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Offline fbparisTopic starter

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Purify on overdriven creatures https://elementscommunity.org/forum/index.php?topic=43042.msg536404#msg536404
« on: August 25, 2012, 05:03:52 am »
Hi,

I'm trying to make a deck using overdriven + purified creatures :

Pro: any creature can be overdriven indefinitely
Cons: 3 cards needed (creature + purify + overdrive)

Here is an example with overdriven chargers, the deck is cool but lacks of defenses...

Hover over cards for details, click for permalink
Deck import code : [Select]
744 744 744 744 744 744 744 744 744 744 744 744 745 745 745 745 745 745 74i 74i 74i 74i 74i 74i 7gq 7gq 7gq 7gq 7gq 7gq 8pp


Are there any decks using Purify+Overdrive somewhere in the forum ?
Have you any idea on how to make a good one ?
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Offline furballdn

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Re: Purify on overdriven creatures https://elementscommunity.org/forum/index.php?topic=43042.msg536408#msg536408
« Reply #1 on: August 25, 2012, 05:06:59 am »

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Re: Purify on overdriven creatures https://elementscommunity.org/forum/index.php?topic=43042.msg536451#msg536451
« Reply #2 on: August 25, 2012, 12:52:35 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
744 744 744 744 744 744 744 744 744 744 747 747 747 747 747 747 749 74b 74b 74b 74i 74i 74i 74i 7gn 7gn 7gq 7gq 7gq 7gq 8pp


This should be a little faster.
Otyugh and the shield are your defense.
Use congeal to stop annoying Mind Flyers or Maxwell Demons. Or, you can overdrive an enemy creature and stop it with congeal, decreasing its HP below 5 for Otyugh.
Graviton Guard is very cheap and thus in two turns an overdriven Guard should be possible. The use of purify is obvious.

Hope this works. If yous notice you got too much :gravity consider adding a Titan, or Charger for more Damage.

Otherwise, for control you can add Gravity Pull (that would make Congeal rather useless, so maybe it's a better option from the beginning).
And if you feel that you need permanent control, just add Momentums. Momentum + Overdriven Guards will do the rest. :)
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Offline furballdn

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Re: Purify on overdriven creatures https://elementscommunity.org/forum/index.php?topic=43042.msg536579#msg536579
« Reply #3 on: August 25, 2012, 09:40:52 pm »
From what I've noticed, heavy armor > purify. While purify can technically make your overdrive last forever, heavy armor also serves that purpose (it should be rare an overdrive creature dies on its own accord), as well as boost hp out of lightning range. A purified charger or graviton still dies in a single shot of lightning, which is a really common CC card.

 

blarg: