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Offline VegeForsakenTopic starter

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Tryng to make the fastest Unupped Rusher possible.. https://elementscommunity.org/forum/index.php?topic=33508.msg422733#msg422733
« on: November 09, 2011, 09:14:51 am »
atm, i came out with this:

Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 58o 58o 58o 58o 58o 58o 590 590 590 590 590 590 5rg 5rg 5rg 5rg 5rl 5rl 5rr 5rr 5rr 5rr 5rr 5rr 8ps


It seems to perform quite good against lvl3 and get to burst em also at somthin like 5th turn. Nevertheless, this cud be not enough, being it totally unable to defend itself or control problematic cards of the opponent,... not to mention that, always IF possible, i wud like to have it so fast to be competitive also for Half-Bloods/Bronze arena farming.

What ya think? have ya got any better idea to reach the goal of rushin as fast as possible? and if not, any suggestion for this one is welcome :)

Offline ralouf

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Re: Tryng to make the fastest Unupped Rusher possible.. https://elementscommunity.org/forum/index.php?topic=33508.msg422763#msg422763
« Reply #1 on: November 09, 2011, 11:51:30 am »
Why those novas are here ? I don't see the point at all. Moreover with only 6 earth pillar you will be low on earth quanta most of the time IMO
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Rember

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Re: Tryng to make the fastest Unupped Rusher possible.. https://elementscommunity.org/forum/index.php?topic=33508.msg422766#msg422766
« Reply #2 on: November 09, 2011, 12:07:31 pm »
So you go with a 6 creature deck /o\?

http://elementscommunity.org/forum/index.php/topic,32117.0.html

That's probably the fastest unupped deck around these days.

Offline furballdn

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Re: Tryng to make the fastest Unupped Rusher possible.. https://elementscommunity.org/forum/index.php?topic=33508.msg423012#msg423012
« Reply #3 on: November 10, 2011, 12:23:05 am »
Only six graboids? Why six novas? 6 graboids 6 shriekers 1 short sword and 17 stone pillars would be a better deck imo.

Offline VegeForsakenTopic starter

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Re: Tryng to make the fastest Unupped Rusher possible.. https://elementscommunity.org/forum/index.php?topic=33508.msg423131#msg423131
« Reply #4 on: November 10, 2011, 06:07:12 am »
the reason behind the novas is, as i said, speed. They often allows you to throw out a graboid on your first turn.
The reason behind the fact only 6 graboids are there, is slots; 6 graboids are often enough dmg,altho is clear a RoF wud annhilate you.
Till now i never find myself with quanta problems, those pillars+Novas are enough.

As i said, im not lookin for a stable rush deck, im tryn to make the fastest possible, this concerns the use of novas in place of some pillars (being unupped), and the 6 slots dedicated to creature, leavin enough space for drawin cards.

Offline Pineapple

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Re: Tryng to make the fastest Unupped Rusher possible.. https://elementscommunity.org/forum/index.php?topic=33508.msg423207#msg423207
« Reply #5 on: November 10, 2011, 10:48:55 am »
However, there are two problems:
Hourglasses are expensive and slow, reducing speed
Precognitions only increase consistency, as a deck with 6 graboids and precogs can only be as fast as a deck with 6 graboids.

This deck is dreadfully slow. I suggest you play some fast decks, such as the one linked by Rember, to get an idea of what is expected when someone says "fast" and come back to this idea later.

Offline VegeForsakenTopic starter

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Re: Tryng to make the fastest Unupped Rusher possible.. https://elementscommunity.org/forum/index.php?topic=33508.msg423367#msg423367
« Reply #6 on: November 10, 2011, 08:28:05 pm »
However, there are two problems:
Hourglasses are expensive and slow, reducing speed
Precognitions only increase consistency, as a deck with 6 graboids and precogs can only be as fast as a deck with 6 graboids.

This deck is dreadfully slow. I suggest you play some fast decks, such as the one linked by Rember, to get an idea of what is expected when someone says "fast" and come back to this idea later.
precognitions makes the deck faster cause of novas, wich, as i already said, speed the quanta being the deck unupped and so lackin the bonus quanta from upgraded pillars. ofc bad draws wud lead to the same result of 6 graboids and more pillars, but drawin novas let you play graboids earlier, so no, its faster.
I agree with your concerns about the hourglasses, but i dont find that puttin there say 2 shrieker wud fill the goal, they're even more expensive so doesnt mix well with the low number of pillars; if it happens you draw time pillars early, the hourglass wont feel heavy since you wudn use elsewhere that time quantas, and usin hourglass will fit the same role of precognitions.

Im askin for suggestions to make it faster, but No, its definetly not slow.
I've already played Grabbix, VnG and other reknowned fast decks.
And despite the success or fail of this "project", i've a clear idea of what "fast" is, i make T1 MTG decks,wich is quite more complex and fast, maybe be less rude next time :)

Offline Sevs

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Re: Tryng to make the fastest Unupped Rusher possible.. https://elementscommunity.org/forum/index.php?topic=33508.msg423372#msg423372
« Reply #7 on: November 10, 2011, 09:00:26 pm »
I have no idea what T1 is but a key to making the fastest deck is using the full value of your quanta acceleration. In Elements we have Nova and immolation as our 2 main accelerators. Grabbix is a good example of that fueling some very good off-element creatures with great cost to attack ratio while combining 2 of the most powerful cards/combos in the game, immolation phoenix and graboids.

In your case you are using novas to only support 2 quanta types time and earth. even though it creates all 12. Also with 6 creatures you are likely to be caught on turns with only drawing more pillars even with the precogs.

I applaud you in your efforts to create the fastest unnupped deck, but I would either abandon the nova idea or start in a whole new direction. (Like immolation)

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Re: Tryng to make the fastest Unupped Rusher possible.. https://elementscommunity.org/forum/index.php?topic=33508.msg423379#msg423379
« Reply #8 on: November 10, 2011, 09:13:38 pm »
precognitions makes the deck faster cause of novas, wich, as i already said, speed the quanta being the deck unupped and so lackin the bonus quanta from upgraded pillars. ofc bad draws wud lead to the same result of 6 graboids and more pillars, but drawin novas let you play graboids earlier, so no, its faster.
Errr, actually, Precogs are like "no cards there". You draw a Precog, so you waste 1 :time to draw next card. If Precog wasn't there, you'd get that next card instead. As this is a 30 card deck, you could argue in favour of that, but I still see more pillars/Shriekers as a better choice.

I agree with your concerns about the hourglasses, but i dont find that puttin there say 2 shrieker wud fill the goal, they're even more expensive so doesnt mix well with the low number of pillars; if it happens you draw time pillars early, the hourglass wont feel heavy since you wudn use elsewhere that time quantas, and usin hourglass will fit the same role of precognitions.
Your goal is to kill your opponent faster, so I guess adding in a Shrieker actually helps you fulfill that. And without that much :time consuming stuff, you can add more stone pillars and make your deck faster (you're talking about 5tk decks, and you say an early hourglass is good?? an early Shrieker is way better)

And despite the success or fail of this "project", i've a clear idea of what "fast" is, i make T1 MTG decks,wich is quite more complex and fast, maybe be less rude next time :)
Making 1TK decks in MTG means nothing here... And saying MtG is more complex is actually more rude than what he said to you. Not to mention that 1TK decks just hurt the game. I wonder, what's the complexity of a 1TK deck, if you don't even let your opponent do anything??

Im askin for suggestions to make it faster, but No, its definetly not slow.
I've already played Grabbix, VnG and other reknowned fast decks.
Then you definetly didn't play them enough... At least not Grabbix. You can 4TK and I think even 3TK your opponent with it (there's no 2TK in this game, so it's actually the fastest possible). If you want just more speed, stick to maths, and play those old, but REALLY tuned decks, because there is no such thing as 1TK in Elements.

maybe be less rude next time :)
I hope I didn't sound rude to you, but I must admit, you really underestimate Elements by just saying that making a 1TK deck in any game is "more complex" than what you're doing.

Offline VegeForsakenTopic starter

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Re: Tryng to make the fastest Unupped Rusher possible.. https://elementscommunity.org/forum/index.php?topic=33508.msg423612#msg423612
« Reply #9 on: November 11, 2011, 07:28:38 am »
@Ekki (not quotin to shorten post length.)

*i get your point regardin precogs ofc, but as said a good draw provide better "accelleration" than the "max speed" you wud achieve with pillars+shrieker

*i didn said early hourglass is good, i explained why imo its not necessarily heavy, dependin on the startin hand and draws, any nova+graboid+pillars will always beat that ofc. regardin more pillars->previous sentence.

*I said T1 (wich is biggest MTG tournament format), not 1TK, altho most T1=1TK. Anyway, it seems clear to me that i "referenced" that, cause patchx was .."guessin" im not able to understand what "fast deck" 's supposed to be; and statin that is more complex is not rude in any way imo, same reason why it does matter: its a fact, and i state it; like sayn that playng Fifa is more complex than playng Pong/brick/etc.. makin 1TK decks difficulty is about tuning the deck, wich after is you the same to give value to; whether it does hurts game or not, is another argument ^^

*Im not sayn Grabbix is not well tuned or such, maybe it will result to be already the fastets possible anyway, im just tryng to "check" if it is not.

*No, i dont think i got you wrong :). anyway, i must disagree: i dont think im underestimatin Elements; 99% games are related to maths, and simply putted, the higher the number of variables, the more complex the game. comin to cards game, number of variables is mostly related to Number of card types, and Number of cards; so, despite the natural existence of useless cards for wichever goal in any game, any game wich provides more variables get more complex than Elements at deck building.
Sayn this, ofc im not spittin on Elements or such, if im here it means i like and enjoy it, bein it more or less complex than other games i play :)

Offline Pineapple

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Re: Tryng to make the fastest Unupped Rusher possible.. https://elementscommunity.org/forum/index.php?topic=33508.msg423657#msg423657
« Reply #10 on: November 11, 2011, 11:35:29 am »
Of course, this is Elements, not Magic: The Gathering. If you have played Grabbix and vNG, then yes you would know what is considered "fast" in elements. However, knowing what is considered "fast" in card-games is obviously completely irrelevant to this thread and hence I wasn't asking you to try out some fast Yu-Gi-Oh! decks or anything. And you say this deck is already fast, yet it's...not. I guess I was a bit blunt, but there really is no way you can tweak this deck (including precogs) to be the "fastest" (by your definition) unupped rusher possible. If you can't see that, I have no choice but to assume you're inexperienced. Sorry.

On Precognitions: What Ekki said is true, drawing a precog is just like drawing what was under the precog. There is no "acceleration", as precog only works once. Let's say you draw 5 cards, 2 of which are precogs. If you use the precogs, then I guess you could say that you've gone through 7 cards of your deck, but actually, you've only gone through 5 because the 2 precogs don't increase the amount of damage you do at all. So there really is no way that those 7 cards can be faster than the 5 cards without precogs. When finding the "fastest" (again, your definition) deck, precogs are just a waste of space.

Edit: My version of this idea:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 58u 58u 58u 58u 58u 58u 590 590 590 590 590 590 5rr 5rr 5rr 5rr 5rr 5rr 5t2 5t2 5t2 5t2 5t2 5t2 8pm

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Re: Tryng to make the fastest Unupped Rusher possible.. https://elementscommunity.org/forum/index.php?topic=33508.msg423708#msg423708
« Reply #11 on: November 11, 2011, 02:39:44 pm »
*I said T1 (wich is biggest MTG tournament format)
Oh, sorry, that was tottally my bad  :-[ *hides in emo cave*

im just tryng to "check" if it is not.
Then good for you :D

Edit: My version of this idea:
by Ekki
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 58u 58u 58u 58u 58u 58u 590 590 590 590 590 590 5rr 5rr 5rr 5rr 5rr 5rr 5t2 5t2 5t2 5t2 5t2 5t2 8pm

Huh, looks good, I'd like to know why Mark of Earth+Time Pends and not the other way around (not that I favour one of them, it's just curiosity)

 

anything
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