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Offline killsdazombiesTopic starter

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12 pvp mono decks, could use some stats https://elementscommunity.org/forum/index.php?topic=5688.msg58180#msg58180
« on: April 23, 2010, 08:02:15 pm »
Ok ill go down the elemental list and make a deck for each with a general way to play each deck
 :aether
Code: [Select]
61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61q 61q 61q 61q 61t 61t 61t 61t 61t 61t 61v 61v 61v 61v 61v 61v
Ok with this deck, you basically denial. let the enemy do no damage with phase shields up and using phase dragons to kill and bolts to Creature control. wins 90% of the time in pvp, and always vs lev 3, a bit slow but still easy nice deck

 :air
Code: [Select]
5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5of 5of 5of 5of 5og 5og 5om 5om 5om 5om 5om 5om
this is units deck, this is the link, http://elementscommunity.org/forum/index.php/topic,3581.msg64559.html#new (http://elementscommunity.org/forum/index.php/topic,3581.msg64559.html#new) Ok use dragons and gasses to deal massive damage, and fog shields to stop some attack.

 :darkness
Code: [Select]
5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5ut 5ut 5ut 5ut 5ut 5ut
this deck is simple, use black dragons to damage the heck out of the enemy and vampires for EM. you can add a vampire dagger.

 :death
Code: [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52h 52h 52k 52k 52k 52l 52n 52n 52n 52p 52p 52p 52p 52r 52s 52s 52s 52s
just kill creatures to rack up large combos of boneyards, vultures and bone walls, dragons are used for damage dealers.

 :earth
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 590 590 590 590 590 590 593 593 593 593 593 593 5rk 5rk 5rk 5rk
A common shreiker rush deck, pretty basic on how to play it.

 :entropy
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vf 4vf 4vf 4vf 4vf 4vf 4vg 4vg 4vg 4vg 4vn 4vn 4vn 4vn 4vn 4vn 4vo 4vo 4vo 5l9 5l9 5l9 5l9
OK to play this, you antimatter enemy creatures, butterfly your photons and use dragons to damage.

 :fire
Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f6 5f6 5f6 5f6 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5l9 5l9 5l9 5l9 5l9 5l9
use immolts on your photons to power your golems, use defebs to take out pesky permanents you dont want the enemy to have.

 :gravity
Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55l 55l 55o 55o 55o 55o 55p 55p 55t 55t 55t 55t
use gravity pull to kill enemy creatures and dragons an chargers to take down the enemy fast.

 :life
Code: [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bu 5bu 5bu 5bu 5bu 5bu 5c0 5c0 5c0 5c7 5c7 5c7 5c7 5c7 5c7could be the fastest deck posted here, adrenaline your frogs to deal 12 damage per turn for 6 life!

 :light
Code: [Select]
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5lb 5lb 5lb 5lb 5lb 5lb 5lf 5lf 5lf 5lf 5lf 5lfOK use blessing on your dragons or Pegasus, deal deal a large amount of damage fast.

 :time
Code: [Select]
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5ri 5ri 5ri 5ri 5ri 5ri 5rm 5rm 5rm 5rm 5rm 5rm 5rr 5rr 5rrplay your fate eggs and hatch them, then use dragons to take out the enemy quickly.

 :water
Code: [Select]
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5id 5id 5id 5id 5id 5id 5if 5if 5if 5if 5ih 5ih 5ih 61q 61q 61q 61q 61q 61quse mark to power lobo and lighting bolts as creature control, dragons are main damage source.


any suggestions for a better deck or to that are rainbow if so post them here.

finkel

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Re: 12 pvp mono decks, could use some stats https://elementscommunity.org/forum/index.php?topic=5688.msg79105#msg79105
« Reply #1 on: May 31, 2010, 10:28:33 pm »
Those decks are all really one-dimensional. You should take some more varied cards to round them out. The first one, for example, would be completely defeated by a wide variety of cards such as creatures with momentum (fractal charger, for example), spine carapace/fire shield with decent healing, a lone pulverizer or gravity shield, a couple of earthquakes/quicksands. Just adding 4 PAs w/mark of earth, for example, would give you a much higher win rate against decks you'd otherwise have almost no chance against. If you see an enemy playing gravity or earth, PA your towers and then your shield if you absolutely can't afford to have it destroyed (think about total damage your opponent has out).

Likewise, taking 3-4 momentums with a mark of gravity would let you beat decks with spine carapace or fire shield. Once that shield's out, you literally cannot win unless you already almost have.

your gravity decks looks like it would be short on quanta. As I recall, colossal dragons don't have much HP to use with gravity pull, so you must be intending for it to be used as CC. Interesting idea, but your chargers will ignore pulled creatures, so you'd have to rely on your dragons to take them down. Pretty basic deck. I'd say I like it, but it doesn't have any black holes, which would really help this sort of rush deck that has such low damage (for a rush deck) by slowing down the opponent. If you come across a pillarless deck/rainbow, those black holes can heal you for up to 36 health each, while at the same time emptying your opponents' quanta reserves. Pretty powerful stuff.

Your lava golem deck is wasting SIXTY quanta that you could be using to put in some creature control (I don't understand why you didn't include firebolts and/or rain(s) of fire, since you have fire pillars and are using the element with really potent creature control), more damaging creatures (You're relying on you 5 lava golems. With all that extra fire quanta, you could throw in a couple dragons and have a chance against gravity shields), maybe a weapon (arsenic, discord, jade staff, and vampire stiletto are all dirt cheap to play.

I like your graboid and unstable gas decks. I might try those in the future and let you know how they do.

Nice work!

 

anything
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