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trozman

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Evil/Annoying PVP Deck Idea https://elementscommunity.org/forum/index.php?topic=17656.msg224871#msg224871
« on: December 14, 2010, 11:30:21 pm »
I was trying to figure out what to do with my purple nymph and death nymph and I thought of this somewhat evil deck idea. Basically for this (rainbow) deck you would need:

purple nymph (or antimatters)
death nymph (or aflatoxins)
anubis (or quints)
minimum 2 eternities with 1 flying weapon (but you'd probably want 6 and 6 just in case)
some other weak creature/creatures (skeleton, photon, etc. who cares)
healing (SoGs or empathic bonds)

You'd probably also want some creature control (otuygh?) or permanent control (pulvy?) but those are not totally necessary (except the permanent control if your opponent is playing unstable gases or has a fire shield up). Having a shield and some protected artifacts would also be nice.

Basically, the strategy is simple:
Fill up your opponent's screen with infected cells so that they can't play anything else (antimatter any strong creatures they have). Antimatter and quint your important creatures, then, fill your screen with infected cells too (antimatter as you go along so that the enemy is always getting healed at the end of the turn). Reverse time some of your infected cells as 'backup' in case your opponent has some mass creature control cards in his hand.

Then basically, keep reverse-timing your and your opponent's infected cells. Even if they don't play anything, the infected cells will still duplicate so you have an unlimited supply to work with.

Both you and your opponent are getting healed back to 100. Your opponent can't do anything.... RAGE QUIT!  :P

BetaParticle

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Re: Evil/Annoying PVP Deck Idea https://elementscommunity.org/forum/index.php?topic=17656.msg225199#msg225199
« Reply #1 on: December 15, 2010, 08:26:55 am »
But then again, you can't win either because a computer player comes in for your opponent.
Or is my logic incorrect? I should go to sleep soon. :P

Offline pikachufan2164

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Re: Evil/Annoying PVP Deck Idea https://elementscommunity.org/forum/index.php?topic=17656.msg225201#msg225201
« Reply #2 on: December 15, 2010, 08:36:24 am »
Sounds sort of like the concept of the Rage Quit Deck (http://elementscommunity.org/forum/index.php/topic,3807.0.html).
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Offline asymmetry

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Re: Evil/Annoying PVP Deck Idea https://elementscommunity.org/forum/index.php?topic=17656.msg225217#msg225217
« Reply #3 on: December 15, 2010, 10:08:07 am »
^ Yup, and they'll most likely ragequit when their field is locked, so why bother with hand-denial too? :P
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