Trial of Darkness
Fighting Half BloodsHover over cards for details, click for permalink
7t4 7t4 7t4 7t4 7t4 7t4 7t7 7t7 7t7 7t7 7t7 7t7 7t8 7t8 7ta 7ta 7tb 7tb 7td 7td 7td 7tg 7tg 7tg 7tg 7um 7um 7um 7um 7um 8pk
Concept: Play Towers and Pendula, get out Bloodsuckers for early CC. Infect dangerous enemy creatures, else infect your own Dolls for a nice double-poison damage. Vampires, Vampire Dagger, and Improved Dusk keep you alive while your dolls (and the halfbloods) suffer. Eclipse buffs your creatures, making them more hardy and causing more healing from Vampires. In addition, it allows your dolls to benefit from some shields, such as Thorn Carapace.
Pros:+Poison is difficult to counter.
+Double poison damage due to Voodoo.
+Re-usable CC in the form of Bloodsuckers.
+EM potential in form of Vampires/Vampire Dagger/Improved Dusk.
Cons:-Bloodsuckers are very vulnerable to CC.
-Lobotomizing abilities kill the deck.
-Purify undoes your poisoning.
-No PC.
57 games, 40 wins, 17 losses, 6 EMs.
TTW: 12.15
T8: 1
T9: 3
T10: 8
T11: 6
T12: 5
T13: 4
T14: 7
T15: 3
T16: 1
T17: 2