Right from the start, I'm going to go with some bad news.
Elite FFQ and Blue Nymph don't work together nearly as well as anyone would like them to. I'm pretty much an authority here, with 5 blue nymphs which I probably use a little too much.
Now, this is a pretty cool deck, and the 2 nymphs look like additions, which will be a nice little boost to your deck if you happen to find one. The problem being that, pretty much everything in here looks like a "little addition", and a lot of it seems reliant on other cards, which makes it seem to me that it would lack consistency. (For example, the 2nd Eagles Eye being dependant on the flying weapons, and the FFQs being dependant on either the life pendulums or shard of readinesses, and the resulting Unstable Gases being reliant on the fire produces by the fireflies which hopefully wont be killed, once the FFQs have gotten out and done their bit).
With a perfect draw, it looks awesome. And I think it would be real fun, and your opponent would be kicking themselves. The problem being, that this kind of deck has so many things that can go wrong.
Fireshields screw blue nymphs over, and fireflies too. Rewinds are a major pain for FFQs, Flying EEs, and Blue Nymphs. Don't even mention Emeral shields. Don't.
Basically, I just don't see this working nearly often enough.
Now, there are many possible ways of trying to get good uses out of your blue nymphs. I hate doing this rather than offering direct improvement, but I'm going to drop the two deck concepts which I think have proven most successful for me -because I honestly like your deck so much now, but I'm not really seeing it as near competitive.
However, if one was to stick with this deck, I would lose the Elite Wyrms, 2 flying weapons, and one EE. Its really tempting to throw upgraded cards in, but they are swelling your deck a little too much, making the already difficult combinations harder to find.
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5gi 5gi 5gi 5gi 5gi 5oo 5oo 5oo 5oo 5oo 5oo 5p0 5p0 61u 61u 620 620 620 620 620 621 621 621 63a 63a 63a 63a 63a 63a 63a 63a 63a 8pq
This one is an alternative if you very much object to the first, but I think it lacks some damage and stalling in there, I'd play around with the 2 dragons and two quints, maybe thinking about some lightnings, depending on how things go.
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5f9 5f9 5od 5od 5od 5od 5od 5od 5of 5of 5p0 5p0 5pu 5pu 5pu 5pu 5pu 61t 61t 61t 61t 61u 621 621 7oe 7oe 7oe 7oe 80d 80d 80e 80h 80h 8pu