Huh. That's actually an interesting concept. Let me muck around in trainer for a little bit and see what I can put together.
EDIT: I have kind of a rough down. The four chaos seeds are interchangable for anything, but they should be some kind of creature control for the ones you can't put the combo down on. I'd reccomend replacing 3 of the chaos seeds with adren, antimatter, and liquid shadow, but I feel too lazy to change the deck right now.
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vi 4vi 4vi 4vi 4vn 4vn 4vn 4vn 5bs 5bs 5bs 5bs 5c7 5c7 5c7 5c7 5uk 5uk 5uk 5uu 5uu 5uu 5uu
Strategy is: Whenever a big hitter comes out, antimatter it, and adrenaline it and liquid shadow it too if you have those in your hand. Chaos Seed only if you run out of Antimatters.
Note that I have not tested this out yet, so there is still a bunch of factors.
BRB testing it.
EDIT: After a few games, I have to say that you should drop 3 chaos seeds and add another potion set, leaving you with this:
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vi 4vn 4vn 4vn 4vn 4vn 5bs 5bs 5bs 5bs 5c7 5c7 5c7 5c7 5c7 5uk 5uk 5uk 5uu 5uu 5uu 5uu 5uu
EDIT: This deck would work much better if you replaced an Antimatter with a
nymph and a LS with a
nymph, if you have those. This deck just isn't fast enough.