(This comment is part of Task III of Phase 1 - Trial of Time)
One of the most important things an Elements player should learn is how to use and optimize cards synergies.
GoTP (Ghost of The Past) is a good creature with a really interesting (passive) skill: obsession.
If a player discards GoTP loses HPs (10 HPs for the unupped version, 13 HPs for the upped one); all you have to do is to fill opponents hand with GoTP, and if he has not
quanta, he cannot play them and you have virtually blocked his hand.
There’s a card that can do this? Of course there is, it’s Nightmare.
Nightmare costs 2
(only 1
the upped version), it’s very cheap and you can use it just with the quanta production of your mark
Moreover, a 30 cards deck is already pretty fast and it doesn’t need hourglasses (too expensive) or precog.
If you don’t have eternity, you can easily replace it with reverse time; otherwise you can use 2 eternity and 4 RT.
This may be an example of how to modify/improve your deck.
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rk 5ru 5ru 5ru 5ru 5ru 5v1 5v1 5v1 5v1 5v1 5v1
This is a well known and really nice deck to play, above all vs AI 3 or Bronze (and maybe Silver) Arena. Oh, it works fine in pvp1 too!