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Thiefboy109

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The Queen's Hope-False God Deck(No Upped, One Rare!) V1.3 https://elementscommunity.org/forum/index.php?topic=26740.msg339824#msg339824
« on: May 24, 2011, 10:32:51 pm »
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vn 58v 5c6 5c6 5c9 5ii 5la 5lk 5lk 5lk 5oj 5oj 5oj 5rp 5rp 5rp 5rp 5rp 5rp 61t 61t 61t 61t 61t 61t 621 621 621Work in Progress
Statistics coming soon!

The goal of this deck was to create a completely unupped False God Killer. Originally it didn't have any rares, but Pulverizer helps the win-rate immensely.

Card by Card Analysis:
Quantum Pillars- You need these. DUH!
Fallen Elf: Uses extra fireflies and makes mutants!
Antimatter: Good for early dragons, good for EM.
Pulverizer: Great. Reusable PC.
Bonds: Healing, EMs.
Mitosis: Used with Light Dragon for damage. (Thanks Essence.)
Steam Machiene: Uses the unused  :fire and also gets quite a bit of attack endgame.
Golden Dragon: Used with Mitosis for endgame damage.
Hope: Used with FFQ.
FFQ: Makes light generating fireflies for hope.
Sundials: Stalling and a draw.
Dimension Shield: 3 turns of stall! What more would you want?
Quints: For FFQ, Steam Machine, and Golden Dragon w/ Mitosis.


Possible Add-Ons
Code: [Select]
4vn 4vo 52s 55p 55q 58v 592 5bv 5c6 5f8 5ia 5if 5ll 5lm 5oi 5rl 5rt 5up 623These cards are good if you don't like something in the current deck.

Antimatter: Good for early dragons or late for EM. This would make 2 in the deck.
BE: Permanent control. You need to find a weak creature of your own to use it on.
Aflatoxin: Locks down opponents field.
Grvity Shield: Osiris and Lionheart.
Momentum: Used with Dune Scorpion.
Pulverizer: 2nd one. Destroy perms.
Enchant Artifact: Protects Perms.
Rustler: Uses the light and makes life.
Empathic Bond: 3rd bond. More bonds can be good.
Rain of Fire: Good to kill off weak creatures in mass. Good on Fire Queen, Paradox, and Ferox.
Purify: Heals poison.
Mind Flayer: Lobotomizer in creature form. Good on Fire Queen, Chaos Lord, Destiny, Osiris, and Akebonos.
Crusader: If you add another weapons like Eternity.
Sanctuary: Healing and helps on Decay and Dark Matter.
Flying Weapon: If you add another weapon.
Gold Hourglass: Drawing power.
Dune Scorpion: Used with Momentum.
Steal: Takes a permanent and use it yourself. Quite nice.
Mindgate: Works well with Eternity and FGs tend to have nice stuff you can get.

Note: You can add a Eternity if you would like to. I suggest that.
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Strategy
The goal of the deck is to stall using dimension shields and sundials until you can play a Firefly Queen, make some fireflies, and play hope.

Early Game:
    You need to stallUse the Dimension shields and sundials. Try to get out a quinted FFQ. Start making Fireflies.
Midgame
    Try to make enough fireflies to block each god's damage.Keep chaining shields and dials.Play hope.Make sure not to deck out.
Endgame:
    Steam Machine can do alot in the end.Beat out shield with Steam Machine. Don't deck out!
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I would like some suggestions on what else might be good.

Thanks for reading.

Offline Essence

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Re: The Queen's Hope-False God Deck(No Upped, No Rares!) https://elementscommunity.org/forum/index.php?topic=26740.msg340005#msg340005
« Reply #1 on: May 25, 2011, 03:35:40 am »
Gravity Shield?  I'd replace it with Momentum for the creation of a perfectly untouchable Momentum Quint Lava Golem. 

Steam Machine?  You're already using mad Fire.  I'd replace it with Frost Shield for to halve incoming damage.

6x Dim Shield?  You're already using HELLA :aether .  I'd replace 3 of them with Sundials; they might not last as long, but they stop even Momentum critters and they replace themselves (drawing power is guud).

Only 2x Hope to put all of that :light quanta to good use?  I'd add a Miracle, or maybe even a Dragon and a Mitosis, to take advantage of all of those Fireflies.
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Thiefboy109

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Re: The Queen's Hope-False God Deck(No Upped, No Rares!) https://elementscommunity.org/forum/index.php?topic=26740.msg340377#msg340377
« Reply #2 on: May 25, 2011, 07:41:02 pm »
Gravity Shield?  I'd replace it with Momentum for the creation of a perfectly untouchable Momentum Quint Lava Golem. 

Steam Machine?  You're already using mad Fire.  I'd replace it with Frost Shield for to halve incoming damage.

6x Dim Shield?  You're already using HELLA :aether .  I'd replace 3 of them with Sundials; they might not last as long, but they stop even Momentum critters and they replace themselves (drawing power is guud).

Only 2x Hope to put all of that :light quanta to good use?  I'd add a Miracle, or maybe even a Dragon and a Mitosis, to take advantage of all of those Fireflies.
Yes thank you. Im working on it now. Soon I will have a better copy. Actually, the Dim shields are pretty good for stalling. I don't find that I run out of  :aether much.

Offline TheCrazyMango

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Re: The Queen's Hope-False God Deck(No Upped, No Rares!) https://elementscommunity.org/forum/index.php?topic=26740.msg340380#msg340380
« Reply #3 on: May 25, 2011, 07:42:55 pm »
looks like a pretty good deck, ill try it out sometime
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madbird20

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Re: The Queen's Hope-False God Deck(No Upped, No Rares!) https://elementscommunity.org/forum/index.php?topic=26740.msg340413#msg340413
« Reply #4 on: May 25, 2011, 08:08:38 pm »
Well, it seems like it could work, and so far I've played 3 games with it in the trainer. Unfortunantly, all three of these were a loss. The first two were against Ferox, and I had plenty of useful cards, but both times I only had 2 pillars and died from lack of quanta. The third one, which was against Fire Queen, was the exact opposite. I kept drawing Quantum Pillars, and only had 1 quinted Steam Machine out. (Which I got to 40+ attack 8) ) The only reason I survived for how long I did was because of chained Dim Shields. Gravity shield was maddeningly unhelpful, and I found myself discarding it. I'll keep trying this deck out in trainer and see how well it does against other FGs and hopefully come up with ways to make it better.

Thiefboy109

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Re: The Queen's Hope-False God Deck(No Upped, No Rares!) https://elementscommunity.org/forum/index.php?topic=26740.msg340419#msg340419
« Reply #5 on: May 25, 2011, 08:13:43 pm »
Well, it seems like it could work, and so far I've played 3 games with it in the trainer. Unfortunantly, all three of these were a loss. The first two were against Ferox, and I had plenty of useful cards, but both times I only had 2 pillars and died from lack of quanta. The third one, which was against Fire Queen, was the exact opposite. I kept drawing Quantum Pillars, and only had 1 quinted Steam Machine out. (Which I got to 40+ attack 8) ) The only reason I survived for how long I did was because of chained Dim Shields. Gravity shield was maddeningly unhelpful, and I found myself discarding it. I'll keep trying this deck out in trainer and see how well it does against other FGs and hopefully come up with ways to make it better.
Yes, try the new version. It works pretty well.
It seems like you were a bit unlucky.

I do see that quanta can be a bit of an issue, but that is primarily because if I add too many more pillars, you end up with a lot of excess quanta.
I understand your point, and hopefully I will find a way to fix it  ;)
Oh, and nice steam machine.
looks like a pretty good deck, ill try it out sometime

Thanks.

Offline Acsabi44

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Re: The Queen's Hope-False God Deck(No Upped, No Rares!) V1.2 https://elementscommunity.org/forum/index.php?topic=26740.msg340422#msg340422
« Reply #6 on: May 25, 2011, 08:15:55 pm »
13 pillars is a bit low for a 42 card deck which relies on 6-costed cards.
Also, in my country Pulverizer is a rare.
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Thiefboy109

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Re: The Queen's Hope-False God Deck(No Upped, One Rare!) V1.2 https://elementscommunity.org/forum/index.php?topic=26740.msg340432#msg340432
« Reply #7 on: May 25, 2011, 08:22:13 pm »
13 pillars is a bit low for a 42 card deck which relies on 6-costed cards.
Also, in my country Pulverizer is a rare.
Ah, forgot to change the title. Nice catch  :P

13 may seem low, but because of all the stalling with the dim shields and sundials, you really do get enough quanta.

madbird20

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Re: The Queen's Hope-False God Deck(No Upped, One Rare!) V1.2 https://elementscommunity.org/forum/index.php?topic=26740.msg340457#msg340457
« Reply #8 on: May 25, 2011, 08:57:08 pm »
Well, yeah I was having a bit of bad luck on the first two games, so I wouldn't exactly say those are the decks fault. The Sun Dials are a very nice touch with the low cost and extra draw power/stalling. However, after about 6 more games I've come to the conclusion that this is a little bit on the slow side. I'm either lacking an overall amount of quanta, or I'm drowning in one type of quanta while the rest is bone-dry.

Here is a quick synopsis of the 6 games I've played: *

Elidnis: Loss. I had a horrible draw here, with very few pillars or anything useful. Whether or not this is the decks fault or not I'm not sure.

Scorpio: Loss. Again, a pretty bad draw and not being able to get the right cards in time was my downfall.

Destiny** : Loss.  This was one of my better games, and I was able to get the FG down to about 50 hp before I died. However, I was able to get a quinted Steam Machine out, along with a Quinted FF and FFQ. The reason FF was quinted was because the FG continously killed any FF's and that was the only way to survive.

Eternal Phoenix: Loss. The FG got set up very fast, and I found myself below 50% HP very quickly. Also, the quanta gain was very spread out and I was unable to play the cards I needed when I needed to play them.

Akebono: A bit of a slow start, but once the FG got Overdrive and Unstoppable on his Dragons/Armagios, I was finished.

Serket: I held out rather well against this one, but it was a pretty slow start. However, once FFQ and FF's started coming, it got easier. The poison from Eclipsed Scorpions that start with 0 att (Gosh I can't remember their names) killed me :/ This one wasn't exactly the decks fault, since I'm sure I could have done better.

I'm going to keep playing until either I hit 20 games, or until I get at least one win.

* = All 6 of these are played in trainer, but I'm not sure if this effects gameplay.
** = I'm not quite sure if this was Destiny or not, cause they had a Maxwell's demon out.

Thiefboy109

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Re: The Queen's Hope-False God Deck(No Upped, One Rare!) V1.2 https://elementscommunity.org/forum/index.php?topic=26740.msg340473#msg340473
« Reply #9 on: May 25, 2011, 09:15:42 pm »
Well, yeah I was having a bit of bad luck on the first two games, so I wouldn't exactly say those are the decks fault. The Sun Dials are a very nice touch with the low cost and extra draw power/stalling. However, after about 6 more games I've come to the conclusion that this is a little bit on the slow side. I'm either lacking an overall amount of quanta, or I'm drowning in one type of quanta while the rest is bone-dry.

Here is a quick synopsis of the 6 games I've played: *

Elidnis: Loss. I had a horrible draw here, with very few pillars or anything useful. Whether or not this is the decks fault or not I'm not sure.

Scorpio: Loss. Again, a pretty bad draw and not being able to get the right cards in time was my downfall.

Destiny** : Loss.  This was one of my better games, and I was able to get the FG down to about 50 hp before I died. However, I was able to get a quinted Steam Machine out, along with a Quinted FF and FFQ. The reason FF was quinted was because the FG continously killed any FF's and that was the only way to survive.

Eternal Phoenix: Loss. The FG got set up very fast, and I found myself below 50% HP very quickly. Also, the quanta gain was very spread out and I was unable to play the cards I needed when I needed to play them.

Akebono: A bit of a slow start, but once the FG got Overdrive and Unstoppable on his Dragons/Armagios, I was finished.

Serket: I held out rather well against this one, but it was a pretty slow start. However, once FFQ and FF's started coming, it got easier. The poison from Eclipsed Scorpions that start with 0 att (Gosh I can't remember their names) killed me :/ This one wasn't exactly the decks fault, since I'm sure I could have done better.

I'm going to keep playing until either I hit 20 games, or until I get at least one win.

* = All 6 of these are played in trainer, but I'm not sure if this effects gameplay.
** = I'm not quite sure if this was Destiny or not, cause they had a Maxwell's demon out.
Wow, you got like 4 of this deck's worst gods.
Akebono, Scorpio, Destiny, and EP will ruin this deck =P

As for Serket, you really have to chain shields early or you WILL lose to poison.
As for Elidnis...hmm... maybe more pillars?
Destiny can be beat by getting a REALLY EARLY quinted steam machine and stalling until it had enough attack to overpower destiny. Because of her demons, fireflies won't work.

Im working on another verson with more pillars as I post this, so hopefully it will work well =)
Thanks for taking time to test.

EDIT: Thanks for telling me about quanta troubles. I worked with it a bit and now I think there will no longer be these issues.
Can you tell me how you feel about the rustler and the fallen elf? Might take them out and add light dragon and mitosis. What do you think?

madbird20

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Re: The Queen's Hope-False God Deck(No Upped, One Rare!) V1.2 https://elementscommunity.org/forum/index.php?topic=26740.msg340516#msg340516
« Reply #10 on: May 25, 2011, 09:52:48 pm »
Wow, you got like 4 of this deck's worst gods.
Akebono, Scorpio, Destiny, and EP will ruin this deck =P

As for Serket, you really have to chain shields early or you WILL lose to poison.
As for Elidnis...hmm... maybe more pillars?
Destiny can be beat by getting a REALLY EARLY quinted steam machine and stalling until it had enough attack to overpower destiny. Because of her demons, fireflies won't work.

Im working on another verson with more pillars as I post this, so hopefully it will work well =)
Thanks for taking time to test.
Are you kidding? I'm enjoying this! And, I am happy to report I have a win against Elidnis! And its with EM.  Heres how it went:

First off, it was very rough in the beginning. I didn't get any quints until I was at 36 hp, at which point I got a quinted FFQ out. However, he had 2 Litharids out and I Afla'd one, but the other Lobo'd all of my FF's, making them useless except for Bond fodder. The Pulvie saved my butt by destroying Elid's Bonds and Water towers (Which was almost useless).  At 77hp I was thinking I might deck out, since the FG put up Jade Shield, effectively reducing all my damage to 1 per creature. But, I got a Dragon out with Mitosis and Quint, allowing me to continously use mitosis until I won.

Needless to say, this deck is a slow starter, but once it gets going and going properly, it has real potential to OWN False Gods, if you get a decent starting hand and if the FG has a slow start.

Edit: I have yet to try the new version, but once I have more time to test, I'll try it out :)

Thiefboy109

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Re: The Queen's Hope-False God Deck(No Upped, One Rare!) V1.2 https://elementscommunity.org/forum/index.php?topic=26740.msg340526#msg340526
« Reply #11 on: May 25, 2011, 09:57:26 pm »
Are you kidding? I'm enjoying this! And, I am happy to report I have a win against Elidnis! And its with EM.  Heres how it went:

First off, it was very rough in the beginning. I didn't get any quints until I was at 36 hp, at which point I got a quinted FFQ out. However, he had 2 Litharids out and I Afla'd one, but the other Lobo'd all of my FF's, making them useless except for Bond fodder. The Pulvie saved my butt by destroying Elid's Bonds and Water towers (Which was almost useless).  At 77hp I was thinking I might deck out, since the FG put up Jade Shield, effectively reducing all my damage to 1 per creature. But, I got a Dragon out with Mitosis and Quint, allowing me to continously use mitosis until I won.

Needless to say, this deck is a slow starter, but once it gets going and going properly, it has real potential to OWN False Gods, if you get a decent starting hand and if the FG has a slow start.
No, I was not kidding. Nice to see your enjoying it though.
I made a different version without mitosis or dragon, but I should add that in asap.

Nice win, I remember when I was testing, I got destiny and first turn she/he got a dragon. It chaos powered it a ton so I thought I would lose. Then I drew antimatter.
Next he got a maxwell, so my fireflies didn't do much. I ended up beating it with damage from FFQ and Pulvy...  ;D

 

anything
blarg: