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5bs 5bs 5bs 5c2 5c2 5c5 5c5 5c5 5c5 5c5 5c7 5c7 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ak 7al 7n2 7n2 7n2 7n2 7n2 7n2 7nq 7nq 7nq 8pr
include this in the OP instead of that ugly link ^_^
i see you are trying to get a better damage output using the SoFrees. While this makes the deck better, you are only using the air quanta for the shards. including a fog or 2 really helps as fog is better than wings in most situations as they block dragons and dont require an upkeep. another problem with wings is that, when running off an air mark, you wont have a shield for 4-5 turns depending on the upgrade status of the wings.
having 2 adrenalines in an adrenastaves deck isnt optimal. i would get rid of the heals for them since adrens both deal damage and heal the user for the same amount that the heal would. only, it does this every turn.
as others have said, remove the jade staff in favour of the druidic. only because of how adrenaline is calculated. with a 4 attack creature, adrenaline deals 4 - 3 - 2. with 2 attack, it deals 2 - 2 - 2 - 2. while the former deals more damage, the latter will give you a better output since it will heal for 20 rather than the former's 15.
i would also get rid of an AW. this is because you already have the necessary space for 6 staves with 5 AW's (the weapon slot is included in this). another benefit of doing this is that it gives space to allow for another card. if you were to remove the jade shield and put in 2 SoFrees, you would have a total of 5. which would give you a much better damage output than 3 SoFrees will ever give you.
tl;dr: -2 heals, +2 adrens, -1 jade staff, +1 druidic staff, -1 AW, -1 jade shield, +2 SoFrees