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18237

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Mono Darkness( again! I know!) https://elementscommunity.org/forum/index.php?topic=19684.msg249951#msg249951
« on: January 17, 2011, 10:05:53 am »
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I just wanted to try a darkness deck that is more focused on cc unlike all the other darkness monos. I've tried out voodoo dolls instead of steal/nightfall and they seem to work well. I do have some problems like low damage output and excessive death quanta. The deck would probably be a lot faster upped because you could put out pests a lot faster but i only have about 5k in real game now because i spent all my money upping another deck. I'm also thinking of replacing 2 or 3 minor vampires with dragons to help with damage, maybe even removing the other vampires and putting some liquid shadow for the dragons.

Thoughts?

SilentFH

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Re: Mono Darkness( again! I know!) https://elementscommunity.org/forum/index.php?topic=19684.msg250006#msg250006
« Reply #1 on: January 17, 2011, 12:03:42 pm »
Well as you stated, you have way too much death quanta going there, it actually took me a while before I figured out what you were using it for.

The idea of parasites might seem nice but it seems like a very unreliable form of creature control. I'd probably drop all the parasites myself.

-4 parasite

I suppose from there you could try a few ideas (note: all untested, just throwing them out there)

+6 poison
It'd take your deck to 32 so you might have to make room, but you could focus on quanta denial while slowly killing your opponent (Would also help vs shields, but I suppose that's what the steals are for)

Change mark to  :earth
+4 Drain life
or +2 drain life, 2 basilik blood

devourers would then become a very big problem for opponents, as they couldn't be targeted

Change mark to  :darkness
+4 drain life
Just a big finish when you drop them after massing dark quanta, but something tells me you've tried this before.


18237

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Re: Mono Darkness( again! I know!) https://elementscommunity.org/forum/index.php?topic=19684.msg250011#msg250011
« Reply #2 on: January 17, 2011, 12:17:32 pm »
Change mark to  :darkness
+4 drain life
Just a big finish when you drop them after massing dark quanta, but something tells me you've tried this before.
ehh that would make it a totally different deck, and would be much more suited to pestal or something like that cause with 6 devourers you still cant build up huge darkness quanta.
Well as you stated, you have way too much death quanta going there, it actually took me a while before I figured out what you were using it for.

The idea of parasites might seem nice but it seems like a very unreliable form of creature control. I'd probably drop all the parasites myself.

-4 parasite

I suppose from there you could try a few ideas (note: all untested, just throwing them out there)

+6 poison
It'd take your deck to 32 so you might have to make room, but you could focus on quanta denial while slowly killing your opponent (Would also help vs shields, but I suppose that's what the steals are for)
As for poison, this is just my personal opinion but poison is quite fail unupgraded. Not enough power for the cost and not worth making mark death just for the poison. Not to mention you getting even more useless death quanta.

Change mark to  :earth
+4 Drain life
or +2 drain life, 2 basilik blood

devourers would then become a very big problem for opponents, as they couldn't be targeted

The basilisk blood idea looks rather situational, though burrowing devourers is nice. Upgraded, though, burrowing becomes rather obsolete as 5hp Pests are quite resistant to cc. And I do plan on upgrading the whole deck when i grind enough money

Wonder

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Re: Mono Darkness( again! I know!) https://elementscommunity.org/forum/index.php?topic=19684.msg250218#msg250218
« Reply #3 on: January 17, 2011, 04:33:38 pm »
-4 Parasites
+4 Dragons
Change mark to Darkness

killybob

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Re: Mono Darkness( again! I know!) https://elementscommunity.org/forum/index.php?topic=19684.msg250308#msg250308
« Reply #4 on: January 17, 2011, 06:06:48 pm »
yeah i think you should drop the parasites and work on a denial deck ie use devourers and get earthquakes (plus change mark to earth) and definitely get a few drain lifes.

18237

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Re: Mono Darkness( again! I know!) https://elementscommunity.org/forum/index.php?topic=19684.msg250853#msg250853
« Reply #5 on: January 18, 2011, 05:46:35 am »
Isn't there any way to make parasites more viable  :-\ I could make the decks you mentioned, but I'm not aiming for speed or even effectiveness, I'm just going for the originality. If i wanted some deck that would pwn everything, I'd just stick with the upgraded decks I already have. Right now I'm trying
-2 nightfall
-6 minor vampire
+3 Black Dragon
+3 liquid shadow
+2 Steals(this is just my personal preferance, you ca replace with whatever you want)

Wynden

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Re: Mono Darkness( again! I know!) https://elementscommunity.org/forum/index.php?topic=19684.msg253829#msg253829
« Reply #6 on: January 22, 2011, 02:35:26 am »
If you really want the parasites, there are 2 options: 1) make this deck a fully-fledged :death :darkness duo. With the other option, you need to make sure that you understand pendulums.

In a lot of mono decks, I'm sure you've seen people split their pendulums and pillars in half. This is because their mark is the same as all the other pillars they're using. what I suggest to you is to change your mark to darkness and add death pendulums, because you honestly don't need it early game.

Devourers, in a sense, act as living pillars themselves, which lowers your need for :darkness even further, but you need some immediately at the start to get them out. I would suggest taking at least 3 of the darkness pendulums out for dragons.

The deck I'm thinking about is:

Mark of Darkness
5x :darkness pillar/pendulum
5x devourer
4x parasite
2x steal
2x nightfall
3x :darkness dragon
6x vampire
3x :death pendulum

I didn't test this, but that's what I just made up off the top of my head.

18237

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Re: Mono Darkness( again! I know!) https://elementscommunity.org/forum/index.php?topic=19684.msg253961#msg253961
« Reply #7 on: January 22, 2011, 05:27:54 am »
If you really want the parasites, there are 2 options: 1) make this deck a fully-fledged :death :darkness duo. With the other option, you need to make sure that you understand pendulums.

In a lot of mono decks, I'm sure you've seen people split their pendulums and pillars in half. This is because their mark is the same as all the other pillars they're using. what I suggest to you is to change your mark to darkness and add death pendulums, because you honestly don't need it early game.

Devourers, in a sense, act as living pillars themselves, which lowers your need for :darkness even further, but you need some immediately at the start to get them out. I would suggest taking at least 3 of the darkness pendulums out for dragons.

The deck I'm thinking about is:

Mark of Darkness
5x :darkness pillar/pendulum
5x devourer
4x parasite
2x steal
2x nightfall
3x :darkness dragon
6x vampire
3x :death pendulum

I didn't test this, but that's what I just made up off the top of my head.
the chances of drawing 3 death pendulum just isn't enough. and i do need the early death quanta, its not all that difficult to put out a 2 :darkness quanta parasite in the second turn.

Honestly, what on earth does people changing half pillars to pendulums have to do with my deck? As you said, this is only for decks which have same mark as the pillars, generally monos. but my deck does not use that mark and is already resistent to earthquake wwith all the devourers. You can't compare those decks to my deck and just say "Hey! lets do the same thing! follow all those pro deckmasters!" Also, that deck up there looks horribly lacking in both death and darkness quanta. And as for making it fully fledged death/darkness, how is this not a fully fledged death darkness deck? Unless your meaning of "fully fledged" would be "Have creatures from both elements", which does not make sense a good majority of the time, especially since this is a stall and nothing in death can add any value here.

Also, I'm adopting another deck which i found in the mono darkness section. It was made for ai5s so i tweaked it a bit. For some reason i can't find the thread now bu tI'll post the link if i can find it.

Edit: http://elementscommunity.org/forum/index.php/topic,19335.0.html

Krahhl

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Re: Mono Darkness( again! I know!) https://elementscommunity.org/forum/index.php?topic=19684.msg253973#msg253973
« Reply #8 on: January 22, 2011, 06:10:04 am »
make this deck a fully-fledged :death :darkness duo.
And as for making it fully fledged death/darkness, how is this not a fully fledged death darkness deck?
Well, it's really not a death/darkness duo. It's mono darkness, as you even say in your title.


But to fix some problems...

You should take out two or three pendulums. You don't need that much death quanta, and you can run one parasite just off your mark, so it's not a big deal if you don't draw a pendulum early on.

If you need darkness quanta, replace them with pillars. If you have enough of that, add some dragons. Find a balance where you have enough pillars to be able to play your dragons, but not so many that you have excess dark quanta. You can take out a vampire for a pillar if you need to for more micromanagement.

18237

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Re: Mono Darkness( again! I know!) https://elementscommunity.org/forum/index.php?topic=19684.msg254044#msg254044
« Reply #9 on: January 22, 2011, 09:09:07 am »
The problem here is that yes, I get huge amounts of  :death quanta i don't get to use. But another problem is that  :darkness quanta is scarce at first until i can get enough devourers/pendulums out, so I can't just replace some pendulums with dragons or I get a slower start, though I end up with a lot of unused darkness quanta at the end. That problem will probably be solved when/if the deck is upgraded. Also, if you haven't noticed, I mentioned somewhere in this thread about removing vampires for dragons and liquid shadows.

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Re: Mono Darkness( again! I know!) https://elementscommunity.org/forum/index.php?topic=19684.msg254050#msg254050
« Reply #10 on: January 22, 2011, 09:58:44 am »
A possible exchange is making all obsidian Pillars become

3-2 Obsidian Pillars
2-3 DEATH PENDULUMS

And make your mark Darkness.

You'll probably be screaming for darkness early on, but after you get a devourer out it gets quite easy. Another option if you are TRULY Heavy on  :death and for some reason do not want to make the pends like I said is Boneyard.


Boneyard costs very little, yet it could take the excessive death quanta away - You're already killing creatures, meaning you will get skeletons, and since you're already using Nightfall, the skeletons are 2/2, and are very useful for attacking power.


 

blarg: