Lesson of the day: FG slayer decks generally aren't meant to be played against AI3.
Looks like a variant of Flay 'em (
http://elementscommunity.org/forum/index.php/topic,20228.0.html). (Do make sure that you read over the original deck's thread for some important playing tips)
That being said, the extra bulk is making the deck run much worse. Two Hourglasses are not enough for a 43-card deck; once an FG slayer deck goes over 35 cards, it's time to consider a third (if not fourth) Hourglass. Hourglasses also have the benefit of being bait for permanent control, so that they can 'protect' your important Dim Shields and Pulverizers. They're much more reliable once upgraded, as the cost to draw additional cards decreases from 2
to 1
.
You're probably also got way too many Quantum Pillars. I daresay that you can drop down to 14-15, and still be OK.
Mind Flayer > Ulitharid in this type of deck, as it's meant to be used as an early Lobo on a stick -- not a damage source. Fractal the FG's cheaper or mid-range creatures (think Giant Frogs, Abyss Crawlers, etc.) late-game if you need the damage boost to seal the deal.
Unupped SoG isn't really worth it without the
mark, but having 2-3 Sanctuary for HP regen is good.