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lukce

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I need help with VooDoo deck(upped) https://elementscommunity.org/forum/index.php?topic=15824.msg202903#msg202903
« on: November 17, 2010, 01:27:11 pm »
I just found out that actually VooDoo deck is great for FG farming.I found a similar version of this deck in action,but I don't know should I put Sundials or 1 more VooDoo and TU and 1 more pendulum.
Anyway, here's the Sundial version of the deck:

Code: [Select]
5rp 5rp 5rp 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 74d 74d 74d 77l 77l 77l 77l 77l 77l 7tg 7tg 7tg 80b 80b 80b 80b 80b

 I think Sundial is a great way to slow your opponent and give you more time.
Here's the 2nd version:

Code: [Select]
6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 74d 74d 74d 74d 77l 77l 77l 77l 77l 77l 7tg 7tg 7tg 7tg 80b 80b 80b 80b 80b 80b
This gives you less chances for winning but the deck is faster.

There's another version of VooDoo, with Rage Potions, but i don't like that one pretty much.
Please post ideas.

hrmmm

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Re: I need help with VooDoo deck(upped) https://elementscommunity.org/forum/index.php?topic=15824.msg203855#msg203855
« Reply #1 on: November 18, 2010, 04:47:19 pm »
hmm, you should take 5 pendulums.

with 4 pends you have a 11% chance to not draw one.
5 pendulums decreases the chance to not draw a pend to 6%. 6 pendulums = 3 %
without pendulums your gonna do nothing.

vs. fg's i imagine that 4 sundials  really help you to survive.
so, i would try a 32 card version (+1 sundials, + 1 pendulum).

the 2nd deck seems more like a pvp or ai5/t50 deck.
fg's can be brutal untill you get your deck set ;)

lukce

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Re: I need help with VooDoo deck(upped) https://elementscommunity.org/forum/index.php?topic=15824.msg203861#msg203861
« Reply #2 on: November 18, 2010, 04:55:30 pm »
Thank you very much, hrmmm :D

Offline Dm

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Re: I need help with VooDoo deck(upped) https://elementscommunity.org/forum/index.php?topic=15824.msg203943#msg203943
« Reply #3 on: November 18, 2010, 08:11:34 pm »
On the first deck I would add another doll and another GP, as with only 3.. meh. 4 gives better drawing chances.

Also, for some healing I would add either a empathic bond or two (Since you are going to TU them anyway) or Heals. Empathic bonds would be better though, as they keep healing. They might get stolen, that's the downside.

hrmmm

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Re: I need help with VooDoo deck(upped) https://elementscommunity.org/forum/index.php?topic=15824.msg204087#msg204087
« Reply #4 on: November 18, 2010, 11:07:55 pm »
btw. a nice deck and discussion post for fg-vodoo decks:
Shak'ars Revenge (FG-Voodoo) (http://elementscommunity.org/forum/index.php/topic,14435.0.html)

(...)
Also, for some healing I would add either a empathic bond or two (Since you are going to TU them anyway) or Heals. Empathic bonds would be better though, as they keep healing. They might get stolen, that's the downside.
they will be more likely destroyed vs. fgs.
with a max of 8/9 creatures, emphatic bonds are not optimal.
a heal or a sog is more efficient in this case.

but unless you put several healing cards in this deck, it wont change much (you still have to draw it). and i dont see much space for healing in this deck.


lukce

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Re: I need help with VooDoo deck(upped) https://elementscommunity.org/forum/index.php?topic=15824.msg204440#msg204440
« Reply #5 on: November 19, 2010, 09:14:14 am »
Yea me too....It is more like getting cards for the combo and wait until you get low on hp....btw that's why I've put sundials, to give me time :)

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Re: I need help with VooDoo deck(upped) https://elementscommunity.org/forum/index.php?topic=15824.msg204551#msg204551
« Reply #6 on: November 19, 2010, 03:01:21 pm »
btw. a nice deck and discussion post for fg-vodoo decks:
Shak'ars Revenge (FG-Voodoo) (http://elementscommunity.org/forum/index.php/topic,14435.0.html)

(...)
Also, for some healing I would add either a empathic bond or two (Since you are going to TU them anyway) or Heals. Empathic bonds would be better though, as they keep healing. They might get stolen, that's the downside.
they will be more likely destroyed vs. fgs.
with a max of 8/9 creatures, emphatic bonds are not optimal.
a heal or a sog is more efficient in this case.

but unless you put several healing cards in this deck, it wont change much (you still have to draw it). and i dont see much space for healing in this deck.


The healing helps for the EM's. I admit they are not necessary, but they do help. Empathic Bonds stack their healing + heal everyturn, so I took them over the healing. Heal costs less, however, but only heals for one turn. SoG heals for 5, and you have to upgrade them, plus 2 of them (what I would put as empathic) = 10 healing, 2 empathic bonds with a full 8 critter board here, would be 16 healing. 2 heals would be 20, but you do TU most of the dolls, so you should get more then 20 sometime.

However, since the SoG's are other and won't use life quantum, they are better, which is kind of sad. If you tweaked it slightly, you could input empathic bonds, but that would just change the look of the deck.

Edit : Spelling mistakes, + that part.

 

blarg: