It's been a long time since I've been here, but I'm finally playing Elements again.
Anyway, I absolutely love the Pharaoh cards even though they're not too great. I decided to make a deck based around them and the scarabs and I came up with this:
Hover over cards for details, click for permalink
6rn 6rn 6rq 6rq 6rq 6rq 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q3 7q3 7q5 7q5 7q8 7q8 7q9 7q9 7q9 7qa 7qa 7qa 7qa 7qc 7qc 7qc 7qc 7ri 7ri 7ri 8pl
Before you ask...
No, it's not for PVP(doubt it'll even be decent at it).
No, it's not for farming(although it can pwn Miracle, Hecate, and a few other FGs)
Yes, it's just for fun.
Despite that, I want to improve it.
What can I add/remove without changing too much of the theme(Time/somewhat Gravity) while also helping the deck?
A couple more sundials? Less Scarabs? etc.
Right now I can't actually MAKE the deck on my account since I need some SoR(they didn't have these when I stopped playing), some other upgraded cards, and I would need two more Pharaohs. So I'm just testing it on the Trainer, where I've been able to beat most Half-Bloods and like I mentioned before, a couple FGs(specifically, the ones who have a bunch of low-HP creatures) which isn't amazing, but it's not as bad as I thought it would be.
The strategy needs work(and so does the deck), but the point is to use Sundials, Turtle Shields, and Hourglasses to stall for a while to get some Pharaohs, Scarabs, and SoR to fill your entire field with them and Devour everything in sight.
Enough rambling....what can I do to this deck just to make it better for...idk, general usability?
NOTE: Don't tell me remove the Pharaohs...because that's the whole point of the deck. It's just for fun anyway.