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Deck Ideas => Deck Help => Topic started by: allanpike on January 28, 2012, 11:00:36 pm

Title: Defence over offence
Post by: allanpike on January 28, 2012, 11:00:36 pm
by allanpike
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by allanpike
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by allanpike
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by allanpike
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Four decks that differ quite a bit from the ordinary deck is that its focus is defence first in order to minimize damage. But the thing because of its low attacking power. I'm very likely to deck out. So I'm not just looking for suggestions as to how to improve the decks, but also whenever or not people think I should use more then 30 cards in the deck in order to fit more power into it and well as reduce the chance of decking out.
Title: Re: Defence over offence
Post by: furballdn on January 29, 2012, 12:14:11 am
If you're going for stalling, you should at least have 31-32 cards since most PvP opponents you go up against have 30 card decks. Using this against AI isn't a good idea since you will deck out since most AI decks have over 30 cards.
Title: Re: Defence over offence
Post by: allanpike on January 29, 2012, 12:16:07 am
So how many cards do you think I should have? Keep with a low number (say 31-35) or medium (40-50) or even push towards the 60 mark?
Title: Re: Defence over offence
Post by: furballdn on January 29, 2012, 12:29:17 am
So how many cards do you think I should have? Keep with a low number (say 31-35) or medium (40-50) or even push towards the 60 mark?
Really depends on what you're going up against. If you're going up against PvP, 31-32 should suffice. If you're going in the arena, 35-40 cards. If you're going for AI3, 44-45 should be good. Having way too much just makes your draws bad.
Title: Re: Defence over offence
Post by: allanpike on January 29, 2012, 12:30:03 am
So no more then 45 then?

And this deck does no good against FG?
Title: Re: Defence over offence
Post by: furballdn on January 29, 2012, 12:53:16 am
So no more then 45 then?

And this deck does no good against FG?
Definitely not. FGs have double decks, so even if you're able to effectively control six of their creatures, they still have another six of them with their double dexterity. Taking a look at your bottom deck, the holy lights and guardian angels would probably be better as sanctuaries since you're going for stalling. You'd get rushed to death by FGs if you tried bringing this to a FG fight.
Title: Re: Defence over offence
Post by: pedzacyzolw on January 29, 2012, 12:54:22 am
In second deck Pulverizer is useless since you can`t use its ability. Wardens could be powered of mark (possibly supported by some Light Pendulums). You might replace Pulvy and Earth Pillars with Light Pillars and Golden Dragons to provide some damage.
I suggest something like this:
by pedzacyzolw
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I wouldn`t recommend this kind of deck for farming AI3 since it is pretty slow so it will take ages to earn some electrum, but it should do well in PvP.
Title: Re: Defence over offence
Post by: allanpike on January 29, 2012, 12:57:18 am
Yeah... I didn't think it would be good against FG. But yeah, I'll replace the angels and holy light with Sanctuaries once I got enough room

... Thanks for the suggestion Ped... but I don't think that will work. The Warden's can be very expensive when you get a lot of them on the field, there is no way the mark will be able to pay for all of them at once.
Title: Re: Defence over offence
Post by: Dm on January 29, 2012, 01:44:25 am
In the first deck, one cata is just not enough. Add another 2. The deck will be a healthy 32 cards and will have more trolling and flinging damage capacity.

Also, looking at them both, if you mix the second deck with the first, you could come up with a Armagio GPull + Guardian Angels (Which is pretty cool.) If you want you could possibly splash a BB or three (They'll help in cata possibilities and will also give your Armagio a bigger Meat Shield.) Not posting any pictures now, but will probably edit this tomorrow.
Title: Re: Defence over offence
Post by: eaglgenes101 on January 29, 2012, 05:32:04 am
Or an eternity could be used. Just make sure you'll have enough time quanta.
Title: Re: Defence over offence
Post by: Mathematistic on January 29, 2012, 06:18:49 am
Combine deck #1 and deck #2, and you get guardian angels healing your armagios...
Title: Re: Defence over offence
Post by: allanpike on January 29, 2012, 10:29:17 am
Sorry but I had already thought about doing such a deck... I guess I just need to get around to posting it up.
Title: Re: Defence over offence
Post by: Chapuz on January 29, 2012, 12:45:27 pm
Combine deck #1 and deck #2, and you get guardian angels healing your armagios...
N I C E .
Title: Re: Defence over offence
Post by: allanpike on January 29, 2012, 12:49:00 pm
OP has been edited for edited decks + 3rd deck.
Title: Re: Defence over offence
Post by: Mathematistic on January 29, 2012, 01:03:48 pm
OP has been edited for edited decks + 3rd deck.
A well-balanced deck... How about a GPull'd voodoo doll (which is old) with guardian angels? They don't heal your opponent and can be annoying at times. (A slower but more annoying voodoo GP deck apart from VD universe?)
Mark of  :darkness can fuel them. Also gives more catapult (and need more catapults for it to actually work!!!) fodder. 6 armagios are too monotonic IMO.
Title: Re: Defence over offence
Post by: allanpike on January 29, 2012, 01:14:09 pm
Monotronic?

GPull + Angels + Vodoo Doll... Hmmm... Dark doesn't do that well as a defender...
Title: Re: Defence over offence
Post by: Mathematistic on January 29, 2012, 01:20:31 pm
Monotronic?

GPull + Angels + Vodoo Doll... Hmmm... Dark doesn't do that well as a defender...
But it makes your defence become your offence...
Title: Re: Defence over offence
Post by: allanpike on January 29, 2012, 01:21:04 pm
That is true...

Hmmmm... I might give it a go...
Title: Re: Defence over offence
Post by: Higurashi on January 30, 2012, 01:45:43 pm
***TRIALS RESPONSE***

I can see why you deck out with a low number of attackers that climb slowly in offensive power. In your Earth-based decks, there's a small fix that can actually help a lot with that: use Earth mark and Gnome Riders. The main downside is that your defence will take longer to set up, but that's the thing about deckbuilding: you usually don't try to do too many things at once. In this case, it's ambitious to aim for both being able to stop rushes and break stalls.

Acceleration is of course a godsend here since it's capable of granting you tons of offence in just one card, and the decks that use Gravity here will simply have to put up with being easily stopped by delaying CC. The main thing you can improve in those decks is the quanta balance, and the secondary thing is card optimisation. Let's look at the first one.

You have two stacks of pillars, which means there's a risk of getting too few of one kind or not even any of them. So first, let's try the Gnome Rider idea by removing all pillars and changing mark to Earth for a PvP version.
Next we don't really need the Momentum or Catapult since we have Pulvy. If you have another Pulvy, I would definitely add that.
Next, we add those Gnome Riders I mentioned for a potentially big boost in early damage. Keep in mind they're at best secondary damage-dealers meant to do a little damage early on, helping the Accelerated Armagios. Along with the increased chance to draw Pulvy, you'll be doing more reliable damage.
Lastly we reduce the number of Wardens and get more BB's, because spells are just superior in PvP. We also add another Acceleration to get our offence started faster.

by Higurashi
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The main things you may note about this deck is that the :gravity won't come fast at times. That's fine because your main stalling power lies in Earth.
Also note I'd sooner do Earth Pends than Gnome Riders if you intend to use this against Elders. They have too much CC and prioritise Gnome Riders like crazy for some reason. Bullies. Anyway, good luck. I'll check back later.
Title: Re: Defence over offence
Post by: allanpike on January 30, 2012, 04:32:04 pm
Well now. I was not expect such a response from such a high up person, but I'm glad I did. It is a very detailed reply with very good reasoning. I think I will give that a try, once I gain the money to do so.

Also, as I only have one Pulvy currently. I will replace the second one with another Warden. I rather like him as card.
blarg: allanpike,pedzacyzolw,Higurashi