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Demut

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Fallen Angels/Need other examples for comparison and improvements https://elementscommunity.org/forum/index.php?topic=14250.msg180042#msg180042
« on: October 19, 2010, 10:49:20 pm »
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I like this deck and I need other examples of this strategy to see how it compares. It should be pretty common. You start, you will have at least one light pendelum, usually two. This means that you start playing your cards after the second turn. You play a voodoo doll, bless it, place an angel. Four turns after placing the voodoo doll, and so many blessing/angels/Holy Light heals/dusk shields later, you use liquid shadow on voodoo doll, poisoning the enemy while giving you a constant source of health. Angels keep the voodoo doll healed.  Then as the opponent's health gets low, you holy light the voodoo dolls, finishing them off.

Against swarm decks the dusk shield, holy lights keep you alive until you liquid shadow the voodoo doll and then the voodoo doll's 6-12 drain per turn will keep you alive until you win. Usually its very close,you are at 5-20 hp, they are at 30-50, you holy light the voodoo dolls a few times, and just barely pull off the win. But its still almost always a win. Although Firefly/Empathy is impossible.

Against rush decks things are a bit dicier. If you get lucky and end up with a lot of holy light cards early on,  or dusk shield you will almost certainly last long enough to get the blessing and liquid shadow going.  Unless its against a graboid rush, shriekers will destroy any deck thats not packing powerful CC or wings, these are hard and again, lean on a lot of luck from your dusk shield. If I could figure out how to fit those in here, we would be good.

Quantum denial destroys this deck, although nothing here is really expensive, there just aren't enough pendulums to survive it. Though sometimes you can get lucky and holy light those devours, killing them off.

Stalling decks... aren't really impressive. There is nothing they can do to stop the damage from holy light or poison, so if I can just get 40 damage done to their hp through poison or blessing, I win.

It got 17-3 in PvP1.

In short, its a very solid deck in my opinion.

And I want to see others like it with which to compare it to, and any improvements that don't chance the concept.


 

blarg: