Elements the Game Forum - Free Online Fantasy Card Game

Deck Ideas => Deck Help => Topic started by: zombie0 on November 23, 2010, 03:58:47 pm

Title: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on November 23, 2010, 03:58:47 pm
-EDIT-  CURRENT DECK LOOKS LIKE THIS.  SPOILERS UNDER IT SHOW HOW THE DECK HAS EVOLVED  :)

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original deck
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FG farming deck, shooting for the best win % against everyone, decent % of EM

heres the deck im running lately.  really fun, tends to bog down the flash player when i get on a roll.  fishing for some feedback.  if anyone's got a blindingly obvious idea that im too derp to realize, please tell me!

thanks!

 - edit, moved original deck to list above to cleanup original post :)


few comments about it so far.

usually jade is good enough, sometimes permafrost is better.

vampire dagger is a shard with some damage against most FGs.  annoying when stolen, but not game over like a pulvy

i love pulvy, but not missing it much honestly.  whenever the FG cant explode/steal it, they are beating my face in with creatures instead.  only FG thats insanely harder is rainbow, and that fool can usually win anyways.  my strategy revolves more around super oty and druid/afla spam (not great, but my deck isnt stacked against rainbow)
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Ekki on November 23, 2010, 04:01:43 pm
Isn't that too much quantum towers? O.o
It may tend to bad draws, don't it?
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Falcon4415 on November 23, 2010, 04:02:23 pm
You could exchange some of those hourglasses for some PC, they seem too many for me.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on November 23, 2010, 04:11:43 pm
what is this PC you speak of?  i want some!
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on November 23, 2010, 04:17:53 pm
by running the time version, i have massive card draws, and massive quantum.  the trick seems to be keeping the deck small enough to not lose before that kicks in.  definitely aware that drawing extra towers when i need "action" cards is awful, but anything less than 3 towers on opening hand is trouble too.  hmmmmmmm...........  more feedback please!
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Falcon4415 on November 23, 2010, 04:26:47 pm
I'd replace 1-3 Hourglasses with some of these:
-Eternity to avoid deckout, as you list that as a problem
-Steal, self explanatory
-Pulverizer, reusable PC
-Protect Artifact, for your weapon/tower stack/SoG/Hourglass. Flexible
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Ekki on November 23, 2010, 04:36:31 pm
I'd replace 1-3 Hourglasses with some of these:
-Eternity to avoid deckout, as you list that as a problem
-Steal, self explanatory
-Pulverizer, reusable PC
-Protect Artifact, for your weapon/tower stack/SoG/Hourglass. Flexible
You may not want to replace nor take off the hourglasses...
The deck has 44 cards, so I guess it needs AT LEAST 4 hourglasses, and personally I'd rather prefer 6

In big decks you shouldn't add cards with similar uses, like steal and pulvy, because it'd make it too huge... Maybe the eternity and PA will be needed, since the huge amount of card draws would make it more neccesary...
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on November 23, 2010, 04:41:19 pm
ohhhh  Permanent Control!  PC doh!

well, what permanents are actually a problem?  pulvy and fire shield and rainbow stealing my hourglasses

oblit can enchant artifact, so can hermes.  theres no defense to that.  steals would help most vs rainbow, but i dislike them in every other matchup as they are unnecessary and possibly even dead in my hand


deckout is never a problem.  mutants give the deck 100 damage/turn potential consistently.  steal/destroy is common on mutants too

protect and me have a bad history.  every time hes in my hand, i wish he was something else.  every time i need him, hes not.  every time it actually works, i end up losing anyways due to lack of useful cards to not die. =\





Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on November 23, 2010, 04:42:07 pm
what i meant by "not lose before that kicks in" is getting outrushed, not decking out.  sorry for the confusion  :-[
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Falcon4415 on November 23, 2010, 05:24:40 pm
I meant that those are the main options, not that you should add all of them :D
I'd reccomend you to follow Krathos' advice, he probably knows more than me in this topic, but as far as I know having a Pulvy on the field can be gamechanging against, at least, Chaos Lord, Elidnis, Ferox, Seism, Miracle and Paradox. There's probably more, but against these a pulverizer changes a loss/long struggle into instawin.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: omegareaper7 on November 23, 2010, 05:53:50 pm
minus 3 towers, you don't need 18, 15 is sufficient even if you happen to make it a tad bigger
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on November 23, 2010, 06:22:07 pm
I meant that those are the main options, not that you should add all of them :D
I'd reccomend you to follow Krathos' advice, he probably knows more than me in this topic, but as far as I know having a Pulvy on the field can be gamechanging against, at least, Chaos Lord, Elidnis, Ferox, Seism, Miracle and Paradox. There's probably more, but against these a pulverizer changes a loss/long struggle into instawin.
how does pulvy help against these foes?

chaos lord loses unless he mutate/TU some awesome creatures
miracle wins if he dragon rushes.  tower sniping with precious earth quantum not reliable
ferox wins if he creature rushes (aka dragon rush)
seism nukes my pillars, but doesnt actually use his pulvy ability, creature rush and quantum harass
paradox loses to me.  can be problem if no shield and weak lifegain   -edit-  karma isnt a nice guy.  paradox just pummeled me with 3 19/19 rays of light =\

the assumption is that i need 3 pillars in my opening 8 or the deck chokes.  thats ~ .375, or almost 40% of my stuff needs to be pillar.  half of 44 is 22, and another 10% is 4.4 less.  viola!  17-18 pillars.


did that add up?  might be troll math, please check!  is my assumption stupid?   that needs feedback too.  thanks everyone so far!
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Falcon4415 on November 23, 2010, 07:57:47 pm
-Chaos Lord: kill his shield (with over 200 quanta doing that might be a good idea).
-Elidnis, FFQ and Ferox: didn't notice how you don't have any stall cards. If you did, killing their bonds ensures a faster killing.
-Seism: killing its shield gives you a +3 attack/creature. He won't protect it if it has a pulvy on the field.
-Miracle: destroying its light pillars disables Miracle (the spell).
-Paradox: leaving it without extra drawing makes it easier.

Once you get an Oty out, you won't be needing any more gravity quanta, so you are pretty much safe to use the Pulvy.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on November 23, 2010, 08:21:51 pm
good points.   :)    still suspect pulvy is overrated versus FGs, that it is only a "win-more" and can be lived without

had a (?)brilliant idea.  deck looks like this now

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reasoning?  i can quint an oty, then eat the second creature for the aflatoxin.  unless they can rewind, they might even kill it for me.  also, if oty eats them, i get another cell that turn (yay, bonus cell).  hopefully this solves my issues with getting rushed so often. 
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on November 23, 2010, 08:23:38 pm
A steal or two for steal fighting for the Vamp Stiletto is awesome. Always. A eternity for not decking out, and maybe another elf. Boneyard would increase the number of eatable critters and bonewall would go well with it, too.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Ekki on November 23, 2010, 08:55:05 pm
I wonder if you'll be able to play soo many otys... I'd personally prefer a pulvy and an eternity instead of 2 of them, also a boneyard (unupped)-bone wall combo would be great, but you should have to take out the jade shield and the permafrost, or you risk making your deck too big  :-\

BTW, if you somehow choose to add pulvy and eternity, you should take out the vamp dagger, or change it with... Dunno, maybe, just maybe, steal :D
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on November 24, 2010, 02:00:06 am
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current build

pros - fire storm helps versus spammy gods

cons - dead card versus high defense / un-targetable creature FGs


really really trying to avoid the "skip this FG, farm this FG".  fire storm is a step in the wrong direction, but not sure what to replace with


steal is a decent card, but its honestly overkill in almost every scenario.  what this deck loses to, steal doesnt fix.  pulv doesnt fix.  not saying lifesteal weapon fixes, but in most scenarios its solid damage that has a lower priority than shards, but heals more

every time i slap down an early eternity, it doesnt fix my problems.  bouncing the dragon thats handing me my a$$...it comes right back =\
making the deck big and redundant enough to not lose if singular important cards are hiding at the bottom DOES smell like inefficiency.  so does adding an expensive late-game bailout card

:(   i know theres some combo or idea thats missing.  just seems barely out of mind right now



-edit-  can you link what the deck would look like with the bonewall/boneshield idea included?  it sounds crazy death quantum intensive, but maybe its a superior idea?   thanks
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Ekki on November 24, 2010, 02:14:52 am
Err, too much fire quanta usage, and entropy too...
Eternity is stall, since you can rewind a 21/21 dragon/deja Vu/Pegasi and screw like 5 miracles, plus the fact that your opponent will have to play it again and lose a draw... It's better that what you think :D

One fire storm generally is enough, since you shouldn't kill a 12/12 dragon with fire storms, it's not quanta efficient...
If you want, you could take out 2 druids and add antimatter, and maybe also a Firefly Queen (creatures for oty, fire quanta or light if unupped, and good way to redirect CC), since you don't have any air quanta usage...

Sidenote: Try to choose elements you have a low usage if you need some specific effect and have more than one choice... For example if you want somehow PC, you could choose pulvy, deflagration, steal or Butterfly Effect/Mutations, but you should choose the ones that use the least used element's quanta :D
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on November 24, 2010, 11:50:26 am
Eternity helps not only with deckout, but with people like Destiny (Oh the chaos powers!), Paradox (Blessed dejavu's [is it her, anyway?]) etc.

3 firestorms is pretty crazy, 2 is okay.it works great with gods like eternal phoenix

No, there won't be crazy usage of death quantum =P

It would be like this, the deck you posted, - 3 quantum towers ( Seriously, 20?) +2 boneyard +1 bonewall, or if you want 2 bonewalls, -1 electrum hourglass +1 bonewall again. You have 6 electrum hourglass, So aren't you high on time quantum?
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on November 24, 2010, 03:26:29 pm
had a (hopefully) brilliant idea!!!

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the ability to lockdown anything, then transition into aflatoxin fodder makes octopus great :)   permafrost is amazing, but both concepts cant exist due to quantum.  testing this strategy, hoping for the best


some games, eternity would be useful.  if the deck can survive long enough consistently, thats the next improvement

i dont like 3 fallen druids, but the deck has no bite without massive mutates.  every time i cut down to 2, the deck feels a lot weaker =\

since deck isnt :entropy, it needs stronger pillar base.  i lose more to lack of quantum than any other reason.

yeah, deck is evolving constantly, but hey!  its a mutate deck.  of course!
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Ekki on November 24, 2010, 05:29:11 pm
Interesting twist... But you still have 4 elements you aren't using ( :air :earth :fire and :light) and  :darkness that you are under-using, and with 20 quantum towers that's A LOT of quanta just to be ignored... Miracle, lava golems, rain of fire, Firefly queen, pulvy are good options, among others like PA or steal... Just remember, try to have always less than 50 cards.

It would be like this, the deck you posted, - 3 quantum towers ( Seriously, 20?) +2 boneyard +1 bonewall, or if you want 2 bonewalls, -1 electrum hourglass +1 bonewall again. You have 6 electrum hourglass, So aren't you high on time quantum?
2 boneyards is too much, and he has already put aflatoxin, so I wonder what'd be the right thing...
He has the mark of time, and with 20 quantum towers the objective should be put out just 2 or 3 to speed up draws, and the rest as a way to protect the rest of the permanents :D (you don't need PA now that I think of it)
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on November 24, 2010, 06:22:33 pm
:air - Firefly Queen. It just works.
:fire - RoF, or deflags. (Empathic bonds?)
:darkness - Steal, but he doesn't want to.
:light - Hmm.. maybe... or maybe.. or.. Nah.


If he doesn't want 2 of each, 1 of each would be okay. They are combo helpers, so yeah. =P Don't really need them, but they help.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Ekki on November 24, 2010, 06:35:12 pm
You forgot earth, pulvy is a great reusable PC, even though it might not be useful in this deck... Well, if you don't try, you don't know :D
Also rage potion could be of use... Never seen it in an otyugh-druid rainbow, but it can be of use, since Rain of Fire (RoF from now on :P) is more useful in boneyard-bonewall combos... Anyway, I guess you'll need a bit more of stalling, but I dunno what can be done... Maybe titanium shield (I've never seen it in a rainbow), since 3 defense is something not to laugh at
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on November 24, 2010, 06:41:50 pm
You forgot earth, pulvy is a great reusable PC, even though it might not be useful in this deck... Well, if you don't try, you don't know :D
Also rage potion could be of use... Never seen it in an otyugh-druid rainbow, but it can be of use, since Rain of Fire (RoF from now on :P) is more useful in boneyard-bonewall combos... Anyway, I guess you'll need a bit more of stalling, but I dunno what can be done... Maybe titanium shield (I've never seen it in a rainbow), since 3 defense is something not to laugh at
If he does that, let's pray that

1 - He adds a Steal so he doesn't gets PC'ed by pulvy or OhKo'd No damage by shield, or

2 - EA.

Also, the rage pots are nice, but RoF is much better used. Also, I can see you are killing a lot in this deck. (Aflatoxin opponent, eat all, or RoF them all) so I would recommend you to add one of these

- Bonewall - It'll raise to incredible numbers here, I think.
- Boneyard - Can I Haz Moar Food?
- Vulture - Check the numbers, man!
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Ekki on November 24, 2010, 06:45:43 pm
- Bonewall - It'll raise to incredible numbers here, I think.
- Boneyard - Can I Haz Moar Food?
- Vulture - Check the numbers, man!
That'll turn the deck to a much more used type, but it's more used because of something, doesn't it? :D
Maybe the best would be taking out at least 1 aflatoxin to add those, and something else, dunno what :P
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on November 24, 2010, 08:52:18 pm
thanks for all the feedback!

 ::)  mutants are really fun.  unfortunately, the lag it creates is not.  going to avoid aflatoxin in the future, so when the deck is finalized, other people will actually play it

vulture isnt bad, it just has no utility.  kill combos are easy.  not losing is a bit harder.

bonewall is great, but butts head with death quantum (typically boneyard).  probably going to test in this direction, as bonewalls can solve some issues lately (chanted fahrenheit, divine glory etc)  good idea, lets see where it leads us
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on November 24, 2010, 09:10:56 pm
"To the heavens and beyond!"

Going back to your deck, I think anubis instead of 2 quints is a good idea. Just a Idea, though. Also, either boneyard, or bonewall. I can't decide.


The vulture seemed like a good idea, as you will be always eating and stuff, so it'll grow incredibly.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Falcon4415 on November 25, 2010, 12:18:25 am
I just remembered about the existance of Can Haz Moar Drawz? (http://elementscommunity.org/forum/index.php/topic,11062.0.html). I looks a little like yours (in the way most FG bows look alike :P), and it also focuses on drawing really fast through the deck. Maybe you can get some ideas from the topic.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on November 25, 2010, 09:29:41 am
interesting.  not a bad deck to compare to.  thanks!

i swear i added the protect artifact/eternity before seeing that thread.  its actually allowing reckless card use, which is funner

i dont see (comparing to has moar draws) how the other deck survives.  direct damage decks eat non-reflect shields alive.  nothing quite like stalling out decay to get chain siphoned  :(

heres a decent version in test mode

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Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on November 25, 2010, 09:44:28 am

"BONEyard
People always ask why it's unupped. It's unupped because ideally you're going to mutate them anyway or use them as bait so one more attack isn't a big deal, and the boneyard costs two less death. And, more importantly, the AI doesn't target it as high up as graveyard. Since it's your only mass creature generation, you REALLY don't want it destroyed (in some games I even choose to PA it if I don't think I'll need eternity). That's another reason you want 5 hourglasses: late game perm control won't really matter since the AI will target your hourglasses even late game when you don't really need them, saving your boneyard which you do need. "

I think they are better off Un-upped, too. Also, I'm glad you took these 2 ideas, but.. what happened to aflatoxin? I think it was great food AND great mutations. Also, it locked down the FG, at times. Also, Empathic Bonds over Heal.

Since the main damage is mutations, you could switch 1 oty for 1 Fallen Elf.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on November 25, 2010, 10:46:45 am
did remove one oty  (-1 oty, not worth relinking the deck imo)

i like upped boneyards.  all FG shields are -2, but against a chanted fire shield 2/2 skellys are a must.  i can see obscure scenarios that smaller skellys are useful (say, squeezing an extra devour with a smaller oty), but overall the passive damage is a bonus versus decay or morte.  of course, unupped is cheaper.  hmm.  both ways have advantages  -edit- testing unupped.  why not?  thats why im asking for changes and feedback :D

if the deck feels successful, will start posting game results.  waiting until the deck doesnt change so often

heal is better.  fat poison stack is dangerous, but if that is the issue replace with purify instead.  many more EM wins, and cheap burst survival compared to virtually useless bonds early.  easier on the life quantum too
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on November 25, 2010, 11:22:59 am
I see that scorpio and morte, Poison Gods, are gonna give you a hard time. I would definitely add one purify for them, or maybe 2, if they start getting too hard.


(Also, is it me or after the water.gif, there is the original underworld sign, then another one?  :rainbow Oh, it's rainbow. Never mind.)
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on November 25, 2010, 12:08:05 pm
just beat dark matter with an EM!  botched the screenshot   :(
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on November 25, 2010, 12:55:10 pm
Nice! So, how are the stats? I think that the hardest gods you would get to face would be Rainbow, Seism, Morte, Scorpio, and maybe decay.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on November 25, 2010, 01:37:41 pm
without actually keeping track, the easiest is decay

permanent destruction is so  :(  but bonewall tricks are really really proving strong.  havent seen any evidence that regular boneyard is costing me anything

rainbow is impossible.  stealing my dials with no PC is death.  at best i can survive till hes at 40 cards left or so.  knowing that winning any cards from rainbow is so rare and long to accomplish...id say this is a skip

morte hasnt been that bad, certainly not as bad as scorpio

seism is an even fight.  much easier than obliterator, as seism cant actually use the pulvy.  fair share of losses of course, but some wins happen

decay is a win 9/10.  lost once recently to early eclipse + drainlife spam + odd quantum distribution, very uncommon.  jade shield = autowin.  he steals my hourglasses and shards, but it only takes a 2 card combo to win.  rainbows do ok against decay, imo

id say scorpio + dark matter are worst.  rainbow doesnt count, i refuse to stack steals just to make him an option (im afraid deck is already too big)

-edit- eternal phoenix is such a jerk.  theoretically i can pull off a win...but it never ever happens
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on November 25, 2010, 02:24:36 pm
"FG farming deck, shooting for the best win % against everyone, decent % of EM"

XD, Don't skip him, let's try to hope that you get lucky and get a steal mutant. You could also add butterfly effect so you use them on a skeleton or two and then destroy his perms - you are not high on entropy quanta.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on November 25, 2010, 02:28:55 pm
thats true   ;)

*plays mission impossible music*
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on November 25, 2010, 05:04:51 pm
current deck update

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losses tend to vary

sometimes i need a specific card to make a comeback, and it doesnt draw

sometimes no shards, after 20-30 cards and die to nagging poison or momentum

sometimes everything works out great

quick note, if you ever play dark matter, play all the shards IMMEDIATELY with the towers.  often you wont be seeing useable quantum for several turns (usually long enough for him to pool light for a angel, and maybe even another momentum)

gods that are really close right now are

morte - more wins than losses
dreamcatcher - 50/50
dark matter - 50/50 recently.  might be a fluke
elindis - feels like i lose this more than i should
divine whatever - dont see often.  usually hard fought stupid losses when the weapons add up
scorpio - needs specific card combos at appropriate times.  easy to lose, sometimes a win
octane - dont see often, like not even at all lately
orisis - usually a win, but bad luck lately.  stupid losses
hermes - cant remember beating this guy recently.  another "on paper should win sometimes but doesnt happen"
eternal phoenix - jerkface
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Ekki on November 25, 2010, 05:11:42 pm
hermes - cant remember beating this guy recently.  another "on paper should win sometimes but doesnt happen"
It always happen to me ::) I can't remember beating him more than once (and it was looong ago :D)

My only possible suggestion is -1 RoF, but it's only a suggestion (too much fire quanta, and you sometimes can't draw FFQ)
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on November 25, 2010, 05:38:59 pm
You would beat octane, jade shield reflects. Divine Glory is impossible right now, unless you add permafrost and stall the heck out of it.

I see you un upped the boneyards.. and that you took a quantum tower out. Also, one elite oty paid it for the team. Again, I repeat that permafrost is good and that another fallen elf would be the best ATM.

Against osiris, remember the first post of your deck? Ulitharid (lobotomize) against him is a must. Otherwise.. there isn't much you can do about it except quinting what's important.

At eternal phoenix, a RoF followed by eating oty's is must. permafrost is a helper, too.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Ekki on November 25, 2010, 05:46:00 pm
Osiris dies to permafrost, that or deckout too... Eternal phoenix loses 2 atk per creature + congealed creatures against permafrost (PA'd), and you should then only worry about ruby dragons, so permafrost is a must :D
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on November 25, 2010, 06:27:08 pm
On other words, permafrost ftw. xD

Also, you could try.. dun dun.. ulitharid for both. If you lobo the minor phoenix and then eat it, they won't come back. Or you could lobo the ashes, filling his board with useless critters that are useless.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on November 25, 2010, 06:38:38 pm
do i need more chant artifacts, and how many permafrosts?  kinda worried that 2 quints (oty + flayer) or 1 quint oty + chanted weapon/shield is...unlikely

sure do miss permafrost vs osiris.  must be why its been ugly lately

would adding sundials provide some useful stalling, life gain, and possibly teching around bad attacks...or just slow the deck down.  is having more shields the best idea (for example gravity/perma/jade/bone/?)
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on November 25, 2010, 06:51:01 pm
I think a lot of shields is over kill, but shields are the best way to go. Permafrost shield would be best, I would take 2 of them. The Hourglasses provide Protection, so yeah. Also, as a alternative, Ulitharids are always a choice, like I said.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Ekki on November 25, 2010, 06:55:58 pm
I want to point out the idea of adding sundials (upped)...
You have an excess of light quanta, so adding some of then (6 maybe? :P) may not hurt the deck, giving you some time to gain quanta.

I'm still wishing for a reusable PA, but yet, adding 2 to your deck would slow it down, and with 1 you may be short :-\

Err, always remember you can have only one shield at a time... but for the rest, do as you please :D
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on November 25, 2010, 07:13:00 pm
Yes, but the shields would be rather situational. Bonewall is good as it will -


-Have amazing numbers as he will eat forever,
-Blocks multiple critters, no matter the attack

However, Jade Shield -

-Protect from Small, 1 hit critters
-Octane. UG.

But On the other hand, Permafrost

-More Defense,
-More Freezed, stopped critters,
-More chance against gods like Minor Phoenix and Osiris


Also, the ulitharid helps against most gods, especially osiris. If you don't want to take ulitharid for any reason, flooding would be nice, however flood requires 3 water quantum per turn. Be aware.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on November 26, 2010, 03:20:33 am
good win!  beat hermes, only took a 2nd turn eternity chanted.  jerk beaned me for 36 chanted fahrenheit the turn before the win, heal + shards recovered for EM before weapon damage swing.  yay!  apparently all it takes is perfectly timed draws of specific cards, the FG not exploding my board, and abuse of two 1/deck cards in opening hand

yes, he had a chanted fire shield the entire time

  :) ^-^ ;D :D :P :-*
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Ekki on November 26, 2010, 03:27:36 am
good win!  beat hermes

heal + shards recovered for EM before weapon damage swing. 

yes, he had a chanted fire shield the entire time
I think you are my idol :P
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on November 26, 2010, 09:41:04 am
..apparently all it takes is perfectly timed draws of specific cards, the FG not exploding my board, and abuse of two 1/deck cards in opening hand..
 
Lolwut? Apparently ALL it takes? xD. One way or another, nice win. Maybe the deck is finally turning into something that can beat the harder guys :D


Note : This thread is going to get the fire Icon soon.  :o
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on November 26, 2010, 02:57:08 pm
adding permafrost x1

debating replacing fire queen with aflatoxin.  worried that i dont have enough "fodder" to get it started.  super worried the deck may balloon if i add every idea that pops in my head  :o
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on November 26, 2010, 03:22:52 pm
Firefly is green quanta for fireflies, but aflatoxin is more death quanta for you.

One way or another, there are 1 CON and 1 PRO for each one.

Pro for FFQ - It hits more, and isn't so vulnerable to CC. Also, it will keep producing. Upped, the fireflies will give you fire quanta, which is used on that RoF o' yours.
Con - Since it uses greenie quanta, you might have to end up deciding "Do I eat, or do I mutate?" which is kind of bad. Also, if the FFQ dies, you might have a veeery longer game, which isn't very appreciated.

Aflatoxin

Pro - MC (Malignant Cells) They shall never stop spamming. Endless fooder much? It's also great for locking the own FG ^^
Con - HIIIGH Death Quanta, which shall happen way more often then the "Choose mutate, Choose spam", but it changes to "Bonewall, boneyard, or afla?"


Also, afla dispenses the need of boneyard, as boneyard was needed for spamming. You might as well take out the FFQ and Boneyard if you are going to add the aflatoxin and add 2 Afla's and pray you never get low on death quanta.

Or, you could just wait, be lucky, get a grey nymph or two. Now that would be neat, wouldn't it?

Useless Edit : Fire Icon!
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Falcon4415 on November 26, 2010, 03:34:22 pm
And if you go with the aflatoxin it will be difficult to power those 3 RoFs won't it?
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on November 26, 2010, 04:19:33 pm
Indeed. However, he could just take out all RoF's and input 2 Afla - One for him, one for the opponent, no?

I still insist in the Lobotomizer Idea - Osiris, Rainbow, Elidnis (Pufferfishes), the FFQ god..
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Ekki on November 26, 2010, 05:06:04 pm
I still insist in the Lobotomizer Idea - Osiris, Rainbow, Elidnis (Pufferfishes), the FFQ god..
I think it's useful, but makes the same as some of other cards already in the deck...
Controls amount of creatures, like aflatoxin, rain of fire, and whatever else CC you add next  :D

It can help with specific gods (not SOOO specific) in some situations however. It's a great way of controlling growth, and also synergises in some way with aflatoxin, so if you have some place in your deck, add it ;)
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Falcon4415 on November 26, 2010, 08:44:26 pm
I think that to make a Lobo actually effective you need a (big) chance to draw it in your opening hand. I carry 3 in my 33 card RoL/Hope, and I don't think the chance to draw one is high enough to make it useful. Pulvy and Eternity are useful late-game, but it is important to start loboing from the begginning to shut the enemy down.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on November 27, 2010, 01:44:51 am
*Cough* Creature *Cough*

Ulitharids have Lobo ability too! Add 2 of them in the deck 'n pray for the best.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: MrMojo on November 27, 2010, 05:26:14 am
2 otys, 2 druids and 2 MF aren't gonna cut it for damage.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Ekki on November 27, 2010, 06:43:01 am
2 otys, 2 druids and 2 MF aren't gonna cut it for damage.
I don't understand what you mean, but if you say this is low on damage, is because you have never got a 16/4 ruby dragon with immaterial :P
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: MrMojo on November 27, 2010, 09:59:04 am
2 otys, 2 druids and 2 MF aren't gonna cut it for damage.
I don't understand what you mean, but if you say this is low on damage, is because you have never got a 16/4 ruby dragon with immaterial :P
To get that dragon you have to sacrifice one of your creatures.
Imo add some boneyards into there.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on November 27, 2010, 10:48:38 am
It's understandable what you say.. if we were commenting on the FIRST version of the deck. Currently, we are commenting on a totally new version of the deck with boneyards, bonewalls, and a lot of new stuff and what not.

Also, they aren't gonna cut it for damage - Aflatoxin + Mutations are gonna cut the cheese for you. 
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: MrMojo on November 27, 2010, 11:06:07 am
It's understandable what you say.. if we were commenting on the FIRST version of the deck. Currently, we are commenting on a totally new version of the deck with boneyards, bonewalls, and a lot of new stuff and what not.

Also, they aren't gonna cut it for damage - Aflatoxin + Mutations are gonna cut the cheese for you.
Ahhh
I didnt see the latest version.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on November 27, 2010, 11:10:51 am
It's understandable.

One way or another, I would add back these MF's from the first version, Zombie. They would be your lobo.. which is pretty appreciated against specific Gods.

(Osiris, mass scarab spam.)
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Falcon4415 on November 27, 2010, 11:12:56 am
Add Incarnate, Paradox, Fire Queen, Dream Catcher and Destiny to the list.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on November 27, 2010, 11:57:16 am
Incarnate - Sometimes. If you time well the liberation of a oty, boneyard, and bonewall you can avoid it. Sans that by the time he gets his retroviruses out, the most important critters should be already quinted, and 2-3 skeletons can lure him into setting the retrovirus. Parasites are meh.

Destiny - Yeah, I know. Fate egg. Not really NEEDED, as you can eat the fate eggs before they even move a finger. Well, mainly because eggs don't have fingers anyway.

Paradox - Yeaahh.. another one where eating could fix it.

Fire Queen - Actually, lobo-ing is a bad idea. Just let TWO of them out, and make your oty eat 1 firefly of each. Once the oty is big enough, he can eat both and follow to kill the rest. It actually more like saves you if you start eating the opponent and not yourself (Incase you don't get the FFQ in time, but as said, he might change to afla.)

Dream Catcher - Unfortunately, I can't talk much about such as it has been so long I last saw him.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on November 27, 2010, 03:29:49 pm
great feedback!  tried a few concepts on the side, gravity shield, lobotomizer, aflatoxin

gravity shield isnt bad, but it doesnt do anything a permafrost cant.  no damage absorb, and an astonishingly large number of creatures get around this card.  if divine glory's weapons were 6+, id probably run it just to counter him, but they are 8/4  :(  gravity shield allows full weapon slot damage too.  ugh.  btw, played osiris and won easily...took FOREVER

lobo isnt bad, but in every case id rather have an eternity.  elf mutate + bounce is amazingly effective.  i like keeping to one weapon

aflatoxin...sigh...  such an amazing combo.  conflict with death quantum and lack of fodder to sac for the creature generation is the issue.  it just doesnt belong in the deck, and besides the one FG that has no creatures, its unnecessary



on the side, i love the boneyards but need to be more patient and stop playing it early for no reason.  lost a couple times wasting quantum needed for the bone shield instead, and not surviving (save me 1/1 skelly   arghhhh i died :-[)

current deck looks like
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Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on November 27, 2010, 03:41:01 pm
im keeping a ~40% ratio of towers to other cards.  anything less tends to completely fail early (if i dont get 3 pillars at start, and another 2-3 soon after...deck fails sooo epic  :()  if anyone has any specific reason why it should be less/more, please share.


ideas im tossing around

+1 protect artifact
+1 permafrost shield
+? PC?
-1 shard of gratitude
+1 fallen druid
+1 feral bond/purify

not all at once of course, just ideas in general
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on November 27, 2010, 03:53:37 pm
Ideas I liked.

im keeping a ~40% ratio of towers to other cards.  anything less tends to completely fail early (if i dont get 3 pillars at start, and another 2-3 soon after...deck fails sooo epic  :()  if anyone has any specific reason why it should be less/more, please share.


ideas im tossing around

+1 protect artifact
+1 permafrost shield
+? PC?


-1 shard of gratitude
+1 fallen druid
+1 feral bond/purify

not all at once of course, just ideas in general
The rest is just rest. Hourglass provides enough protection, shards area healing, and the purify.. maybe;
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on November 28, 2010, 01:44:43 am
the hardest overall issue with building this deck is the extreme number of towers to keep it happy.  every time i add another 3 "meat" cards, it adds 2 filler towers.  new concepts that are really good ideas get canned because the deck runs worse overall, not because they are bad ideas specifically.

how about a single supernova?  id probably be happy to see one if i drew it, assuming it can be played.  two would be going into "risky" territory, but maybe it deserves testing

can i get away with just one boneyard, or would that weaken the deck?
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on November 28, 2010, 01:50:32 am
I think you can pass by with 1 boneyard considering the ridiculous amount of hourglasses xD.

Purify wouldn't need a new tower, nor would a fallen elf. Nor permafrost shield, but a random PC would. Unless it is Explosion, as explosion is not much needed. But we risk making the deck too big. Anything over 50 is too big...


Looking back at it, you don't need another fallen elf.

I still repeat the anubis fact, that it will be a reusable Quint. It could come up in the place of 2 quints and you would be -1 card.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: ninetyfools on November 28, 2010, 01:20:22 pm
This deck looks good but it looks really slow. You should take out some pillars for novas to speed it up.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on November 28, 2010, 01:52:03 pm
I'm really hoping you say SNovas. If it were SNovas, maybe it could help, with with normal novas it wouldn't help, it would slow it even more.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: xdude on November 28, 2010, 02:03:05 pm
Cut out at least 7-8 Towers. The thing is, while you'll only get on average 1-2 Towers in the first hand, you'll soon start drawing 2-3 cards a turn and get all the Towers you need. Other useless cards include (but are likely not limited to): 1 Eternity, the Life cards and 1 Quint. You might want to add 1 Fog Shield and 1 Puverizer.

Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Jangoo on November 28, 2010, 02:05:31 pm

if anyone's got a blindingly obvious idea that im too derp to realize, please tell me!
Erm, how about: Your deck is waaaay oldschool ...  :))

Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on November 28, 2010, 07:59:57 pm
Cut out at least 7-8 Towers. The thing is, while you'll only get on average 1-2 Towers in the first hand, you'll soon start drawing 2-3 cards a turn and get all the Towers you need. Other useless cards include (but are likely not limited to): 1 Eternity, the Life cards and 1 Quint. You might want to add 1 Fog Shield and 1 Puverizer.
with all due respect (and that means i can say whatever i want :P), have you tried to play a time rainbow with less towers, supernovas instead of towers?  the deck is barely quantuming (new word, created here :D) up fast enough, and the towers you do draw (As supernova sits in your hand staring at you) may not even give 2 :entropy.  comparing it to  :entropy CCYB, its a very different mentality.  i insist that if the deck doesnt get 3-4 towers and a couple more to follow in a few turns much laughable failure follows.  theres no recovery against FGs.  fueling permafrost shield, oty, and hourglasses is no tiny feat. 

good call on the jade shield, its unnecessary.  -1 jade shield   just give decay something to waste siphons on and drop a permafrost when theres other stuff to steal (like hourglasses)  ezpz

fog shield and pulvy.  heres my experience lately

pulvy is a dead card.  solves no early game issues, inferior to steal.  later, not important.  most serious threats are fire shield and pulvy, commonly chanted :(

will test fog shield.  generally players avoid "luck" cards, super ability for cheap tho

heal gives EM wins.  a one turn damage sponge early if needed.  heal stays  >:(

anubis.  hmm.  this deck is scared to play any creature without quint, wouldnt anub get destroyed if naked?  the temptation to slim one card is tempting, but i may as well just take a quint out instead to accomplish that

toying with -1 oty, +1 elf.  not seeing a major difference.  always hard to know if the elf i draw was supposed to be oty, or one of the regular ones

(why do people keep suggesting cards i need to upgrade and pay for >.<)
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on November 28, 2010, 08:14:03 pm
I thought you were testing it IN THE TRAINER. Iiin thee trainer. There you could get upped cards all you want and not waste a single electrum in real game.

www.elementsthegame.com/trainer

There you go.

Also, anubis is to be played with quint, so it won't be "naked". The last quint is to be used on him and him only.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on November 28, 2010, 08:21:59 pm
hehe, $$ isnt a problem.  deck is winning enough to pay for new ideas

-1 elf   seeing what happens (deck is back to 2 now, 1 oty)
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on November 28, 2010, 08:24:33 pm
You do have enough draw power, so I think it isn't a problem.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on November 28, 2010, 10:40:38 pm
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current deck format.  please feedback!  still needs input!
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on November 28, 2010, 10:51:21 pm
Blimey, it looks pretty fancy already. -1 RoF and +1 FFQ upped for me. And.. -1 quint, +1 anubis. aand -1 Boneyard. I think you can pass with 1.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Ekki on November 28, 2010, 11:09:51 pm
Blimey, it looks pretty fancy already. -1 RoF and +1 FFQ upped for me. And.. -1 quint, +1 anubis. aand -1 Boneyard. I think you can pass with 1.
I like the -1 RoF +1 FFQ thing... +1 anubis would be abusing time quanta just because of the mark of time, so 3 quint would be just fine (you could do -1 quint +1 fractal, it's good to deal massive damage and it makes EM's easier)
Those are the only problems this deck has, IMO
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on November 28, 2010, 11:10:52 pm
wish i had your faith  :-[  addicted to boneyard.   -edit-  swapping a boneyard for a FFQ...MAYBE.   hmmmm

need the 3 RoF.  been testing 2 recently...not happy.  deck relies on 1 oty, 2 eternity, and fire storm (MAYBE a lucky druid mutate, but thats desperate and commonly blows up like a cheap cigar in mah face).  sundials are always nagging this deck to be included, but its a love/hate relationship.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on November 29, 2010, 12:36:34 am
You addicted! Get him out of the boneyard, quick!

Anyway, I think the FFQ would be enough to power the 3 RoF's.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on November 29, 2010, 01:38:21 am
sorry for the deck list spam, but its the best way to keep everything current

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52n 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 6u6 6u6 71b 74b 7ai 7do 7do 7do 7gp 7n3 7q5 7q5 7q5 7q5 7q5 7q5 7q8 7q8 80h 80h 80h
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on November 29, 2010, 01:52:09 am
You could take out 1 eternity too. Also, I would recommend editing the original post everytime you change the deck list (But keep the first version, so you can keep comparing.)
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on November 29, 2010, 06:54:16 am
You could take out 1 eternity too. Also, I would recommend editing the original post everytime you change the deck list (But keep the first version, so you can keep comparing.)
ok.  probably will need spoiler tags too.  sure appreciate all the people that are following the mutation of the deck.   right now its crazy strong, but it still wants to get better.  i think its almost time to lock down and track some stats

-edit-  how about that :D
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: xdude on November 29, 2010, 08:26:35 am
I never said, add Snovas, just take out the Towers :P

Also, Perma is based on randomness too.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on November 29, 2010, 09:20:26 am
the -2 damage is reliable, and freeze is a bonus.  hard to tell which part is more important, possibly both are useful more often than just one

turtle shield is more reliable freeze and diamond is best damage tank.  which is more important?  we shall test!

please try the deck before suggesting sweeping changes.  popping into a thread and hitting reply+save before you take time to test is not as helpful as you could be.  your feedback is very valuable and appreciated, so long as its backed up by actual interaction with the deck.

i apologize for the tone, its just that you obviously havent tried your own suggestion.  not saying i wont test unproven ideas, just that you claimed it several times now with a high level of certainty, without any specific proof.  i know the specific good/bad matchups, win chances, and issues the deck has, do you?


-edit-  to further clarify, most the thread feedback has been based on observations i have made, with suggestions based on countering specific mentioned problems or card decisions.  multiple times i have stated that the deck is quantum hungry, and that it falls flat on its face without a silly amount of quantum generation.  you suggested an idea that runs specifically counter to my observations, which implies that you have tested and found other conclusions.  please share your experience during your testing, it runs counter to everything i have seen so far.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on November 29, 2010, 09:50:22 am
swapped permafrost for diamond shield.  immediately won against eternal phoenix  :o  :o  :o  omg!
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on November 29, 2010, 11:52:45 am
Yay for almost reaching the stat-taking level! There is only one thing left to decide..

What shield?

Jade Shield protects against fire lances (Fire Queen), and Octane (UG)
Permafrost is better against people like rainbow, who have hitters who grow, and against a few others where congealing is the best idea.
Diamond is helpful as it gives more defense, but no stall.


About the turtle shield, I say no. It only blocks them for one turn, while if frozen by permafrost it's three turns. Also, has no damage block and isn't reflective.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Falcon4415 on November 29, 2010, 02:45:40 pm
Jade shield: FFQ ironically draws CC from FQ, so no problem there. Now, Octane...
Diamond: offers big defense, only useful against gods who swarm with little creatures (Osiris, EP, FQ). Decay quanta locks you before you can get it down.
Permafrost: good defense + chance to freeze creatures for 3 turns. Best used against FGs with hard hitters. Also pretty good against swarms.

Conclusion: pack a PF and a Jade shield (optional), or just a PF and skip Octane.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Ekki on November 29, 2010, 07:31:08 pm
Wow, I like the twist the deck has taken... I must say that no matter what shield you choose, 1 just isn't enough... Maybe try 1 jade shield and 1 permafrost, just a thought.

BTW, don't add supernovas, it make this deck more unique :D
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on November 29, 2010, 07:40:40 pm
Might I add, though that, SUPPOSING (harshly) that Eternal Phoenix has a board full of Minor Phoenixe's (Which is rare, considering he has crimson dragons), if you use permafrost, they all (24, is it?) will deal half the damage (4) so it will be 2. and that will make for 46 (Zmg) And so, it's hard to stop. They might get frozen, though, so it's a plus. And thinking of that, I wonder if you could add the empathic bond back in .Really, it heals for more.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on November 29, 2010, 07:43:40 pm
testing +1 mindgate

typical loss scenario

-good tower hand, 2 hourglasses.  2nd/3rd turn hourglass (exploded).  2nd hourglass (exploded).  deck falls flat on face

early game, the FG trading me 1 card for one card = loss.  wins against permanent control FGs are based around drawing out all the PC, and not dying to creature spam before the deck makes a big move towards winning

mindgate is another mid-late game powerhouse.  might have to remove due to needing good early cards instead

would earthquakes help enough early to be worth using?  the immediate card advantage and potential to disrupt specific quantum sounds good?  the only current issue is diamond shield quantum

diamond shield is a beast.  too bad its just another card to get exploded/stolen against PC decks, but theres not many cards that cause such massive protection if not removed.  the assumption in permafrost being better is successful freeze procs right?

Jade shield: FFQ ironically draws CC from FQ, so no problem there. Now, Octane...
Diamond: offers big defense, only useful against gods who swarm with little creatures (Osiris, EP, FQ). Decay quanta locks you before you can get it down.
Permafrost: good defense + chance to freeze creatures for 3 turns. Best used against FGs with hard hitters. Also pretty good against swarms.

Conclusion: pack a PF and a Jade shield (optional), or just a PF and skip Octane.
the cool thing is, this deck steamrolls decay unless he gets a super draw (eclipse + massive pest + siphon spam + my weak draw)  theres no difference between perma or jade and diamond.  its all the same # of quantum

Might I add, though that, SUPPOSING (harshly) that Eternal Phoenix has a board full of Minor Phoenixe's (Which is rare, considering he has crimson dragons), if you use permafrost, they all (24, is it?) will deal half the damage (4) so it will be 2. and that will make for 46 (Zmg) And so, it's hard to stop. They might get frozen, though, so it's a plus. And thinking of that, I wonder if you could add the empathic bond back in .Really, it heals for more.
it doesnt, because surviving until i have 5+ creatures is why the deck loses.  empathic is another mid-late game hero...a guy that shows up once the rest of the deck has already won and goes "WOOOOOO, WE THE BEST", even though he didnt do crap to help it get there.

and that pretty much sums it up.  theres a TON of great middle to late game cards, but i need more early game ideas

eagle eye is awesome, but completely sucks away air quantum.  this deck needs more quantum issues like the middle east needs more explosives  ::)
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on November 29, 2010, 07:59:36 pm
Rofl, please edit your post rather then making multiples. It's much better and less time consuming for you, and easier for other to read, too.



Yes, but empathic bonds give heal, helping on epicz EM.

Also, Perma over diamond..


And lastly, No mindgate. It's most likely a tank late game, but late game you are the whole army. You don't need a tank. For EQ... maybe. Maybe you could put Poseidon in it, since it is EQ on a stick and doesn't costs too much Water.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on November 29, 2010, 08:04:06 pm
i dont have one for some reason (besides farming neptune for months...)  if i get one ill test poseidon

-1 mindgate.  frantically searching for ways to improve the early game

basilisk blood is a 6 turn lockdown, and since i usually mutate/eternity bounce creatures, maybe thats a good early addition?
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: xdude on November 29, 2010, 08:30:37 pm
the -2 damage is reliable, and freeze is a bonus.  hard to tell which part is more important, possibly both are useful more often than just one

turtle shield is more reliable freeze and diamond is best damage tank.  which is more important?  we shall test!

please try the deck before suggesting sweeping changes.  popping into a thread and hitting reply+save before you take time to test is not as helpful as you could be.  your feedback is very valuable and appreciated, so long as its backed up by actual interaction with the deck.

i apologize for the tone, its just that you obviously havent tried your own suggestion.  not saying i wont test unproven ideas, just that you claimed it several times now with a high level of certainty, without any specific proof.  i know the specific good/bad matchups, win chances, and issues the deck has, do you?


-edit-  to further clarify, most the thread feedback has been based on observations i have made, with suggestions based on countering specific mentioned problems or card decisions.  multiple times i have stated that the deck is quantum hungry, and that it falls flat on its face without a silly amount of quantum generation.  you suggested an idea that runs specifically counter to my observations, which implies that you have tested and found other conclusions.  please share your experience during your testing, it runs counter to everything i have seen so far.
http://elementscommunity.org/forum/index.php/topic,2156.0.html

11 Towers. 40 cards.

Also: PC's Can Haz Moar Draws:

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13 Towers. 40 cards.

19 Towers in 47 cards seems just overkill.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on November 29, 2010, 08:35:45 pm
Yeah, but this deck is designed to draw with three hourglasses max, the other ones are for plain PC. I agree that 9 is over kill, but having 13-15 may lead to bad draws. A good number would be between 16-18, and 19 will give moar quanta, so yeah.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: xdude on November 29, 2010, 08:38:18 pm
Yeah, but this deck is designed to draw with three hourglasses max, the other ones are for plain PC. I agree that 9 is over kill, but having 13-15 may lead to bad draws. A good number would be between 16-18, and 19 will give moar quanta, so yeah.
I doubt any of those decks are designed to draw with 4+ HG's every given turn.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on November 29, 2010, 09:19:11 pm
Can haz moar draws is. "Moar", "Draws", "Can haz" It's clear it is made to draw out as quick as possible to steam roll the FG. About half of the hourglasses, here, are for protection to permafrost, SoG's, between others.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on November 29, 2010, 09:31:49 pm
theres nothing wrong with the deck you are referring to.  earlier i gave credit to other decks and the players that create them.

you dont seem to understand the point here.  testing a deck with a certain theme and size will produce different results.  if you have personally tested THIS deck with the changes you suggest, please enlighten us.  mentioning a deck thats 20% smaller, uses 5 unique card ideas, and has gone through multiple mutations of itself...is the basis for influencing tower/quantum choice in this deck?  i fail to see the relationship.

if you pointed out that the other deck avoids ALL cards above 5 cost besides antimatter (which must be considered really important), that is valuable to consider.  just saying "remove towers and deck will be better" doesnt realize why that deck can scrape by with low towers and this one cant

this deck isnt trying to get 4 hourglasses at once.  its trying to push one or two through to create an equality/card advantage that can translate into survival, recovery, and winning (even EM wins).

to clarify, this deck wins quite a bit.  id even tout it as 50%, with win and loss streaks averaged out.  its got issues, but thats why we are here in deck help

crazy deck update -
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Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Falcon4415 on November 29, 2010, 10:47:21 pm
Don't you ditch xdude's advice like that zombie, not only he is a renowned EtG player (as you can deduce from the fact that he is a War Master), but his advice is probably right. I used to run a rainbow deck for FGs, and even though it was almost fully unupped, 17 pillars were enough to get a 46 cards deck running. You might probably take out some of them without noticing any palpable change in your quanta production.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on November 29, 2010, 10:50:50 pm
I think that lowering by 1 or 2 towers max would be okay, but SNovas would most likely slow this deck, as it is meant to have moar quanta. If you don't play the SNova early, it has no decent use later on.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on November 30, 2010, 03:27:32 am
Don't you ditch xdude's advice like that zombie, not only he is a renowned EtG player (as you can deduce from the fact that he is a War Master), but his advice is probably right. I used to run a rainbow deck for FGs, and even though it was almost fully unupped, 17 pillars were enough to get a 46 cards deck running. You might probably take out some of them without noticing any palpable change in your quanta production.
no falcon.  that deck avoids all the expensive cards because it knows it can only reach 5 quantum/color consistently before it loses.  mine includes higher quantum cards, which both adds advantages and disadvantages.  this isnt a deck vs deck comparison thread, its a discovery process for me and anyone who finds it interesting for this style of deck.

if youd like to make the suggestion that player decks need to include cards equal to or less than 5 quantum in order to not card disadvantage themselves too much...thats a really good point, and i appreciate it

gotta go, will feedback more later :D


the new setup is absolutely crushing face.  the redundancy of shields is way more consistent.  heres the FG breakdown

Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on November 30, 2010, 06:41:03 pm
Some cold, hard numbers

    * Chaos Lord - 1 loss
    * Dark Matter - 1 loss
    * Decay - 1 win
    * Destiny -
    * Divine Glory - 4 loss.  spam more explosions, please
    * Dream Catcher - 1 EM

    * Elidnis -
    * Eternal Phoenix - 1 loss.  spam more explosions, please
    * Ferox -
    * Fire Queen - 3 loss 1 EM (one tower AGAIN?!?)
    * Gemini - 1 loss 2 win 2 EM
    * Graviton - 1 EM win

    * Hermes - 3 loss.  spam more explosions, please
    * Incarnate - 1 loss 1 win 1 EM (1 tower.  do i need MORE?!?)
    * Miracle - 1 EM
    * Morte - 1 loss 1 win
    * Neptune -
    * Obliterator - 4 loss 1 win.  (2nd turn pulv, 3rd turn chanted.  got outplayed i guess...)

    * Octane - 2 loss
    * Osiris - 2 EM
    * Paradox - 1 win
    * Rainbow - i won!  i won!  1 loss 1 win (decked him out...whatever ill take it!)
    * Scorpio -
    * Seism - 2 loss

a few stupid losses.  one definitely my fault.  will update soon  ;)
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on November 30, 2010, 08:46:07 pm
..."  * Obliterator - 3 loss 1 win.  pulvy wrecks my face"...

Steal? =P
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: omegareaper7 on November 30, 2010, 09:55:24 pm
..."  * Obliterator - 3 loss 1 win.  pulvy wrecks my face"...

Steal? =P
PA's pulvy, i think he means  ::)
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on December 01, 2010, 03:00:35 am
sometimes PA, sometimes not.  meanwhile getting beaten down by 10/12 or 11/13 dragons :(
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on December 01, 2010, 04:47:15 pm
ok, the deck is misbehaving, and also behaving exactly like it should.  explosion decks rock it, pulvy rocks it.  nothing new there.

time for some adjusting

the massive shield plan works, but doesnt.  no shield by itself wins the game, except jade versus decay.  THAT one does  :P

i want protect artifact against some, pulvy/steal against others, and not drawing one silly tower against others  ::) really...2 games in a row really?

i suppose the question is, do i NEED shields?  its sure a nice fuzzy feeling, but swarms are outrushing me, and everyone else has momentum or fatties.

the one hero shield is bone shield.  that shield soaks tons of damage from everyone for relative cheap.  wish there were more good middle quantum shields (i guess phase shield counts, but i dont use it)

so, here we go.

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Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: Dm on December 01, 2010, 06:15:24 pm
The problem with bonewall is you have to have the oty, a fire storm (ideally) and everything inbetween to get it to high numbers. Permafrost is better as it costs less, doesn't needs a combo, and has freeze.

For me, it's a tie between permafrost and bonewall. Also, jade shield is auto win against octane, because after that you omnom on his critters slowly.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: pikachufan2164 on December 01, 2010, 06:31:06 pm
From your build on the previous page, you'll need to have an early-game shield to supplement the Shards in helping you survive. I recommend Fog Shield, since 1 :air is not going to hurt how how quickly FFQ comes out.

I would go:
- 1 Phase Shield
- 1 Rain of Fire
- 1 Fallen Druid
- 1 Bone Wall
+ 1 Otyugh
+ 1 Permafrost Shield
+ 1 Fog Shield

Also consider using a few Sundials (I prefer unupped, since your mark is :time, and it doesn't interfere with automulligan) for some more early-game stall, and reducing the number of towers to 13~14 or so.

Take a look at Can Haz Moar Drawz (http://elementscommunity.org/forum/index.php/topic,11062.0.html) for some inspiration on how to modify your Timebow.
Title: Re: Zombie0's FG farming deck, feedback please :D
Post by: zombie0 on December 01, 2010, 07:50:19 pm
the issue isnt fog shield costing 1, the issue is fog shield being a 1/xx chance of showing up.  raises the problem that we either need it early (aka multiple copies) because we die a gruesome death without it (but end up clunky-ing up the deck) OR we survive without it most games and it ends up being a wasted card we dont need at all.

zanz is a brilliant guy, quantum cost goes like

7-useful all game, lots of situations.  expensive
5-useful for a few turns or powerful in specific situations
3-useful for a couple turns, very specific unless upkeep cost
1-one shot useful


maybe all the good decks are already made, based on the current cards.  just tried to cast a line in the deckmaking pool, hoping for one more big catch.  i swear the deck did far better before i kept track, but since it has performance anxiety ill just go back to personal testing.  thanks everyone for the input, but at this point the thread just wants to talk about that name-brand time deck that draws a lot.  "make your deck just like that deck, that deck is awesome"

rather preserve my personal inspiration instead of copying someone elses deck, honestly

personal thanks to dm1321.  your feedback has been the most consistently encouraging, with focus on gameplay mechanics and card abilities more than deck structure.  its been really fun testing "this idea/card is really awesome, lets try to make it work!".  props, thank you
blarg: