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Wadjet

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Most fun deck ever https://elementscommunity.org/forum/index.php?topic=30306.msg384978#msg384978
« on: August 26, 2011, 01:52:13 pm »
Alright, I've found my new favorite deck while messing around in trainer. The problem is, it's somewhat unreliable. It can get as low as a 4 turn win that I've seen, but usually takes around 8. Sometimes even longer. I'm just wondering how I can improve this deck while keeping the fun.

Hover over cards for details, click for permalink
Deck import code : [Select]
6ts 6u2 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u4 7jp 7jp 7jp 7jp 7q5 808 808 808 808 80b 80b 80b 80b 80b 80b 81q 81q 81q 81q 8pj


The strategy revolves around a 3 card combo with 1 bonus card (Chaos Power) which is the problem. You play a RoL and mutate it, then use chaos power and TU on it multiple times. Every time it is TUed, it also gains attack and defense randomly. If you have no RoL, you can TU an enemy creature, mutate it, chaos power it, then TU it more.

Here are some of my favorite fields after playing around 15 HBs.



So yeah, how can I improve this while still keeping the awesome TU mutate combo?

Offline 0gr0

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Re: Most fun deck ever https://elementscommunity.org/forum/index.php?topic=30306.msg384989#msg384989
« Reply #1 on: August 26, 2011, 02:14:25 pm »
-1 amethyst tower +1 discord (?)
I speak Google Traductor!!

Re: Most fun deck ever https://elementscommunity.org/forum/index.php?topic=30306.msg384992#msg384992
« Reply #2 on: August 26, 2011, 02:16:53 pm »
maybe change the mark to aether and take entropy pendulums, which allows a first/second turn Snova. You have to rebalance the pendulums/towers though.

Offline SnoWeb

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Re: Most fun deck ever https://elementscommunity.org/forum/index.php?topic=30306.msg384995#msg384995
« Reply #3 on: August 26, 2011, 02:36:54 pm »

Wadjet

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Re: Most fun deck ever https://elementscommunity.org/forum/index.php?topic=30306.msg384997#msg384997
« Reply #4 on: August 26, 2011, 02:45:35 pm »
Thanks Sno! I'll just switch to those :P

Offline SnoWeb

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Re: Most fun deck ever https://elementscommunity.org/forum/index.php?topic=30306.msg384999#msg384999
« Reply #5 on: August 26, 2011, 02:53:37 pm »
Your idea of adding CP is interesting (specially with TU) but a double buff card on a fodder run the risk of loosing 3+ cards just with a RT ... The high number of card in your combo also render it less stable.
In my version I use SoG to gain some time before the killer mutant finally arrives and kicks my opponent's ass ...

 

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blarg: Wadjet