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Offline RighteousnessTopic starter

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Steam machine overload https://elementscommunity.org/forum/index.php?topic=54971.msg1145298#msg1145298
« on: July 13, 2014, 04:35:22 pm »
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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c1 5c1 5c1 5c1 5c2 5c2 5c2 5c4 5c6 5c7 5c7 5c7 5c7 5c8 5c8 5c8 5c8 5c9 5i4 5i4 5i4 5i4 5i4 5ia 5ia 5ia 5ia 5ia 8pn

Overview

I thought of a strategy where I could adrenaline a bunch of scorpions to poison my foe to death. Coupled with Forest growths so I could make them increasingly more powerful each turn. I also discovered Mitosis makes a card reproduce, very useful. And also thought I should keep myself healed with emphatic bonds and healing. Purify was in case an adrenaline card got poisoned, or I could accumulate more healing for myself.

The issue

The fire/water combo own me everytime. if a steam machine comes on the field, I'm done... It also doesn't help when my cards get destroyed too, I only once barely won with 1 hp left. Some shields that block attacks or cards that "pull" all damage onto them don't help either, and mess up the strategy. What can I do to counter these things? And also, what are the flaws in the deck I created?

« Last Edit: July 13, 2014, 04:46:35 pm by Righteousness »

Offline Zawadx

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Re: Steam machine overload https://elementscommunity.org/forum/index.php?topic=54971.msg1145300#msg1145300
« Reply #1 on: July 13, 2014, 04:43:19 pm »
Put that code inbetween [*deck] [*/deck] tags, remove the asterix. Like this:
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Offline Higurashi

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Re: Steam machine overload https://elementscommunity.org/forum/index.php?topic=54971.msg1145302#msg1145302
« Reply #2 on: July 13, 2014, 04:47:57 pm »
Water, Life and several other elements have enormous problems with faster decks, CC and shields. There's not a whole lot you can do about it when you're sticking to two elements that have very few options for effective control. That said, Water has some semi-effective answers: Squids and Ice Bolts can deal with a lot of creatures, and Shard of Patience can let you one-hit kill decks that would otherwise either annihilate your offence or nullify its effectiveness through shields or healing.

Problem is, any good stall decks will have PC for your SoP and enough shields, CC and healing to kill you before you get to touch them (for instance a standard Monoaether with 6 Dimensional Shields). To beat something like MA, you have to dedicate your entire deck to it and focus on Shards of Gratitude and either Ice Shield or Thorn Carapace, and even then you won't win all the time. If they run Psiontal, they can Lobo their Psions if you play Emerald Shield, and if they run SoW they can choose to use them or not.

In other words, there are many control decks you're going to lose to when you don't have any permanent control, and there are many rush decks you're going to lose to when you don't have any creature control. A good, balanced deck has both. Even a one-dimensional rush almost always packs a bit of PC in order to do its job properly. The Water/Life duo is a duo that for the most part stalls hard with lots of CC and healing, because that's what it does best. Your deck is slow and has no control, and it's also too big for its slowness. Draws will be inconsistent and you will lose to CC, shields and rush a lot. I suggest you focus your deck on doing one or two things well; for Water and Life that'd be rushing and CC as mentioned.
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Offline Espithel

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Re: Steam machine overload https://elementscommunity.org/forum/index.php?topic=54971.msg1145318#msg1145318
« Reply #3 on: July 13, 2014, 05:51:57 pm »
I'm going to assume you're a new player and will not talk about rares.

TL;DR:
Remove forest spirits, purifies, and heals, as well as the mitosis and empathetic bonds.
Water mark, 5 freeze, 2 more scorpions, 1 more adrenaline, 2 common shields instead of emerald shield, get up to 30 cards with pillars.

That leaves you with:
Spoiler for Hidden:
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4tc 4tc 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c7 5c7 5c7 5c7 5c7 5c8 5c8 5c8 5c8 5c8 5c8 5i7 5i7 5i7 5i7 5i7 8pp

Spoiler for Why:
This deck is a rush with stall deck.
Note that this is a bit of a speedbuild. There is CERTAINLY a better deck out there than this, but this is better than what you have.

Your deck is a scorpion deck.
Scorpion + Adrenaline. Stick to that combo.
Forest spirits are weaker than this combo. (Growing creatures only really belong in rainbows anyways.)
Your deck is trying to be somewhat fast, so I removed all the heals, because they slow you down.
Why is this here? To remove poison, just incase? This isn't gold or plat. The only reason for purify is to splash them into said grinders to counter all the rampant Pdials.
Whilst this would be nice, it's too expensive for your deck.
Whilst this would be nice, it's also too expensive for your deck.
If you're having difficulty due to certain cards, here you go.
Why pay 4 more just to make sure it doesn't die to steal and deflag when you can just pay 1 and have the important effect? Tbh, you can get rid of the shields. Take note that life probably has the worst shields in the game.

Offline Higurashi

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Re: Steam machine overload https://elementscommunity.org/forum/index.php?topic=54971.msg1145325#msg1145325
« Reply #4 on: July 13, 2014, 06:23:24 pm »
The Forest Spirit route:

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With strong CC and one of the best unupped shields, this is a decent domination type deck (aims to control rushes) with one specific edge against stalls too: it can OTK thanks to Ice Bolts. The weakness is, of course, early CC (especially Fire Shield) and the best shields (Dims, Bone Wall, Hope). If the Spirits are allowed to grow past 5-6 HP, they'll be in great shape against killing CC. Ice Dragons are there to complement the CC weakness that Spirits have. Another option is, of course, to make a normal water rush with Bolts, Toadfishes and Ice Dragons.

There's also the normal Adrenafrog and Adrenascorp decks, as Frozen showed an example of above. Adrenafrogs is actually the fastest mono rush in the game, but it's weak to CC (though I have a mod that compensates for that).
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Offline Espithel

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Re: Steam machine overload https://elementscommunity.org/forum/index.php?topic=54971.msg1145350#msg1145350
« Reply #5 on: July 13, 2014, 09:16:50 pm »
Adrenafrogs is actually the fastest mono rush in the game, but it's weak to CC (though I have a mod that compensates for that).

Really?
I would swear nymph tears would be.

Offline RighteousnessTopic starter

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Re: Steam machine overload https://elementscommunity.org/forum/index.php?topic=54971.msg1145417#msg1145417
« Reply #6 on: July 14, 2014, 08:42:13 am »
Thank you for all the feed-back, although I'll admit some I did not understand since I'm not familiar with the jargon, but I tested out the decks, and see their usefulness, however they still do not seem to work. I strung this deck together though and this beat a level 3 and 4 surprisingly.

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4t3 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bu 5bu 5bu 5c1 5c1 5c1 5c1 5c2 5c2 5c3 5c4 5c6 5c6 5c6 5c7 5c7 5c7 5c7 5c7 5c7 5c8 5c8 5c8 5c8 5c9 8pp


I think the best way I can get this right is through testing and modifying, as my master taught me.

I've found that what makes my opponent win is usually getting out stronger cards first hand, however also through healing. I can't miss out the key element to my strategy, healing and emphatic bonds. The thorn carapace is also a good card for field control.

Another great card is Mitosis, every time my cards are frozen, burnt, delayed, you name it, but if I clone them each time, it doesn't even matter, and it adds to the empathetic bond business.
« Last Edit: July 14, 2014, 09:32:21 am by Righteousness »

Offline Odii Odsen

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Re: Steam machine overload https://elementscommunity.org/forum/index.php?topic=54971.msg1145450#msg1145450
« Reply #7 on: July 14, 2014, 02:35:42 pm »
Just a little note to your last posted deck: Your deck doesn't generate enough quanta. Without testing it, I am sure you hold many cards in your hand, which are more or less dead cards, cause you can not play them fast.

Frozengaia and Higurashi already posted faster decks. Did you try them out?
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Offline RighteousnessTopic starter

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Re: Steam machine overload https://elementscommunity.org/forum/index.php?topic=54971.msg1145472#msg1145472
« Reply #8 on: July 14, 2014, 05:06:23 pm »
Yes I did, but they didn't seem to work as effectively, but I've modified the deck a little since it is a bit slow, and works even better:

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It allows me back-up plans if a strategy is neutralized. For example, if I have water quota, I get out forest growth. If not, then it's scorpions or frogs. The dragon also helps as an emergency. The other cards are useful additions, healing for example, is one of the most useful for me, I'd die without it.

I've played through the deck many times, though I'm scared of the level 3 ai, it usually beats it. I started over since I attempted a deck that was tested by colorlessGreen to be a "HB grinder", though it failed most times, so I've started again with this combo, and it's not too bad.

 

anything
blarg: