Cut out at least 7-8 Towers. The thing is, while you'll only get on average 1-2 Towers in the first hand, you'll soon start drawing 2-3 cards a turn and get all the Towers you need. Other useless cards include (but are likely not limited to): 1 Eternity, the Life cards and 1 Quint. You might want to add 1 Fog Shield and 1 Puverizer.
with all due respect (and that means i can say whatever i want
), have you tried to play a time rainbow with less towers, supernovas instead of towers? the deck is barely quantuming (new word, created here
) up fast enough, and the towers you do draw (As supernova sits in your hand staring at you) may not even give 2
. comparing it to
CCYB, its a very different mentality. i insist that if the deck doesnt get 3-4 towers and a couple more to follow in a few turns much laughable failure follows. theres no recovery against FGs. fueling permafrost shield, oty, and hourglasses is no tiny feat.
good call on the jade shield, its unnecessary. -1 jade shield just give decay something to waste siphons on and drop a permafrost when theres other stuff to steal (like hourglasses) ezpz
fog shield and pulvy. heres my experience lately
pulvy is a dead card. solves no early game issues, inferior to steal. later, not important. most serious threats are fire shield and pulvy, commonly chanted
will test fog shield. generally players avoid "luck" cards, super ability for cheap tho
heal gives EM wins. a one turn damage sponge early if needed. heal stays
anubis. hmm. this deck is scared to play any creature without quint, wouldnt anub get destroyed if naked? the temptation to slim one card is tempting, but i may as well just take a quint out instead to accomplish that
toying with -1 oty, +1 elf. not seeing a major difference. always hard to know if the elf i draw was supposed to be oty, or one of the regular ones
(why do people keep suggesting cards i need to upgrade and pay for >.<)