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Offline Chapuz

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Re: Defence over offence https://elementscommunity.org/forum/index.php?topic=36106.msg454354#msg454354
« Reply #12 on: January 29, 2012, 12:45:27 pm »
Combine deck #1 and deck #2, and you get guardian angels healing your armagios...
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allanpike

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Re: Defence over offence https://elementscommunity.org/forum/index.php?topic=36106.msg454355#msg454355
« Reply #13 on: January 29, 2012, 12:49:00 pm »
OP has been edited for edited decks + 3rd deck.

Offline Mathematistic

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Re: Defence over offence https://elementscommunity.org/forum/index.php?topic=36106.msg454356#msg454356
« Reply #14 on: January 29, 2012, 01:03:48 pm »
OP has been edited for edited decks + 3rd deck.
A well-balanced deck... How about a GPull'd voodoo doll (which is old) with guardian angels? They don't heal your opponent and can be annoying at times. (A slower but more annoying voodoo GP deck apart from VD universe?)
Mark of  :darkness can fuel them. Also gives more catapult (and need more catapults for it to actually work!!!) fodder. 6 armagios are too monotonic IMO.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

allanpike

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Re: Defence over offence https://elementscommunity.org/forum/index.php?topic=36106.msg454359#msg454359
« Reply #15 on: January 29, 2012, 01:14:09 pm »
Monotronic?

GPull + Angels + Vodoo Doll... Hmmm... Dark doesn't do that well as a defender...

Offline Mathematistic

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Re: Defence over offence https://elementscommunity.org/forum/index.php?topic=36106.msg454362#msg454362
« Reply #16 on: January 29, 2012, 01:20:31 pm »
Monotronic?

GPull + Angels + Vodoo Doll... Hmmm... Dark doesn't do that well as a defender...
But it makes your defence become your offence...
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

allanpike

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Re: Defence over offence https://elementscommunity.org/forum/index.php?topic=36106.msg454363#msg454363
« Reply #17 on: January 29, 2012, 01:21:04 pm »
That is true...

Hmmmm... I might give it a go...

Online Higurashi

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Re: Defence over offence https://elementscommunity.org/forum/index.php?topic=36106.msg454765#msg454765
« Reply #18 on: January 30, 2012, 01:45:43 pm »
***TRIALS RESPONSE***

I can see why you deck out with a low number of attackers that climb slowly in offensive power. In your Earth-based decks, there's a small fix that can actually help a lot with that: use Earth mark and Gnome Riders. The main downside is that your defence will take longer to set up, but that's the thing about deckbuilding: you usually don't try to do too many things at once. In this case, it's ambitious to aim for both being able to stop rushes and break stalls.

Acceleration is of course a godsend here since it's capable of granting you tons of offence in just one card, and the decks that use Gravity here will simply have to put up with being easily stopped by delaying CC. The main thing you can improve in those decks is the quanta balance, and the secondary thing is card optimisation. Let's look at the first one.

You have two stacks of pillars, which means there's a risk of getting too few of one kind or not even any of them. So first, let's try the Gnome Rider idea by removing all pillars and changing mark to Earth for a PvP version.
Next we don't really need the Momentum or Catapult since we have Pulvy. If you have another Pulvy, I would definitely add that.
Next, we add those Gnome Riders I mentioned for a potentially big boost in early damage. Keep in mind they're at best secondary damage-dealers meant to do a little damage early on, helping the Accelerated Armagios. Along with the increased chance to draw Pulvy, you'll be doing more reliable damage.
Lastly we reduce the number of Wardens and get more BB's, because spells are just superior in PvP. We also add another Acceleration to get our offence started faster.

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The main things you may note about this deck is that the :gravity won't come fast at times. That's fine because your main stalling power lies in Earth.
Also note I'd sooner do Earth Pends than Gnome Riders if you intend to use this against Elders. They have too much CC and prioritise Gnome Riders like crazy for some reason. Bullies. Anyway, good luck. I'll check back later.
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allanpike

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Re: Defence over offence https://elementscommunity.org/forum/index.php?topic=36106.msg454827#msg454827
« Reply #19 on: January 30, 2012, 04:32:04 pm »
Well now. I was not expect such a response from such a high up person, but I'm glad I did. It is a very detailed reply with very good reasoning. I think I will give that a try, once I gain the money to do so.

Also, as I only have one Pulvy currently. I will replace the second one with another Warden. I rather like him as card.

 

blarg: Higurashi