First of all, thanks for all the ideas.
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I have an idea: Why use fractal for burst damage when you could use PU? You can even copy opponent's creatures for that. I'll try to build a deck like that and edit this reply.
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EDIT: Never mind, with this quantum generation, in a few test games I had more than enough quantum for fractals. (switched PU with fractal in the above deck)
I tried your version with PUs, but I kept 1 fractal in case of mass CC and constant healing. It felt like it needs one more dragon, and I also found quanta production a bit slow. I added 1 dragon and took out a spider, because if I took out anything else, it would have broken the consistency. This way it will still be possible to get that 6th spider by PU-ing another on the field. About quanta balance, I think that changing 1-2 air pendulums to air pillars might make dragons faster. Anyway, I tested this version:
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Unfortunately nearly all my opponents had steal, phase dragon or early CC, so I'll try it again later with mixing air pillars into the deck.
Spoiler for Hidden:
Nicely presented post.
I'm drawn towards the
duo as the stronger combination, as I feel poison presents a better offense than Dragons/Fractal Spiders (particularly vs Dim Shields). I feel your version could do -1 Wings. After all, you'll only have 23 turns to end the game after your starting hand; after Turn 3, just 4 Wings is enough to last until deckout—but you can reasonably expect to end the game in 15 turns, meaning you have wings to backup against 2 Steal/Deflagrations.
Again in the death version, I feel you could use some CC. Maybe Plague or Thunderstorm to control airborne swarms? There's also momentum to worry about, but I worry Shockwave's 4 damage will not be enough for many creatures.
Fractal-Spiders sounds pretty slow. As an attempt to overshadow Dim Shields, you can't hope to equal the impervious offense that immortal creatures provide—another reason why I think poison is the better option. I'd consider using more Dragons, some Lightning for CC, and forget Fractal. But these are just my thoughts right now. I'll have a play and get back to you.
I'll follow your thoughts and will also try out an
duo without fractals or PUs just to see how it works. However, it is true what you said in your second post about being forced to give a very important role to 6 fragile creatures, so I'll try working around with Quintessence. So I'll just swap the fractals to quints basically.
Spoiler for Hidden:
I tried
and
duos with limited success. Whichever one you choose, you're forced to give a very important role to just 6 fragile creatures. In the end I decided to settle for less than 100% effectiveness of Wings, and made one of these:
Shoot down the biggest fliers, and never mind the rest!
Here are my other attempts:
After my testings I feel like that I prefer 6 wings even in 30-card decks, not just because of PC but also to get 2 early with higher probability. Anyway, your firestall is an interesting idea, I'll try out adding 1-2 blue nymphs. However, if we combine Wings with anything else than aether or death, dimshields become quite competitive as we leave the main line. But still, i will test my ideas on that one too.
Indeed, that initial 10 damage from a dragon can hurt a lot so I usually start chaining my Wings if I suspect dragons and my HP is lower than 80. That's also why I usually prefer 6 Wings even in a 30-card deck. However, I didn't even think of a rainbow approach. It will be hard to build a working and balanced wingsbow, so I'll post my first version here for more discussion.