementscommunity.org/forum/index.php?topic=16224.msg212918#msg212918
« Reply #100 on: November 29, 2010, 10:47:21 pm »
Don't you ditch xdude's advice like that zombie, not only he is a renowned EtG player (as you can deduce from the fact that he is a War Master), but his advice is probably right. I used to run a rainbow deck for FGs, and even though it was almost fully unupped, 17 pillars were enough to get a 46 cards deck running. You might probably take out some of them without noticing any palpable change in your quanta production.

Offline Dm

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Re: Zombie0's FG farming deck, feedback please :D https://elementscommunity.org/forum/index.php?topic=16224.msg212925#msg212925
« Reply #101 on: November 29, 2010, 10:50:50 pm »
I think that lowering by 1 or 2 towers max would be okay, but SNovas would most likely slow this deck, as it is meant to have moar quanta. If you don't play the SNova early, it has no decent use later on.

Offline zombie0Topic starter

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Re: Zombie0's FG farming deck, feedback please :D https://elementscommunity.org/forum/index.php?topic=16224.msg213268#msg213268
« Reply #102 on: November 30, 2010, 03:27:32 am »
Don't you ditch xdude's advice like that zombie, not only he is a renowned EtG player (as you can deduce from the fact that he is a War Master), but his advice is probably right. I used to run a rainbow deck for FGs, and even though it was almost fully unupped, 17 pillars were enough to get a 46 cards deck running. You might probably take out some of them without noticing any palpable change in your quanta production.
no falcon.  that deck avoids all the expensive cards because it knows it can only reach 5 quantum/color consistently before it loses.  mine includes higher quantum cards, which both adds advantages and disadvantages.  this isnt a deck vs deck comparison thread, its a discovery process for me and anyone who finds it interesting for this style of deck.

if youd like to make the suggestion that player decks need to include cards equal to or less than 5 quantum in order to not card disadvantage themselves too much...thats a really good point, and i appreciate it

gotta go, will feedback more later :D


the new setup is absolutely crushing face.  the redundancy of shields is way more consistent.  heres the FG breakdown

Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

Offline zombie0Topic starter

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Re: Zombie0's FG farming deck, feedback please :D https://elementscommunity.org/forum/index.php?topic=16224.msg213747#msg213747
« Reply #103 on: November 30, 2010, 06:41:03 pm »
Some cold, hard numbers

    * Chaos Lord - 1 loss
    * Dark Matter - 1 loss
    * Decay - 1 win
    * Destiny -
    * Divine Glory - 4 loss.  spam more explosions, please
    * Dream Catcher - 1 EM

    * Elidnis -
    * Eternal Phoenix - 1 loss.  spam more explosions, please
    * Ferox -
    * Fire Queen - 3 loss 1 EM (one tower AGAIN?!?)
    * Gemini - 1 loss 2 win 2 EM
    * Graviton - 1 EM win

    * Hermes - 3 loss.  spam more explosions, please
    * Incarnate - 1 loss 1 win 1 EM (1 tower.  do i need MORE?!?)
    * Miracle - 1 EM
    * Morte - 1 loss 1 win
    * Neptune -
    * Obliterator - 4 loss 1 win.  (2nd turn pulv, 3rd turn chanted.  got outplayed i guess...)

    * Octane - 2 loss
    * Osiris - 2 EM
    * Paradox - 1 win
    * Rainbow - i won!  i won!  1 loss 1 win (decked him out...whatever ill take it!)
    * Scorpio -
    * Seism - 2 loss

a few stupid losses.  one definitely my fault.  will update soon  ;)
Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

Offline Dm

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Re: Zombie0's FG farming deck, feedback please :D https://elementscommunity.org/forum/index.php?topic=16224.msg213835#msg213835
« Reply #104 on: November 30, 2010, 08:46:07 pm »
..."  * Obliterator - 3 loss 1 win.  pulvy wrecks my face"...

Steal? =P

Offline omegareaper7

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Re: Zombie0's FG farming deck, feedback please :D https://elementscommunity.org/forum/index.php?topic=16224.msg213885#msg213885
« Reply #105 on: November 30, 2010, 09:55:24 pm »
..."  * Obliterator - 3 loss 1 win.  pulvy wrecks my face"...

Steal? =P
PA's pulvy, i think he means  ::)
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Offline zombie0Topic starter

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Re: Zombie0's FG farming deck, feedback please :D https://elementscommunity.org/forum/index.php?topic=16224.msg214111#msg214111
« Reply #106 on: December 01, 2010, 03:00:35 am »
sometimes PA, sometimes not.  meanwhile getting beaten down by 10/12 or 11/13 dragons :(
Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

Offline zombie0Topic starter

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Re: Zombie0's FG farming deck, feedback please :D https://elementscommunity.org/forum/index.php?topic=16224.msg214438#msg214438
« Reply #107 on: December 01, 2010, 04:47:15 pm »
ok, the deck is misbehaving, and also behaving exactly like it should.  explosion decks rock it, pulvy rocks it.  nothing new there.

time for some adjusting

the massive shield plan works, but doesnt.  no shield by itself wins the game, except jade versus decay.  THAT one does  :P

i want protect artifact against some, pulvy/steal against others, and not drawing one silly tower against others  ::) really...2 games in a row really?

i suppose the question is, do i NEED shields?  its sure a nice fuzzy feeling, but swarms are outrushing me, and everyone else has momentum or fatties.

the one hero shield is bone shield.  that shield soaks tons of damage from everyone for relative cheap.  wish there were more good middle quantum shields (i guess phase shield counts, but i dont use it)

so, here we go.

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Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

 

anything
blarg: