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Pure chargers [gravity/water duo] https://elementscommunity.org/forum/index.php?topic=37728.msg473890#msg473890
« on: March 24, 2012, 10:26:24 pm »
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Same idea as Armored chargers (http://elementscommunity.org/forum/index.php/topic,36930.0.html). Get out a charger, purify it, and over drive it. With purify, the damage taken from overdrive is completely negated. This lets you keep a 7|5 creature on the field that increases in attack by 3 each turn. Weaknesses are the same as armored chargers, with lacking creature and permanent control, and only having 6 creatures. With only 6 creatures, RT rips this apart, as does lightning. Occasionally, you also seem to get outrushed as it takes a while for your chargers to build up lots of attack. Any advice for living longer?

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Re: Pure chargers https://elementscommunity.org/forum/index.php?topic=37728.msg473927#msg473927
« Reply #1 on: March 24, 2012, 11:29:18 pm »
Quints? (Though makes it a trio)
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Re: Pure chargers https://elementscommunity.org/forum/index.php?topic=37728.msg473937#msg473937
« Reply #2 on: March 24, 2012, 11:42:03 pm »
Quints? (Though makes it a trio)
Nah. Adding quints already messes up quanta balance and speed. As long as you have a purified charger out, the only things that can stop it are RT and lightning.

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Re: Pure chargers https://elementscommunity.org/forum/index.php?topic=37728.msg473953#msg473953
« Reply #3 on: March 25, 2012, 12:29:38 am »
Quints? (Though makes it a trio)
Nah. Adding quints already messes up quanta balance and speed. As long as you have a purified charger out, the only things that can stop it are RT and lightning.
And of course Rage Pot
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Offline furballdnTopic starter

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Re: Pure chargers https://elementscommunity.org/forum/index.php?topic=37728.msg473957#msg473957
« Reply #4 on: March 25, 2012, 12:33:14 am »
Quints? (Though makes it a trio)
Nah. Adding quints already messes up quanta balance and speed. As long as you have a purified charger out, the only things that can stop it are RT and lightning.
And of course Rage Pot
Right. And rage pot, both upped and unupped. And DL, icebolt, and firebolt if your opponents have enough quanta. Or they have multiple damage sources in one turn. Either way, 5hp is quite nice for such a powerful attacker. If I were to use something like armagio or dragon for overdriving, of course I could remove the purifies, but it'd also be more expensive and slow the deck down more.

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Re: Pure chargers [gravity/water duo] https://elementscommunity.org/forum/index.php?topic=37728.msg474280#msg474280
« Reply #5 on: March 25, 2012, 08:04:14 pm »
i actualy think heavy armor is way better for protected overdrive then purifies, but the good thing from purify is that you can kill SoSa decks (50% of arena and pvp? :P) and you can always trollol with healing yourself.
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Re: Pure chargers [gravity/water duo] https://elementscommunity.org/forum/index.php?topic=37728.msg474300#msg474300
« Reply #6 on: March 25, 2012, 08:52:52 pm »
i actualy think heavy armor is way better for protected overdrive then purifies, but the good thing from purify is that you can kill SoSa decks (50% of arena and pvp? :P) and you can always trollol with healing yourself.
You are correct. Sometimes heavy armor is better because it moves chargers out of lightning and rage pot zone, but it also means that you can't indefinitely let them just sit there. Purifies also counter SoSa and can act as healing and anti-poison.

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Re: Pure chargers [gravity/water duo] https://elementscommunity.org/forum/index.php?topic=37728.msg474417#msg474417
« Reply #7 on: March 26, 2012, 04:31:31 am »
Seems not bad but 2 issues :
CC is very bad for you, I mean rage pot or lightning are even worse than a RT.
With only 11 Gravy tower your deck will be kinda slow.. you are likely to be destroyed before pulling enough damage.

Nice idea though but in my eyes this deck only works vs a stall deck without CC..
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Re: Pure chargers [gravity/water duo] https://elementscommunity.org/forum/index.php?topic=37728.msg474425#msg474425
« Reply #8 on: March 26, 2012, 04:43:35 am »
Seems not bad but 2 issues :
CC is very bad for you, I mean rage pot or lightning are even worse than a RT.
With only 11 Gravy tower your deck will be kinda slow.. you are likely to be destroyed before pulling enough damage.

Nice idea though but in my eyes this deck only works vs a stall deck without CC..
Very correct on both counts. This deck is extremely susceptible to CC as it only has 6 creatures. Lightning/rage pot is absolutely devastating.
As for speed, 11 towers can actually sustain this quite well. Speed, you mentioned, is an issue. It takes quite a while to get out a overdriven charger (2-3 turns), and even then, you're paying 9 :gravity + 1 :water for an initial 10|5 creature.

Any advice for bettering it?

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Re: Pure chargers [gravity/water duo] https://elementscommunity.org/forum/index.php?topic=37728.msg474436#msg474436
« Reply #9 on: March 26, 2012, 05:11:43 am »
Seems not bad but 2 issues :
CC is very bad for you, I mean rage pot or lightning are even worse than a RT.
With only 11 Gravy tower your deck will be kinda slow.. you are likely to be destroyed before pulling enough damage.

Nice idea though but in my eyes this deck only works vs a stall deck without CC..
Very correct on both counts. This deck is extremely susceptible to CC as it only has 6 creatures. Lightning/rage pot is absolutely devastating.
As for speed, 11 towers can actually sustain this quite well. Speed, you mentioned, is an issue. It takes quite a while to get out a overdriven charger (2-3 turns), and even then, you're paying 9 :gravity + 1 :water for an initial 10|5 creature.

Any advice for bettering it?
you'd make it better bye removing like 2/3 purifies for a couple of congeals, that way you can stop rushes while getting your chargers out. if you're afraid of cc you can always add a couple of gravy guards for early damage (people don't waste cc on it, but it's cheap damage for the entire game.)
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Re: Pure chargers [gravity/water duo] https://elementscommunity.org/forum/index.php?topic=37728.msg474439#msg474439
« Reply #10 on: March 26, 2012, 05:14:34 am »
Maybe use 1 less purify and one less overdrive to add 2 towers, this may add some speed to the deck..

For the CC weakness I can't see how to deal with it.. Just pray :p
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Re: Pure chargers [gravity/water duo] https://elementscommunity.org/forum/index.php?topic=37728.msg474459#msg474459
« Reply #11 on: March 26, 2012, 07:57:25 am »
Have this been mentioned?
Change the Chargers to Graviton Firemaster. Slower start but cheaper (and higher starting HP though without Momentum)
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